Victory Road wrote:The data ranges in the midi mapping guide - how do they work exactly? I mean, say I send a CC value of 127 to one of the operator's attacks rate - does 127 then equate to 31? Or do I need to be sending a CC value between 0 and 31 for it to work properly?
Hi!
So - the data range of 0 - 127 is scaled down to only 32 discrete values for the SEGA from 0 - 31.
In other words - if you send a CC value of 127, this is "the same" as setting that particular parameter to it's maximum value of 31.
If we are talking about a parameter with a data range of "1", then this means there are only two parameter setting a "0" and a "1". In these cases, everything below a CC value of 63 (inclusive) will result in the "0" setting and any CC value of 64 or above (inclusive) will result in the "1".
Make sense?
Basically, it's the full range of 0 - 127, mapped to whatever data value ranges are expected for a given parameter. That way, when a physical controller is connected to those CC's, it makes more sense...