Oo. New version. What has been added?
So, am I correct in assuming the most recent release (0.80a) is basically just to demo the GUI? I mean, I can't seem to do much else other than navigate. Most functionality is still unusable, correct?
Current version is 0.86, actually has basic pwm funcionality, all the gui implemented and working, just the sound engine and tables left to finish. Soon will be a workable version, FINALLY. Hurts too much to still not have it released yet. Thank you very much for the support, to everyone, I know it's been literally YEARS since I wrote here last time, but you guys deserve to know it's still alive. Cheers, see you soon!
Additionally, it will be released with a standalone synth rom, the M0-K1, which you can get already here, almost full functional.
http://m4gtracker.xyz/m0-k1.gba
Last edited by smiker (Jun 16, 2016 5:57 pm)
Any documentation for the M0-K1? Also, it crashes pretty hard if you keep turning the PS knob to the left.
wowowow thanks for the bug report Laohu, can you give some details about the cirscumstances when you got that issue? The ROM is being updated 5 or 6 times daily, so maybe you simply got a bad compilation, can you verify it happened in last online version? If so, I'll fix it asap, but it seems to just not happen when I test it on real hardware, and even on no$gba.
The instructions on rom will be available as soon as the Red LCD Screen has working menus, and some basic doc will be extended at http://m4gtracker.xyz after this weekend code time. Thank you very much!
Last edited by smiker (Jun 17, 2016 10:55 pm)
Any documentation for the M0-K1? Also, it crashes pretty hard if you keep turning the PS knob to the left.
Here you have: http://m4gtracker.xyz/m0-k1.gba/keys.php
PS: I added some cool features, like copy paste, transpose, quick pattern jump...those are listed in that link
Have fun!
Last edited by smiker (Jun 21, 2016 2:28 am)
The Laohu wrote:Any documentation for the M0-K1? Also, it crashes pretty hard if you keep turning the PS knob to the left.
Here you have: http://m4gtracker.xyz/m0-k1.gba/keys.php
PS: I added some cool features, like copy paste, transpose, quick pattern jump...those are listed in that link
Have fun!
Awesome, thanks! I downloaded again today and the previous crash seems to have resolved itself. Must have been a bad compile. However, now I was playing with the four buttons to the right of the red LCD and the everything locks up when I pressed OK. Maybe PM me you email or a faster way that I can report these bugs to you?
smiker wrote:Here you have: http://m4gtracker.xyz/m0-k1.gba/keys.php
PS: I added some cool features, like copy paste, transpose, quick pattern jump...those are listed in that link
Have fun!Awesome, thanks! I downloaded again today and the previous crash seems to have resolved itself. Must have been a bad compile. However, now I was playing with the four buttons to the right of the red LCD and the everything locks up when I pressed OK. Maybe PM me you email or a faster way that I can report these bugs to you?
Sure! Please report them @ [email protected]!
I need to know where it crashed exactly :S
smiker wrote:Here you have: http://m4gtracker.xyz/m0-k1.gba/keys.php
PS: I added some cool features, like copy paste, transpose, quick pattern jump...those are listed in that link
Have fun!Awesome, thanks! I downloaded again today and the previous crash seems to have resolved itself. Must have been a bad compile. However, now I was playing with the four buttons to the right of the red LCD and the everything locks up when I pressed OK. Maybe PM me you email or a faster way that I can report these bugs to you?
Sure! Please report them @ [email protected]!
I need to know where it crashed exactly :S
EDIT: I've just noticed what you where talking about; The controlws themselves work through sending messages instead of directly calling the target callback functions; Each program frame 4 messages in the queue are processed, and the rest are left to process in the next program frame.
This allows the sound engine to always have enough time to fill the sound buffer, apply effects, work on tempo, etc. The counterback is, if you fill the queue by pressing too much times in a short period of time those LCD buttons, some messages will be lost, plus the fact the queue is full and have to dispatch all of those messages. I can fix it anyway, but I want to know from your mouth, as I couldnt get a crash bug, just a little 3 sec unresponsive callbacks effect, which dissapeared once those repeated msgs where dispatched.
In your case, that freeze, was It recoverable? I mean, you could continue after that or it simply stopped?
Last edited by smiker (Jun 21, 2016 5:25 pm)
I'll send my bugs via email now. Pretty fun program, though. Here's just a simple pattern I made last night learning about the program.