Noise arps!!! YES!! I wanted this badly, so great for hi hat rolls and stuff, use it all the time on 1.6. Why did you take away the notes values though? I kind of like being able to see what note I am entering.
Also I'm trying the demo rom in no$gba( I use the 2.6 rom with it everyday at my desk at work and no problems), and the noise doesn't seem to be working properly(regardless of what I do to the parameters I get nothing but a barely audible click, even with the envelope wide open) and as soon as I put a note on the S channel it starts messing with my R and L channels, sounds like it's retriggering the envelopes, remove the note from S channel goes back to normal. Actually with a little more experimenting it seems like the LFO on the S channel is re-triggering the envelopes on the R and L channels , as it seems fine until I kick over to LFO mode.
I've also tried it in visualboy advance, but just like the 2.6 rom, you get constant buzz as soon as you load the rom
Am I missing something here, or are these actual bugs?
I'm hesitant to update my actual cart until I've messed with it a bit in the emu to see if I like the features enough to change over, as I'm not keen to lose the note values, although the noise arp has me excited if I can get it to work.
Last edited by Infinity Curve (Nov 20, 2013 3:02 pm)