sorry it took me so long to get back to you guys!
danimal--thanks a ton! I realized after I uploaded it that I never actually told anyone that they had to click. that's a remnant of the fact that this game was SUPPOSED to be an iOS game but I couldn't optimize it under the current engine and didn't want to port it (I don't know objective c D:)! although another part of me likes the fact that some people might just sit there and listen to the ambiance for a bit...it sets the tone, imo
sketchman--the cursor was a last minute addition when I realized that no one would know where their mouse was! again, it was supposed to be an iOS game so I kind of hastily rearranged a couple things for the website.
as far as the ending goes -- I kind of like the ambiguity! although you're right -- the city SHOULD be flattened, and I'll work on that for the next iteration...it's just that editing building sprites is so tedious and boring and I just wanted to release it already!
everyone else: thanks! this is my first game ever and I've been working on it for a while (i didn't know how to program 5 months ago (I still kind of don't)) so it's great to see that people are receptive and even "get it"!