Blips and bloops, I present, Coffee.
http://imgur.com/gallery/7lQrevR
Fun! What did you use to get it off of the gameboy?
madcatz transfer cable, off a ,my dedicated win 98 computer (that is only used for that)
That was super cool! Gotta love the coffee
i don't own gameboy camera, but it looks like 1-bit resolution, only black and white, no grayscale levels. in polygraphy we use mostly CMYK (Cyan/Magenta/Yellow/blacK) mode which is subtractive and uses percentages instead of 8-bit values per channel (RGB is additive), on litographies is every plate created from halftone screen dots with different angles. this gameboy video looks exactly like lito but with very small DPI value.
Last edited by martin_demsky (Nov 5, 2014 3:34 pm)
count with me, ordinary 24-bit RGB JPG picture (8 bits a.k.a. 256 levels per channel) contain 16,777,216 colors (btw i remember this number since AGA hires mode on Amiga 1200 in the year 1993). i searched some gameboy camera pics on google, it certainly contains black, two shades of gray and white. i don't count white color as another color, because it has 0 % raster, but maybe can be altered to other, i don't know. so basically it is NOT 8-bit camera.
Last edited by martin_demsky (Nov 5, 2014 4:29 pm)
count with me, ordinary 24-bit RGB JPG picture (8 bits a.k.a. 256 levels per channel) contain 16,777,216 colors (btw i remember this number since AGA hires mode on Amiga 1200 in the year 1993). i searched some gameboy camera pics on google, it certainly contains black, two shades of gray and white. i don't count white color as another color, because it has 0 % raster, but maybe can be altered to other, i don't know. so basically it is NOT 8-bit camera.
the gameboy had a 2-bit colour palette
2 bit is correct! though 8bitDaily sounded alot better then 2bitDaily. See what I mean at 8bitDaily.tk
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Last edited by godinpants (May 14, 2020 10:37 pm)
This is great
How many frames did it take?
It was 180 frames