Skip to forum content

ChipMusic.org

chipmusic.org is an online community in respect and relation to chip music, art and its parallels.

You are not logged in. Please login or register.

Freakydna's Profile

ChipMusic.org / Freakydna's Profile

Leonard Paul attained his Honours degree in Computer Science at Simon Fraser University in BC, Canada with an Extended Minor in Music concentrating in Electroacoustics. He began his work in video games on the Sega Genesis and Super Nintendo Entertainment System and has a fifteen year history in composing, sound design and coding for games working for companies such as Electronic Arts, Backbone Entertainment, Radical Entertainment, moderngroove entertainment, Rockstar Vancouver and Black Box Games. He has worked on over twenty major game titles totalling over 6.4 million units sold since 1994, including award-winning AAA titles such as EA's NBA Jam, NHL11, Need for Speed: Hot Pursuit 2, NBA Live '95 as well as the indie award-winning title Retro City Rampage.

Leonard J. Paul In recent years, he has broadened his attention within the field of game audio to include game audio education and spent five years as a full-time instructor of game audio at the Vancouver Film School and is currently a sessional instructor at the Emily Carr University of Art and Design in Vancouver, Canada. He has published papers in academic journals and has contributed chapters to books focusing on video game audio such as Karen Collin's From Pacman to Pop Music. He is also a new media artist whose solo and collaborative work has been exhibited in cities including Surrey, Banff, Victoria, São Paulo, Zürich and San Jose. As an electronic music artist he has performed in cities such as Osaka, Berlin and Amsterdam.

Paul is a well-known documentary film composer, having scored the original music for multi-awarding winning documentary The Corporation which remains the highest-grossing Canadian documentary in history to date with over 38,000 documented soundtrack downloads.

He is an internationally renowned speaker on the topic of video game audio and has been invited to speak at at the Game Developer's Conference five times since 2003. The Audio Engineering Society, AMAZE Festival, Banff New Media Centre, Interactive Futures Conference and several universities have requested his lectures as the field of games continues to grow. In the past five years he has delivered lectures in Vancouver, Lyon, Berlin, Bogotá, London, Banff, San Francisco, San Jose, Porto, Angoulême and other locations around the world.

His lectures and writings are available online at: http://www.VideoGameAudio.com

ChipMusic.org / Freakydna's Profile