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CHIPTUNE

SUPER MEDIA THEORY FOR CHIPLZ:

INTRO
When the chip-term appeared around 1990, chipmusic was sample-based music with small file-size. Hardware wasn't so important. That convention was dominant for atleast 10 years, and was later changed by the performance/mp3-oriented chipscene, and people who wrote about it. The hardware became the main thing, partly because it made it easier to "package" chipmusic.

PROBLEM
But if you talk to a chipmusician about their music making process, they won't talk about hardware for long. Right? There's only that much that you can say. The software interface is seemingly more important in the process. A platform like C64 can be used for so many other types of music than chipmusic. If you use it for algorithmic art installations, or for 8-bit sample collages, or piano roll jazz porn it's not really chip anymore. Right? Same with Ataris or Commodores or Nintendos or Nintendonts.

THEORY
The whole dualism of hardware and software is kind of tricky to maintain. Hardware contains software. Software won't run without hardware. You can't use one without the other. So it's usually more useful to separate between platform and interface, and remember that software doesn't have to be digital and platforms don't have to be physical hardware. Hm, u know?

CONCLUSION
The discussion about software vs hardware doesn't seem to lead anywhere - yet it still goes on. And I doubt that "hardware" is what can hold the chipscene together these days anyway. Same goes for the demoscene. Atleast in the C64-scene the original hardware seems to be more like a media player these days. Maybe we can talk more about the cultural (softwareal) aspects of chipmusic, and avoid becoming some static little nerd mob who only talks about machines and copyright. Or not?

REFERENCEZ
https://chipflip.wordpress.com/chipmusic

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Brunswick, GA USA

What shall we discuss instead? I thought the point was to share techniques.

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Sweden
chunter wrote:

What shall we discuss instead? I thought the point was to share techniques.

I think the point is that hardware isn't more relevant to the technique than software.

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Earth

Well, it depends on the platform. You wouldn't create a clicky wavetable on a modern PC, like you would on a gameboy. It's fun to work with unique hardware.

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Abandoned on Fire
breakphase wrote:

Well, it depends on the platform. You wouldn't create a clicky wavetable on a modern PC, like you would on a gameboy. It's fun to work with unique hardware.

The point goto80 is making is that lsdj is more important to why you would make that table than the gameboy is.  Theres nothing about the gameboy thst dictates the use of tables at all, that is an interface choice.

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BOSTON

I haven't seen the hardware vs software thing to be much of discussion topic in the past year or so. I think most of us have moved on?

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Abandoned on Fire
goto80 wrote:

If you use it for algorithmic art installations, or for 8-bit sample collages, or piano roll jazz porn it's not really chip anymore. Right?

Oh, wait a sec.  Maybe we aren't talking about the same thing after all.  Because my answer to that question would be "Yes, it is."

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I think what I interpreted this as may be horribly wrong, but I think goto80 is talking about how we can create art using our hardware and software, but instead we may not be focusing 100% in the right direction. As we continue to further things like LSDJ peripherals and Gameboy this, Atari hardware that, we aren't creating new software like we used to. Nitro2k01 blew our minds not too long ago with his new waveform generation thing, and that is only one step. goto80 isn't saying anything sucks as it is, but what the chip scene has accomplished thus far is still only breaching the outer atmosphere of what these platforms can do. We can be content with making music, and short movie-like demo stuff, but there is still more to make. New ideas, images, sounds, and interface, new feelings too.

We possess all the tools and the knowledge to make new software and repurpose our chip hardware, but we don't seem to be so interested in that right now Stuff like nitro's homebrew ROMs are awesome, and there is room for plenty more awesome in this scene. Why don't we contribute some more? (I don't know, I wish I knew the answer to that.)

^ That's what I gathered, but I may be wrong.

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Brunswick, GA USA
egr wrote:
goto80 wrote:

If you use it for algorithmic art installations, or for 8-bit sample collages, or piano roll jazz porn it's not really chip anymore. Right?

Oh, wait a sec.  Maybe we aren't talking about the same thing after all.  Because my answer to that question would be "Yes, it is."

We all have different ideas of where chip "stops" and becomes something else, it's not a problem as much as something to be lived with, but I think that's a different topic.

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Brooklyn NY US
goto80 wrote:

SUPER MEDIA THEORY FOR CHIPLZ:

INTRO
When the chip-term appeared around 1990, chipmusic was sample-based music with small file-size. Hardware wasn't so important. That convention was dominant for atleast 10 years, and was later changed by the performance/mp3-oriented chipscene, and people who wrote about it. The hardware became the main thing, partly because it made it easier to "package" chipmusic.

PROBLEM
But if you talk to a chipmusician about their music making process, they won't talk about hardware for long. Right? There's only that much that you can say. The software interface is seemingly more important in the process. A platform like C64 can be used for so many other types of music than chipmusic. If you use it for algorithmic art installations, or for 8-bit sample collages, or piano roll jazz porn it's not really chip anymore. Right? Same with Ataris or Commodores or Nintendos or Nintendonts.

THEORY
The whole dualism of hardware and software is kind of tricky to maintain. Hardware contains software. Software won't run without hardware. You can't use one without the other. So it's usually more useful to separate between platform and interface, and remember that software doesn't have to be digital and platforms don't have to be physical hardware. Hm, u know?

CONCLUSION
The discussion about software vs hardware doesn't seem to lead anywhere - yet it still goes on. And I doubt that "hardware" is what can hold the chipscene together these days anyway. Same goes for the demoscene. Atleast in the C64-scene the original hardware seems to be more like a media player these days. Maybe we can talk more about the cultural (softwareal) aspects of chipmusic, and avoid becoming some static little nerd mob who only talks about machines and copyright. Or not?

REFERENCEZ
https://chipflip.wordpress.com/chipmusic


Personally, I think the hardware aspect of chipmusic is only relevant in the modern context (by "modern" I'll say I mean the last 10-15 years), where just about any sound imaginable can be either created from scratch, or played back with essentially perfect fidelity, on any standard modern computer. As a consequence, it's not terribly remarkable when a standard modern computer produces... any particular sound or music at all.

Sample-based chipmusic wasn't hardware-oriented because it didn't need to be, because the hardware had no direct bearing on the nature of the sounds being produced (samples). Also hardware wasn't terribly relevant in the 1990s because people doing sample-based chipmusic were probably using machines typical of the era (Amigas in the early '90s for instance).

But the state of standard home computers even by the late '90s had jumped enough that the contextual backdrop had changed, and our expectations about the abilities of computers changed with it. I think when it comes to chipmusic, the hardware detail carried more weight against that more modern context; it was suddenly quite surprising to see antiquated home computers and handheld gaming devices producing music that defied our expectations of the machine's capabilities. Obviously it was our expectations that were flawed, these devices weren't actually operating outside of their abilities. But at the same time, the extent of those machines' abilities was never tested (or more fairly put, was never demonstrated widely enough for the average person to be aware), and so it created a point of surprise / interest. As a result, the device (and by extension, the process) became a distinguishing factor, and (for some) part of the appeal.

goto80 wrote:

The whole dualism of hardware and software is kind of tricky to maintain. Hardware contains software. Software won't run without hardware. You can't use one without the other.

I also think there are some semantic ambiguities in statements like this. Obviously in a computing context, hardware & software are interdependent. I think the "hardware vs. software" idea in chipmusic is just semi-lazy shorthand terminology that really means "making chipmusic, as an aesthetic choice, on a machine that is capable of producing many other sounds, vs. making chipmusic, as an aesthetic and a process choice, on a machine that is not capable of producing other sounds."

Do I think it's a splitting-of-hairs discussion? I do. But I also still think it's a legitimate distinction, and not in a value-laden way. I think that most people who are interested in chipmusic can and do enjoy chipmusic regardless of the tools used to make it. It's just that for some people, the "hardware" detail can carry an additional element of interest.

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CHIPTUNE

The discussion is open, of course. I am not exactly sure what my "point" is. I just feel like the chipscene is somehow trembling to find new grounds (or is it just me?) and I think the überfocus on hardware that glued the scene together before is becoming less relevant. Both among us, and for the spectators.

Every platform certainly has characteristics that makes it (not) nice to work with. Unpredictable and noisey, sweet and fun, fast and compact, etc. But that goes for *all* platforms. It's not something unique for lo-fi machines, even if we (me) feel like it. Even if some computers and instruments try to be invisible and universal, they are not. I think that's important to remember.

Some people say that anything made with a C64 is chipmusic. Maybe so. But is anything made with a SID also chipmusic? If you connect it to a massive super computer that can access the SID fifteen billion times per second, and blast out the most hi-fi sound ever, would that be chipmusic? For me, no. The definition needs to be more complicated than that, atleast for the scientific part of me.

A clicky waveform can be emulated easily. It could also be made more clicky, which would then make it even more fun, if that's what you like. If you'd identify the "unique" characteristics of e.g the SID and then intensify them in an emulator, would that make it more unique? More chip? Is it more authentic than using external effects? More purist than bending the machine?

That seems more interesting, compared to building all these additional hardware to be able to transgress the original hardware platform. If you want to make a hawt C64 coder pr0n demo today, I'm not even sure it's possible to use the original platform anymore. You have to use emulators and special tools. And then play it on a C64. Yeai/wow/etc.

Hm. I think I'll stop there.

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vancouver, canada

my first impression of chipmusic has always been more software-based, back when i listened to chiptune 4chn MODs.   the idea of "hardware limitations" wasn't even front and center in my mind, i just thought, hey there are these songs that are meant to sound like older machines. 

for me it was always more about the aesthetic, the sonic result and what kind of emotional/nostalgic itches they scratched. 

i think my interest in the hardware aspect could be compared to, say, an archaeologist trying to understand how the state of technology at a particular time in history shaped the products of a society.  it's fun trying to gain that understanding, but the novelty can only last so long and after that it's time to create new product.

i don't really have any aspirations as to my contributions to society at large as a chipmusician, but my interest in chipmusic has always been rooted in appreciating the compositional purity of chipmusic - in other words, when you take away from today's music basic frills and luxuries such as "conventional instruments", can a piece of music still be appreciated for being compelling?  that's the one lesson i hope chipmusic can teach the world as/if it grows in popularity.

Last edited by bryface (Feb 4, 2013 7:13 pm)

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Brooklyn NY US
BR1GHT PR1MATE wrote:

I haven't seen the hardware vs software thing to be much of discussion topic in the past year or so. I think most of us have moved on?

Also, this. The only occasions where I really see this being brought up are when chipmusic is being introduced to an unfamiliar audience. Within the community of people making music etc., I don't really see it being discussed much.

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San Diego, CA

I'll elaborate on this more later when I have access to a real keyboard,  but I don't want to throw out the distinction entirely; maybe just refine it a little. So far the assumption made is that hardware and software operate with each other in a dynamic way but our discussions of these interactions don't acknowledge the hardware as environment for software and vice versa. So instead of hardware vs. Software I think what we want is hardware WITH software, or analysis of software assuming a specific hardware context.

For an example of what I'm talking about, check out the book 10PRINT at 10print.org! It's an analysis of a single line of code run in a c64 environment by many different authors dissecting what it means in a really interdisciplinary way.

Last edited by spacetownsavior (Feb 4, 2013 9:07 pm)

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matt's mind

it seems sort of like this is the 'creation' of hardware vs. the 'use' of software, but maybe i'm reading it wrong. 

in regards to the creation of both, there is a different learning curve with software (for most i think) and the tools for taking this sort of path seem much more cryptic in a way.  its more specific knowledge than general, i suppose.  at least in my experience there is an intimidation factor with software and its less forgiving.

regarding the use of hardware vs. software, and even what chipmusic is, its been talked about a lot lately i've found myself regretting thinking about with too much depth because i don't want something that is pure enjoyment to be that intellectualized really.  i appreciate the vagueness of it all and the blurry edges.

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UK, Leicester
egr wrote:
breakphase wrote:

Well, it depends on the platform. You wouldn't create a clicky wavetable on a modern PC, like you would on a gameboy. It's fun to work with unique hardware.

The point goto80 is making is that lsdj is more important to why you would make that table than the gameboy is.  Theres nothing about the gameboy thst dictates the use of tables at all, that is an interface choice.

The point is the gameboys limitations. I kinda think it's cheating to use lsdj on a gba as it's more advanced (see what I did there?) although it may use the same software, it doesn't have the same limitations. Back when I first got into chip, I always thought it was to do with pushing the limits of what you can make with the limited hardware. I know this isn't it's true or even original meaning, but I always thought it was about getting the most out of it, pushing the hardware as far as you can to achieve the best sound/s possible. I think that hardware is very important, it's the restrictions and boundaries that I like. I don't like emulating lsdj on psp or ds or anything because the hardware is more advanced. Call me dumb or whatever, but this is just how I see it, I'm not saying that things that don't run on hardware aren't chip, I'm just saying that this is the way I look at it.