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NC in the US of America

I'm a new LSDJ user, and I think it's great that LSDJ comes with drum kits and sound clips and stuff. I was wondering, is the sample function a native feature of the Game Boy? I know that Game Boy games usually use the two pulse channels and the wave channel for music, and the noise channel for percussion, but I'm not aware of any games that actually had sound samples loaded onto the cartridge for use in sound effects or music.

Does anybody know of any Game Boy games that use the wave channel for sampling?

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sweden

There is plenty. Should be a list somewhere.

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The Multiverse ::: [CA, Sac]

Pokemon yellow.<3

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NC in the US of America

Thanks! Well, that's a start, at least.

I was searching for a list on Google, but all I found were "Gameboy sound samples".

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resident evil does that obligatory "ReSiDenT EviL" at the start of the gameboy colour version

http://www.youtube.com/watch?v=ShC8zJgbTts

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Mortal Kombat 4 maybe?  I seem to recall some audio sampling or something.

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hardcore, Australia

Pokemon pinball has some too.

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BC, Canada
Je Mappelle wrote:

resident evil does that obligatory "ReSiDenT EviL" at the start of the gameboy colour version

http://www.youtube.com/watch?v=ShC8zJgbTts

Not to mention all of the zombie groans. wink

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NC in the US of America

Hm. Bumping this to ask a related question that I don't think requires a separate topic. Does anyone know of any Gameboy game soundtracks that made heavy use (abuse?) of WAVE channel manipulation like many LSDJ users (LSDJs?) do? Like, most of what I've heard in the games I've played was NES triangle bass emulation. Not a whole lot of technical stuff going on in the Wave channel.

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Forest Maze
Je Mappelle wrote:

resident evil does that obligatory "ReSiDenT EviL" at the start of the gameboy colour version

http://www.youtube.com/watch?v=ShC8zJgbTts

wrong gamey wamey


SketchMan3 wrote:

Hm. Bumping this to ask a related question that I don't think requires a separate topic. Does anyone know of any Gameboy game soundtracks that made heavy use (abuse?) of WAVE channel manipulation like many LSDJ users (LSDJs?) do? Like, most of what I've heard in the games I've played was NES triangle bass emulation. Not a whole lot of technical stuff going on in the Wave channel.


I don't think I've really ever heard much wav manipulation from a game either now that I think about it,

Pokemon Gold&Silver had some minor stuff going at some parts though I believe.

Last edited by NUCLACE (Jul 31, 2012 1:08 am)

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uhajdafdfdfa
SketchMan3 wrote:

Hm. Bumping this to ask a related question that I don't think requires a separate topic. Does anyone know of any Gameboy game soundtracks that made heavy use (abuse?) of WAVE channel manipulation like many LSDJ users (LSDJs?) do? Like, most of what I've heard in the games I've played was NES triangle bass emulation. Not a whole lot of technical stuff going on in the Wave channel.

hrm, from what i understand lsdj use pretty much the whole cpu for music. you wouldnt put lsdj music in a game i think. game music is simpler because the gamebooy has to do other things at the same time. well that's what i think anyway  i might be wrong

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NC in the US of America
ant1 wrote:
SketchMan3 wrote:

Hm. Bumping this to ask a related question that I don't think requires a separate topic. Does anyone know of any Gameboy game soundtracks that made heavy use (abuse?) of WAVE channel manipulation like many LSDJ users (LSDJs?) do? Like, most of what I've heard in the games I've played was NES triangle bass emulation. Not a whole lot of technical stuff going on in the Wave channel.

hrm, from what i understand lsdj use pretty much the whole cpu for music. you wouldnt put lsdj music in a game i think. game music is simpler because the gamebooy has to do other things at the same time. well that's what i think anyway  i might be wrong

Hm, that explains the lack of arps alot of the 8bit video game music.

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sweden
NUCLACE wrote:
Je Mappelle wrote:

resident evil does that obligatory "ReSiDenT EviL" at the start of the gameboy colour version

http://www.youtube.com/watch?v=ShC8zJgbTts


God I forgot about this piece of shit, pretty sure I still have it somewhere.

You mean the ROM? The game was never officially released. I dont know about the game play since I havent tried it out but from a technical point of view the game is very impressive.

http://www.destructoid.com/resident-evi … 0664.phtml

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Forest Maze
nordloef wrote:
NUCLACE wrote:

God I forgot about this piece of shit, pretty sure I still have it somewhere.

You mean the ROM? The game was never officially released. I dont know about the game play since I havent tried it out but from a technical point of view the game is very impressive.

http://www.destructoid.com/resident-evi … 0664.phtml


I've got this game

http://en.wikipedia.org/wiki/Resident_Evil_Gaiden

Last edited by NUCLACE (Jul 31, 2012 1:18 am)

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Gosford, Australia
SketchMan3 wrote:

Hm. Bumping this to ask a related question that I don't think requires a separate topic. Does anyone know of any Gameboy game soundtracks that made heavy use (abuse?) of WAVE channel manipulation like many LSDJ users (LSDJs?) do?

if you move through the menu in tetris really fast then the triangle bass sound changes to this kinda ramped saw sound. that's about it.

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Bratislava, Slovakia

I remember that Cannon Fodder for Color Gameboy is one of games with heavy use of samples, but probably not manipulated.