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WOW MAN!

It should run on pretty much anything as it's using the most basic of ROM/mapper combinations. You can't save anything and this is by design. I want it to be more of a live performance instrument. Adding saving via battery RAM would be totally simple but I wanted to maximise compatibility with emulators and carts etc. Hopefully ENIO can make a big difference to these kind of issues, on hardware at least.

Oh and the name is cajoNES, with an 'A'.... a cajon is a traditional box-shaped percussive instrument from Peru. I have no idea what other connotations that name could have big_smile

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Philadelphia, PA

With that intense refresh rate a lot of those pulses are sounding like AY volume envelopes.  Bet you could make a synthetic AY without the noise switching bit. smile

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Planet Zaxxon

nice! but yea i read it as "COJONES" too.. heh

first PNES, now COJONES. so i thought it made sense!

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West Yorks, UK

That does it. Im sending you some money. How I can do this? Whenst i finally get an enio and all this stuff gets it on with my midi equipment I shall also send you my soul, oh great one.
Cheers!

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WOW MAN!

Ha ha, that's kind of you but not necessary. The charity link on my website is still active though if you have a desire to part with some money

http://blog.ntrq.net/?page_id=68

cajoNES progress: I ended up refactoring the controls. That's what happens when you develop on an emulator: you find out that the controls are all bollocks when you use an actual NES controller!  Tightened a few things up and added a couple of little bonus features big_smile

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Austin, Texas
neilbaldwin wrote:

You can't save anything and this is by design. I want it to be more of a live performance instrument. Adding saving via battery RAM would be totally simple but I wanted to maximise compatibility with emulators and carts etc.

If you did want a hacked together way to "save" in cajóNES using a PowerPak, you could experiment with Kalle's PowerPak Save State Mappers.

I don't personally own a PowerPak yet and haven't played with his Save State on Hardware system, so I have no idea how it will work, but that's a thing one could try if they really wanted to save instances in this program.

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WOW MAN!

I'll take a look. Not sure how that passed under my radar before.... *shrugs*  smile

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Austin, Texas

Save States and Battery Save are kind of apples and oranges.

I like that you made this ROM saveless by design, I agree with your design philosophy on that one.

No complaints from me in the slightest! big_smile

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WOW MAN!

Yeah, to be honest I'm not that convinced I'm going to add saving. We'll see. It it immense fun as a performance tool. You'll see smile

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Austin, Texas

Yeahhhh can't wait for that next paycheck to take me to PowerPak heavennn! big_smile

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WOW MAN!

Just been demoing cajoNES to a couple of interested friends and it was a riot. It went from 'oooh that's cute' to 'jesus christ, it's like Slipknot bought a Nintendo' in a matter of button presses.

My work is done...

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Savannah, Georgia

gimme the damn rom already you tease tongue

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WOW MAN!

God damn, you'd think if I was making stories up I'd get my social references right.

It went from 'oooh that's cute' to 'is that Skrillex's new song?' in a matter of button presses....

Sorry, as you were.

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Chicago

Holy cajónes, this is epic!

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killadelphia

Skrillex vrs. Slipknot ROM now please?

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Seattle, WA

What the fuck do you put in your cereal, Neil!? Your output lately has been insane!

Last edited by Flit (Oct 8, 2012 7:10 am)