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Nanoloop 2.7 is out. It brings a few little improvements, listed here:

http://www.nanoloop.com/two/specs.html

I espicially like "step pause". In other sequencers (like nanoloop on Android) I often chain patterns, but usually just for slight variations of the same pattern rather than entirely different ones. Step pause is a simple way to create such variations within one pattern.

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: D

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Step pause function is so exciting! Can't wait.
Also good to hear about sound quality being upped, although it meaning no stereo pan on L/R channels. (right?)

Last edited by _-_- (Nov 19, 2013 10:47 pm)

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Los Angeles

all new sounds instantly inspire all new songs. love the new sound of the low end. and the new noise channel functions are blowing me away. it's like a whole new instrument.

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Joliette, QC, Canada

Awesome news Oliver !!! big_smile
but Notes can not be shown as values anymore. Only sqaures and bars is making me sad ! I totally loved that on my 2.3 !

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Toronto, Canada

Noise arps!!!  YES!! I wanted this badly, so great for hi hat rolls and stuff, use it all the time on 1.6.  Why did you take away the notes values though?  I kind of like being able to see what note I am entering.

Also I'm trying the demo rom in no$gba( I use the 2.6 rom with it everyday at my desk at work and no problems), and the noise doesn't seem to be working properly(regardless of what I do to the parameters I get nothing but a barely audible click, even with the envelope wide open) and as soon as I put a note on the S channel it starts messing with my R and L channels, sounds like it's retriggering the envelopes, remove the note from S channel goes back to normal.  Actually with a little more experimenting it seems like the LFO on the S channel is re-triggering the envelopes on the R and L channels , as it seems fine until I kick over to LFO mode.

I've also tried it in visualboy advance, but just like the 2.6 rom, you get constant buzz as soon as you load the rom

Am I missing something here, or are these actual bugs?

I'm hesitant to update my actual cart until I've messed with it a bit in the emu to see if I like the features enough to change over, as I'm not keen to lose the note values, although the noise arp has me excited if I can get it to work.

Last edited by Infinity Curve (Nov 20, 2013 3:02 pm)

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Toronto, Canada

Now I'm not sure what is going on?  The LFO on the S channel causes clicks in time to the sweep, and I seem to be getting something similar with the normal mode too?  Also seems like the filter settings on the S channel have no effect on the sound, regardless of mode.  And I still can't get anything aside from a click out of the noise channel.

L and R seem to be working normally.  Is the demo rom broken or something?  I am well experienced with 2.6, but this has me stumped.

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Los Angeles

ya I gotta keep my secondary nl cart with 2.6 so I can see note values somewhere.

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Toronto, Canada

This is working on your cart though?  The demo rom does not seem to work properly on my end.

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Poland, Gdansk

btw the update takes sooo much time

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Toronto, Canada

Ya, it definitely seems like there is something wrong here with the demo; the filters do nothing to the R and L channels either

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detroit

very cool

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Alive and well in fucksville

i may have to get a nanoloop 2 cart... but a mod i did on my gba sp (gbaccelerator)  does not allow the 1.6 cart to work. wondering if same will be true for my ds (same mod installed) with nanoloop 2 cart? i guess i got a little sloppy on the sp mod and knocked a resistor loose (seems to work fine with everything but 1.6)

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I'm sorry, the demo was a broken file (lacking wave- and other tables). Please download again.

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São Paulo, Brazil

now, THAT is a really great update!

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Also, forget to mention free running LFOs and soft attack. Just updated http://www.nanoloop.com/two/specs.html.