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Buenos Aires, Argentina

Mac and Linux builds are available since 01/01/13!
http://delek.com.ar/deflemask
http://delek.com.ar/forum/changelogs/changelog-9/

Last edited by Delek (Dec 29, 2014 6:31 am)

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Spain

Hey Delek, just tested it and:

-it detects every MIDI IN device I've connected (sound card and usb keyboard)
-while the rec option is turned off, the keyboard plays great, with low latency (I don't know why the max. polyphony in the megadrive is three, shouldn't it be six?)
-while recording, even if it records three notes at a time, it just plays one "live"

This is a great new feature. Thanks for your work smile

Last edited by sergeeo (Dec 29, 2014 9:59 am)

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Buenos Aires, Argentina

Great, thanks!

The Game Boy hardware Envelopes are working right isn't it? I've tested on BGB, KiGB, VBA and the .gb/.gbs are lovely.

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NES GB land
Delek wrote:

The Game Boy hardware Envelopes are working right isn't it? I've tested on BGB, KiGB, VBA and the .gb/.gbs are lovely.

Now all you need to do is replace that crappy gameboy sound emulation core with NEZplay. It is the most accurate sounding GBS player out there and it is the closest to the real hardware.
It includes its source code too, so maybe it can be done.
http://web.archive.org/web/201403300622 … lug++.html

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Buenos Aires, Argentina

I got it working with the NEZplay core. Thanks for the link.

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NES GB land

Awesome! I'm glad to here that you got it working in Deflemask! I'm so excited for this release.
Also, what about sliders for the hardware pitch sweep and its hardware length counter?

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Buenos Aires, Argentina

djmaximum, please download the pre-release because I updated it with the new NEZPlay core, tell me how it sounds.
http://www.delek.com.ar/forum/deflemask … 6/#msg1946

About the hardware sweeps, there are no differences between Hardware Sweeps and Software Sweeps, right?, there's a good reason to add it? (it only works on Square 1)

Last edited by Delek (Dec 30, 2014 2:44 am)

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Brunswick, GA USA

In time for Battle of the Bits Winter Chip? Thanks for continuing to work on this.

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NES GB land
Delek wrote:

djmaximum, please download the pre-release because I updated it with the new NEZPlay core, tell me how it sounds.
http://www.delek.com.ar/forum/deflemask … 6/#msg1946

About the hardware sweeps, there are no differences between Hardware Sweeps and Software Sweeps, right?, there's a good reason to add it? (it only works on Square 1)

sounds more like VBAs sound quality rather than NEZplay, But hey, it sounds much better compared to that terrible sound emulation core in previous versions.
Also I have discovered that some of the frequencies on the noise channel are missing, It should be all octaves of C D F G#. Once you go up to the highest octave on the noise channel "D 11 F 11 G# 11"  then it starts going up to "C 12 F 12 C 13 C 14 C 15" C 15 being the highest frequency of the noise channel.
The pitch sweep is necessary for me because you can make better sounding kick drums with the hardware pitch sweep alone, rather than using software pitch bends to get that typical sound that you here in allot of LSDJ and Paragon 5 tracks. It just doesn't sound as good in my opinion when using software pitch bends.
One more thing before I go, the exported ROMs generated from Deflemask still don't lode in KIGB.

Last edited by djmaximum (Dec 30, 2014 7:42 am)

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Delek wrote:

I got it working with the NEZplay core. Thanks for the link.

Delek, you did it in one day?!

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Buenos Aires, Argentina
cyberic wrote:
Delek wrote:

I got it working with the NEZplay core. Thanks for the link.

Delek, you did it in one day?!

In 1h 24min! My girlfriend was angry because I was not paying attention to what she was saying during that time!! LOL!

djmaximum wrote:

Also I have discovered that some of the frequencies on the noise channel are missing, It should be all octaves of C D F G#. Once you go up to the highest octave on the noise channel "D 11 F 11 G# 11"  then it starts going up to "C 12 F 12 C 13 C 14 C 15" C 15 being the highest frequency of the noise channel.

You are right, some notes were missing (4 of the highest notes)
However, from where do you get those notes labeling?, maybe LSDJ?, DefleMask's Game Boy Noise channel goes from C#0 to G#5, 68 different frequencies, exactly the range of the Game Boy Noise channel.

Please test it out, Windows Build:
http://www.delek.com.ar/forum/deflemask … 6/#msg1946

Here is a Linux build of the pre-release too:
http://www.delek.com.ar/forum/deflemask … 7/#msg1957

And a Mac build!:
http://www.delek.com.ar/forum/deflemask … 9/#msg1959

Last edited by Delek (Dec 30, 2014 6:15 pm)

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NES GB land
Delek wrote:
djmaximum wrote:

Also I have discovered that some of the frequencies on the noise channel are missing, It should be all octaves of C D F G#. Once you go up to the highest octave on the noise channel "D 11 F 11 G# 11"  then it starts going up to "C 12 F 12 C 13 C 14 C 15" C 15 being the highest frequency of the noise channel.

You are right, some notes were missing (4 of the highest notes)
However, from where do you get those notes labeling?, maybe LSDJ?, DefleMask's Game Boy Noise channel goes from C#0 to G#5, 68 different frequencies, exactly the range of the Game Boy Noise channel.

Please test it out:
http://www.delek.com.ar/forum/deflemask … 6/#msg1946

Fantastic! Now all we need is the hardware pitch sweep parameters in the instrument editor.

Last edited by djmaximum (Dec 30, 2014 6:23 pm)

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Buenos Aires, Argentina

Seems a little bit useless the HW Sweep of the Square 1. sad
Let's do this: If you show me a Hardware Sweep that could not be done with Arpeggio Macros and Portamento, I will add it somehow. tongue

Check this!, software sweeps with arpeggio macro:
http://www.delek.com.ar/sweep.dmf
big_smile

Last edited by Delek (Dec 30, 2014 6:23 pm)

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NES GB land
Delek wrote:

Seems a little bit useless the HW Sweep of the Square 1. sad
Let's do this: If you show me a Hardware Sweep that could not be done with Arpeggio Macros and Portamento, I will add it somehow. tongue

Check this!, software sweeps with arpeggio macro:
http://www.delek.com.ar/sweep.dmf
big_smile

Many tracks made with Paragon 5 and LSDJ use the hardware pitch sweep.
Personally I don't think its that useless, so it should be added. I'd be happy to test it out for you.
BTW that dmf example didn't sound vary good, it sounds kinda crappy.

Last edited by djmaximum (Dec 30, 2014 7:10 pm)

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Buenos Aires, Argentina

Believe me, the Hardware Sweep is not doing a different thing than the Arpeggio Macro or pitch slides. Nintendo added it to avoid the need of a advanced playback engine, which is already done in this case. It all can be done in software instead (and is more flexible).

Someone have an example of a powerful Hardware Sweep in the Square 1? Maybe a game?, or a track made in Paragoon 5?

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The one reason youd want to avoid using it in software if possible is if you wanted to use the tracker to make music for a game or demo.