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idk a fair price, two chips are involved though. vid below is this cart

http://youtu.be/jVBGGHRKTbo

I made some source changes in the initialization to fix a problem I was having with the palette and the initial text display by writing the initial palette directly to memory rather than relying on the loop. Also I used all 8 screens for actual game screens, as such the initial text is being written using chr table byte string as the initial screen didn't have the text in the same location as glitchNES' original initial CHR bank.

Last edited by derekb (Aug 21, 2012 11:19 pm)

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some photos for people who don't wanna click through. Included screens are Zelda, Ninja Gaiden, Metroid, Mario, Contra, Little Nemo, Castlevania, and Megaman 2




Last edited by derekb (Aug 21, 2012 3:27 pm)

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still available *shrug*