Definitely very techo! I don't know a whole lot of artists from the genre but I've listened to a lot of Crystal Method, Juno Reactor and Deadmau5 and this has a good bit of those wrapped up in the sound for using basic sound generation. Which consoles did you use for this? I've dabbled with NES, GB and have used SNES and Megadrive soundfonts a lot to accompany 16-it style animations.
As far as feedback, anything I would offer is a matter of personal preference. You have a very specific sound here that wouldn't warrant any glitching or crazy use of common chip features - I'm the same way in the sense that I'm more of a composer/arranger than a chip-artist. I use some creative techniques when the limited channels or lack of polyphony warrant it but overall, I focus on the notes and adding depth through pitch bends and volume changes.
I guess if I could offer anything it would be to do more fine tuning and 'grunt work' on those types of parameters but as techo is a repetitious genre by nature, I'm not sure the track would benefit at all. Honestly, if you didn't mention it, I wouldn't hear this and think "this is a chiptune" which is good if it's intended but, for the purists out there, may be too far from the core principles of chiptunes to appease them.
Good job on your first track! Looking forward to hearing more stuff. I would love to hear a Juno Reactor or Crystal Method cover from you that doesn't stray as far from the more blippy, bleepy and bloopy qualities but hey, keep doing what you want, that's the best part about being an artist!