Offline
ad-hell-aide

It's time to get your chipmusic on! This is your chance to win a SEGA Master System MIDI Interface. Be the coolest musician in your town with this brand new tool that lets you control the sound chip in your SEGA Master System with MIDI data.



The Prize
The prize includes the following:
• brand-new, hand made little-scale-brand SEGA Master System MIDI Interface (SMSM)
• instruction manual
• required cable

Since this product will not be available on the market by the time the competition ends, the winner will be the only member of the public to own this cool piece of retro boutique music hardware!



Competition Details
Submit a SEGA-related music track. This may be:
• chipmusic written for the SEGA Master System / SEGA Mega Drive
• music written within the constraints of the SEGA Master System / SEGA Mega Drive
• music that is covering / remixing a specific SEGA Master System / SEGA Mega Drive tune
• any of the above may include additional instrumentation (whether electronic or more traditional) - however, the focus should be on the SEGA aspects of the work

Music that does not fit into the above categories will be disqualified. If your entry is a cover or a remix of a SEGA Master System / SEGA Mega Drive tune, please be sure to include what it is that you are covering.

Please note that there will only be one winner. The judge(s) decision is final.





Submission Guidelines
• the deadline for this competition is the 17th April, 2010
• limit of one entry per person / group
• the length of your SEGA track should be between 1:30 and 5:00
• submission format is strictly as 192 kbps stereo MP3
• send your submissions to: [email protected] with the subject line 'SEGA Music Competition'
• the best 10 tracks will be released as a digital archive



Note that this competition is in no way affiliated with SEGA.

Offline
lolusa

Just got a little wet here...

Offline
astral cat

such a cool idea smile

Offline
Liverpool, UK

FUUUUUUUUUUUUUUUUUUUUUUUUUUUUU

Offline
Sweeeeeeden

Competition=compo=compilation... <- I hope I'm onto something there...

Offline
ad-hell-aide

nitro2k01, care to elaborate?

In a way it is a compilation - the best 10 tracks will make it as a digital release.

Offline
Madison, WI

Now would be a great time to cover the options we have for production with SMS & SMD.  Trackers, mml, etc.

Last edited by nonfinite (Mar 17, 2010 2:15 pm)

Offline
ad-hell-aide

For SMS:
MOD2PSG: http://www.kontechs.de/product?name=mod2psg
Chipsounds: http://www.plogue.com/?page_id=43
SN-EMU: http://www.smspower.org/forums/viewtopic.php?p=56653
YM2413 Samples: http://little-scale.blogspot.com/2009/1 … mples.html
SN76489 Samples: http://little-scale.blogspot.com/2008/1 … ample.html

For SMD/GEN (YM2612):
TFM: http://shiru.untergrund.net/software.shtml
YM2612 Samples: http://little-scale.blogspot.com/2008/0 … -pack.html



Assembly or C is always an option too.

Offline
ad-hell-aide

Outside of this, please keep in mind that music written within the constraints of the SEGA Master System / SEGA Mega Drive are totally acceptable.

Offline
IL, US

nice, gonna throw those samples in piggy for some fun smile

Offline
Brazil

I would have an attack if I win this. (I'm a sega boy)

So, at least this means that we will soon see a release of the device? big_smile big_smile big_smile

EDIT: also, i'm a bit confused. With the FM expansion, how many channels it gets? 4 plus how many?

Last edited by Subway Sonicbeat (Mar 17, 2010 2:27 pm)

Offline
Sweeeeeeden
little-scale wrote:

nitro2k01, care to elaborate?

In a way it is a compilation - the best 10 tracks will make it as a digital release.

No elaboration needed, you answered my question. smile

Offline
New York City
little-scale wrote:

Outside of this, please keep in mind that music written within the constraints of the SEGA Master System / SEGA Mega Drive are totally acceptable.

Would that include your SMS sample pack usage? What would the "constraints" be?
I don't think I can make a tune for the SMS sad

Last edited by akira^8GB (Mar 17, 2010 2:57 pm)

Offline
Griffintown, Montréal, Québec

I'm totally in.

If someone can put the actual limitations that'd be nice, I'm going to use chipsounds so I have to set the constraints for myself!

Offline
Griffintown, Montréal, Québec

Cuz this is all I have:

Sound (PSG): Texas Instruments SN76489

4 channel mono sound (3 Square Waves, 1 White Noise)
3 tone generators, 10 octaves each, 1 white noise generator

Offline
Brazil

I'm using the piggy and I divided the channels this way: 1 for the drums from YM, 2 for instruments of YM, 3 pulse channels and 1 noise channel. I'm planning to use the left channel to another YM instrument. Hope this is right. tongue