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NES GB land
Delek wrote:

Believe me, the Hardware Sweep is not doing a different thing than the Arpeggio Macro or pitch slides. Nintendo added it to avoid the need of a advanced playback engine, which is already done in this case. It all can be done in software instead (and is more flexible).

Someone have an example of a powerful Hardware Sweep in the Square 1? Maybe a game?, or a track made in Paragoon 5?

Here's an example i did in LSDJ.
http://chipmusic.org/djmaximum/music/ha … ep-example

Offline
Buenos Aires, Argentina

Wow, really nice tune.

You've convinced me:
here is a new pre-release with Sweep functions for the Game Boy:
http://www.delek.com.ar/forum/deflemask … 6/#msg1946

NEW EFFECTS FOR THE GAME BOY:
13xy - Set Sweep Time and Shift:
Value x will set the Sweep time, and value y will set the Sweep Shift. Both have a valid range from 0 to 7. A zero value will disable the sweep.
14xx - Set Sweep Direction:
A zero value will make the sweep to go upwards, a non zero value, downwards.

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NES GB land
Delek wrote:

Wow, really nice tune.

You've convinced me:
here is a new pre-release with Sweep functions for the Game Boy:
http://www.delek.com.ar/forum/deflemask … 6/#msg1946

NEW EFFECTS FOR THE GAME BOY:
13xy - Set Sweep Time and Shift:
Value x will set the Sweep time, and value y will set the Sweep Shift. Both have a valid range from 0 to 7. A zero value will disable the sweep.
14xx - Set Sweep Direction:
A zero value will make the sweep to go upwards, a non zero value, downwards.

Thanks, but what about 3 individual sliders for these parameters in the instrument editor? that would be much easier for someone like me.
Also, could you fix an annoying bug with the arp Macros? they shouldn't be constantly reseting the hardware envelopes on every frame. Instead you should let the hardware envelopes keep going while the arp macros are playing the arpeggio sequence, thats how LSDJ does it.

Last edited by djmaximum (Dec 30, 2014 11:46 pm)

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Buenos Aires, Argentina
djmaximum wrote:

you should let the hardware envelopes keep going while the arp macros are playing the arpeggio sequence

This bug was fixed. I forgot to post on this thread; please re-download the pre-release. Thanks for reporting.

http://www.delek.com.ar/forum/deflemask … k_download

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Buenos Aires, Argentina

Someone has a Mac/Linux + MIDI IN device? I need to be sure that MIDI Input is working flawlessly on those OSs.

Get the pre-release here.

Offline
NES GB land

Here are some more requests for Deflemask 10.
GBC ROM export with customizable cullers for the text and background.
Transposing and fine tuning buttons.
Atari TIA support.
BPM display.
YAMAHA MA-3 and MA-5 support.
NES ROM export.
NSFE export.
end of list.

Last edited by djmaximum (Feb 2, 2015 12:27 am)

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Brighton

Couple of small(?) requests:
Ability to set 'a' key as note-off.(It says its in use, but it's not one of the piano keys)
Ability to use tab / shift-tab for moving columns (default is ctrl-l arrow, ctrl-r arrow, but can't be changed)

Cheers.

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Buenos Aires, Argentina

New DefleMask simplistic look coming soon in 10c version.
https://twitter.com/_Delek/status/594225185651302400

Get the pre-release here.

Last edited by Delek (May 1, 2015 9:48 pm)

Offline
Buenos Aires, Argentina

DefleMask 10c released!



News:
MIDI Input Devices WOW!
New simplistic UI and default skin color.
Boost in performance, DefleMask rendering system now is a lot faster.
The clipboard is now shared between DefleMask instances. You can copy and paste pattern information between different DefleMask's windows.
.hes ROM export for PC-Engine!
The Game Boy now uses internal HW volume envelopes, this means 100% compatibility on the hardware. Just the way it should be. Side effect: no more volume macro, you will have to modify your existing tunes.
Fixed a bug regarding to the INTERPOLATE command (Ctrl + I) It works perfectly now.
Fixed a bug with the fine tunning command in some channels.
Alphabetical sorting on Linux of files lists.
A backup file will be automatically created when there's a new change in the module.
Fixed a bug related to exceed the max patterns limit of 128.
Hold a button pressed is now supported, it will call the button function repeatedly every 100ms.
Game Boy Effect added: 13xy - Set Sweep Time and Shift
Game Boy Effect added: 14xy - Set Sweep Direction
Game Boy emulator changed: NEZPlug++ core.
As requested, now the volume column for FM Instruments will modify only the carriers volume of the current instrument.
Custom hz playback engine is now supported on exported roms!
New default SEGA Genesis instrument.
Added slider bars for the pattern view and the instrument editor.
Fixed an undo/redo bug.
UI with bugs fixed and addons.
Manual Updated.


DOWNLOAD NOW

Last edited by Delek (May 9, 2015 7:54 pm)

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Solar System

Thank you!
New color scheme looks beautiful!

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Chips & Dip :3

@Delek Sorry if I'm late to the party, but can you hand draw the waves using a mouse?

The tracker itself looks awesome and (if I'm reading correctly) I like the idea of mixing different soundchips into 1 program!

Offline
Buenos Aires, Argentina
metatronaut wrote:

@Delek Sorry if I'm late to the party, but can you hand draw the waves using a mouse?

For those systems that use wavetables (PC Engine, Game Boy, etc), yes, you can draw waves using the mouse.

Last edited by Delek (May 14, 2015 7:02 pm)

Offline
TX

New UI looks nice! I need to try this out again - can't use FamiTracker anymore now that I'm on a Mac sad

Offline
Buenos Aires, Argentina

Thanks for the feedback guys, the version 10c was very well recieved that's really good for me, I'm putting lot of effort in Defle tracker.

Btw, in the forums we are thinking in the next system to be added! Please vote!
http://www.delek.com.ar/forum/deflemask … -be-added/

At the moment OPL3 and SNES are winning the poll!

Last edited by Delek (May 26, 2015 6:31 pm)

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Buenos Aires, Argentina

Guys, finally the YM2151 + SEGA PCM is the winner. I'm starting to implement this Arcade Config inside DefleMask right now.
You can download the pre-release from the forum to make the YM2151 sound!

However, I have some problems regarding to how this soundchip sets the frequency (it is different than NES, C64, Game Boy, Genesis, PC Engine, etc), if you want to help me with technical stuffs about programming the YAMAHA YM2151, please read more information about this here:
http://www.delek.com.ar/forum/deflemask … 4/#msg2844

Last edited by Delek (Sep 5, 2015 10:52 pm)

Offline
Buenos Aires, Argentina

I know noone cares much about DefleMask here, but anyway, the new version with ARCADE configuration (YAMAHA YM2151 + SEGA PCM soundchips) was just released.


https://www.youtube.com/watch?v=VLMXTskA1sI

Changelog:

DefleMask 11 (@10/06/15):
- ARCADE (YM2151+SEGA PCM) support!
- .OPM instruments loader!
- More precise fine tune effect (E5xx)
- Added a Refresh button to the MIDI input menu to detect new connected devices.
- Fixed the position of the Edit Keys window on small screens
- Fixed a bug regarding to selecting from right to left (Thanks InversePhase)
- Fixed some bugs regarding to looping songs in an exported .vgm file.
- Now you can move instruments by using some fresh new arrow buttons!
- Now the volume changes are also delayed when a EDxx is setted on that row too
- Game Boy: More accurate volume of the WAVE channel.
- The DefleMask logo is back but on the right side and smaller than in previous versions. I missed it a lot!
- Lot of code cleaning and fixed some possible crashes.
- Manual Updated.


>DOWNLOAD!<

Last edited by Delek (Oct 7, 2015 12:03 am)