Litewall + Aviators
Slight update to shape selection. The current bank isn't changed unless you hold B and press Select. It was resetting to the first one whenever you released B then held it again. Now if you hold B, you still select from the currently visible bank with U/D/L/R. You can still count Select presses since you started holding B to determine which bank you're on, allowing "blind" operation with a predictable outcome.
Also, when making shapes, you probably want to make them as filled as possible, otherwise the image comes out darker. Some of the ones here are inverse, which is the best approach to keeping it bright.
Slight update to shape selection. The current bank isn't changed unless you hold B and press Select. It was resetting to the first one whenever you released B then held it again. Now if you hold B, you still select from the currently visible bank with U/D/L/R. You can still count Select presses since you started holding B to determine which bank you're on, allowing "blind" operation with a predictable outcome.
Also, when making shapes, you probably want to make them as filled as possible, otherwise the image comes out darker. Some of the ones here are inverse, which is the best approach to keeping it bright.
can you place them so that there is no vertical space between blocks? That'd be neat if possible!
edit:
baaaa
Last edited by RushJet1 (Aug 23, 2010 5:10 pm)
Nope, the space between rows of lights is a technical limitation. During those scanlines the palette is updated for the next row, so it has to be a solid color.
RushJet1 - I had to change the sheep design slightly. Your design is exactly 24 pixels wide(the maximum size Litewall can use). I tried your exact design and it worked but the pixels on the very left side glitched-out. So I changed it slightly to be 22pixels wide.