A lot of DAW's have a pen/draw tool which you can use to re-draw huge-ass pops to be smaller. Obviously, this would only be for the occasional stand-out pops, not for the whole song. There are some noise-reduction plugins like Waves' X-click but those have some trouble differentiating accidental grittiness from the intentional grittiness, seeing as how what you're working with is pretty freakin' rough.
Everything important has already been said. I always trigger the Wav channel changes manually with the F command, makes the clicking work in time with your song, and to your advantage. It is completely unnoticeable if you have anything at all going on in the noise channel.
For the record, I use an SP for everything. I use an insane amount of panning, and there is NO panning clicks in any channel on the SP. I believe the color works as well, but I don't own one so I can't represent. The DMG pops like a madman at the slightest O command.
I figured. Can I ask what sort of post production you use to get rid of severe clicks?
Just in FL, zoom in on the click, cut the click out and then move the audio back together so the waveforms match up.
I only do this in soft sections or on fadeouts and stuff like that, though.
A lot of DAW's have a pen/draw tool which you can use to re-draw huge-ass pops to be smaller. Obviously, this would only be for the occasional stand-out pops, not for the whole song. There are some noise-reduction plugins like Waves' X-click but those have some trouble differentiating accidental grittiness from the intentional grittiness, seeing as how what you're working with is pretty freakin' rough.
Everything important has already been said. I always trigger the Wav channel changes manually with the F command, makes the clicking work in time with your song, and to your advantage. It is completely unnoticeable if you have anything at all going on in the noise channel.
For the record, I use an SP for everything. I use an insane amount of panning, and there is NO panning clicks in any channel on the SP. I believe the color works as well, but I don't own one so I can't represent. The DMG pops like a madman at the slightest O command.
Interesting. I've been using the same shite DAW since like 2006, so maybe I should upgrade...
You use an SP for everything? I *really* like a lot of your stuff. How does the bass stack up against a DMG, in your opinion?
I ususally do all my writing on my SP, since its small, convenient, and has a rechargeable battery (which usually craps out after about an hour these days unfortunately).
For my first album, I wrote it all on an SP then recorded it off my DMG cus I wanted to be *legit* or whatnot.
Then, my programming got more and more neurotic and detailed and I started using more and more tables and panning and insanity. And when I switched the cart over to the DMG to record it, I discovered that the DMG processor literally couldn't keep up with some of the stuff I was doing and dropped tempo and glitched out in the heavier sections. So there's no going back for me- even if I wanted. The DMG simply can't keep up.
Is the bass slightly chunkier on a DMG? Yeah a little. But that's why EQ exists.
The SP is moderately noisier, but you can turn the backlight off and that helps a lot. Also, notch filters. The noise it makes isn't broadband it's always a few VERY specific frequencies that you can filter out if you're patient.
I'll also say this in regards to the noise- GATE THAT SHIT. Whatever gameboy you're using, it has a VERY limited dynamic range. The quietest sound that any of the channels is capable of producing is still really relatively loud. So if you set a noise gate just below that volume and set the attack and release for as close to zero as possible, it'll kill the noise in all the silent places, which is where it matters. Be sure to do this BEFORE you apply whatever compression/limiting you're gonna do, and you'll be in the clear.
I like the noise so I don't gate it. Definitely notch out the whine though (9.25Khz).
Just in FL, zoom in on the click, cut the click out and then move the audio back together so the waveforms match up.
I only do this in soft sections or on fadeouts and stuff like that, though.
The only problem with this is, if you have other tracks, it can throw the track you made the cuts from out of sync with the others if you do this too many times. I would suggest doing as EvilWezil says and use the pen tool in your DAW to draw out the click. It won't be completely gone, but it will be much more suppressed. Some DAWs also allow you to apply EQ to a selected area. If you notch out some of the click and apply the EQ to the worst spots, that would work well. This is also a great method for getting rid of plosives on vocal takes
For the record, I use an SP for everything. I use an insane amount of panning, and there is NO panning clicks in any channel on the SP. I believe the color works as well, but I don't own one so I can't represent. The DMG pops like a madman at the slightest O command.
This is good to know. I'm gonna try out my SP now.
Victory Road wrote:Just in FL, zoom in on the click, cut the click out and then move the audio back together so the waveforms match up.
I only do this in soft sections or on fadeouts and stuff like that, though.The only problem with this is, if you have other tracks, it can throw the track you made the cuts from out of sync with the others if you do this too many times.
Oh yeah of course, if I was doing this in part of a larger mix then it's something I'd do in the mastering stage, personally (so only on one track at a time).
I don't usually run more than one device at once for my chip stuff anyway :<
I don't usually run more than one device at once for my chip stuff anyway :<
I figured this may be the case, as this is the case with many artists (myself included). I guess it wouldn't make too big of a difference then as long as there weren't a ton of them taken out in the same area. It still may throw off the tempo slightly if you ever used it with a time based effect like a delay.
, I use an SP for everything. I use an insane amount of panning, and there is NO panning clicks in any channel on the SP. I believe the color works as well, but I don't own one so I can't represent
GBC unmodded pops with O command in all Chains,
looking for batteries to test it on my unmodded DMG to compare.
EDIT: pops significantly less than the DMG, really silent and bearable. The DMG made my one panning-like-crazy song almost disappear in the popping sounds.
One channel full of O-commands pops really silent on the Collor, in comparison.
Also, adding more channels with the same amount of O-commands adds more and louder popping, where the collor maintains the previous
level of popping.
EDIT EDIT: emulator (bgb) doens't seem to pop. I could be wrong. If you use the O-command to pan everything to the left, the popping is clear in the right speaker (GBcollor). My pc has built in speakers, which are really close to eachother, so maybe I can't notice the popping in the other speaker because the other is too loud. But I'd say no, no popping on emulator.
A live show with an emulator doesn't sound like a good idea IMO, my pc has a lot of hickups while running an emulator.
Last edited by Jotie (Apr 15, 2012 2:42 pm)