That thing of soundfonts not working is usual for me. Also, I was able to use soundfonts and samples, importing it from the program.
Nice to know.
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That thing of soundfonts not working is usual for me. Also, I was able to use soundfonts and samples, importing it from the program.
Nice to know.
PULSELOOPER wrote:I didn't test this on renoise, but have you tried exporting a sample with this calculator thing on piggy? Does it click on the looping point?
I had a quick look at it. It works very nicely; the looper in Renoise basically builds some extra audio information at the end of the sample and then calculates some seamless loop start and end points.
I've loaded some 'treated' samples from Renoise into Piggy; you have to translate the loop start and end points from hex or something into whatever Piggy needs which is fiddly, but it works fine. However, it would be a *lot* quicker if Piggy could just read the XRNI metadata
This was also a thing I wished it worked. Not only with renoise exported, but I seem to get a lot of wavs who have this information tthat milkytracker gets (loop points and stuff). I find it easier to loop with milky then copy the loop point by hand on piggy. ASDR PLOX.
It's not a NES or SNES soundfont, but a gxscc:
http://www.mediafire.com/?jnmwnzqnmht
Is that a zip with just the gxscc soundfont? Where are you loading it, perhaps its a memory issue.
If anyone cares to share a font that doesnt work we can file a bug report around it, the same for the not being able to add samples after save thing.
I've loaded some 'treated' samples from Renoise into Piggy; you have to translate the loop start and end points from hex or something into whatever Piggy needs which is fiddly, but it works fine. However, it would be a *lot* quicker if Piggy could just read the XRNI metadata
Is there a wiki on this file format? Ill create a feature request.
matt.nida wrote:I've loaded some 'treated' samples from Renoise into Piggy; you have to translate the loop start and end points from hex or something into whatever Piggy needs which is fiddly, but it works fine. However, it would be a *lot* quicker if Piggy could just read the XRNI metadata
Is there a wiki on this file format? Ill create a feature request.
I just posted a request/question about this on the renoise forum. Usually they respond very quickly so we'll see.
http://forum.renoise.com/index.php?/top
fications/
Theres already some resposes to check.
Last edited by egr (Jan 17, 2013 4:08 pm)
I just posted a request/question about this on the renoise forum. Usually they respond very quickly so we'll see.
http://forum.renoise.com/index.php?/top fications/
Theres already some resposes to check.
Good work! Was about to do the same...
I'm sure XRNI is at the top of no-one's wishlist, but it would tally very nicely with how I'm using Piggy these days - as both a sketchpad and live tool for projects I either start in LGPT and finish in Renoise, or vice versa
fwiw i think there are (pay) programs that can convert between those formats:
http://www.extranslator.com/index.php?page=exsc
[13:00] <bleo> bitches, i'm about to go afk for lunch
[13:00] <bleo> but
[13:00] <bleo> i wanted to show you some soundfont win: https://dl.dropbox.com/u/30952226/mixdown.mp3 (think link is always my latest WIP)
[13:01] <bleo> using this sf: http://www.hammersound.com/cgi-bin/soun
nt1.zip;21
[13:02] <bleo> made a kick from woodblock using chip kick pitch down table
[13:02] <bleo> snare from some other something i can't remember but used rtrg and ptch
[13:03] <bleo> and PLOF works for a second before returning to the predefined loop points, so i used that in a table for drones
[13:05] == bleo has changed nick to bleo_eats
Btw after doing some testting it seems that if you use a soundfont that fills the piggy sample slots, you cannnot import any more sample instruments. The workaround is to edit the soundfont or use one with less instruments.
Hey Prof: I've been trying to make a soundfont from the speech phonems from lsdj using vienna and am not having any luck. Would you happen to know if somebody's already done this or know of some other (maybe a variety) of "speech synth" soundfonts?
Last edited by egr (Jan 31, 2013 8:26 pm)
i see a few hits for speak and spell fonts. It should be pretty easy in vienna, whats the problem?
I only get one sound even tho the instrument i created contain all the samples.
EDIT: here's my test project https://www.dropbox.com/s/s7082kdgpas6d SPEECH.zip
Last edited by egr (Jan 31, 2013 9:07 pm)
i dont have a chance to look, but did you set the keyb range for each sample to be assigned to each key only?
here is a good tutorial:
http://www.virtualorgan.com/Default.asp?Page=53
Last edited by herr_prof (Jan 31, 2013 10:12 pm)
i dont have a chance to look, but did you set the keyb range for each sample to be assigned to each key only?
here is a good tutorial:
Yeeeeah... probably not.
I'll go thru this tut and see what steps I missed.
Btw you can use this tool to convert tons of stuff into sf2 format, or even rip wav samples from the soundfont itself:
http://www.fmjsoft.com/awframe.html
Ive been playing with this more, corrected some errors in the initial article, as well as more information on why some soundfonts fail.
Also i linked to this rad analog pack
http://www.flstudiomusic.com/2011/12/20
fonts.html
http://www.peterswimm.com/?p=796