18 Nov 21, 2014 5:22 am
Re: Live Mode: Is it a must for live shows? Is song mode cheating? (63 replies, posted in General Discussion)
Song mode + a mini kaoss pad is all you need to have fun on stage while manipulating the sound in simple ways, making it sound more "live".
19 Nov 11, 2014 11:26 pm
Re: arduinoboy midi problem (24 replies, posted in Nintendo Handhelds)
Midi in and out work on mine after the fix, using the dualarduinoboy code. Is any Midi in working? Could you test midi start commands from your PC to the arduinoboy?
20 Oct 28, 2014 4:11 pm
Re: midi out control on lsdj questions (29 replies, posted in Nintendo Handhelds)
Also, you could use the midi out to make fancy light shows via this thing:
http://highlyliquid.com/hl2012/blog/1165
Which is something I just might do.
21 Oct 28, 2014 4:06 pm
Re: midi out control on lsdj questions (29 replies, posted in Nintendo Handhelds)
dudes I make gameboy music
You could use the midi out to sequence mGB on another gameboy!
22 Oct 28, 2014 3:26 pm
Re: midi out control on lsdj questions (29 replies, posted in Nintendo Handhelds)
QF4 outputs a note but QE8 is silent, in fact all QE range is silent. Is it also normal (once using a table) that the gaps between notes sounds as though the sound is being re-triggered?
I'll have to check that QE quirk. For the tables, make sure you use the hop command to prevent the table from looping, otherwise it will continue to re-trigger the note.
23 Oct 28, 2014 2:46 pm
Re: midi out control on lsdj questions (29 replies, posted in Nintendo Handhelds)
The way I get around the C3 limit is by making an instrument that uses a table with the Q offset set to an octave or two down. This also frees up the command column on the chain screen.
24 Oct 27, 2014 3:07 pm
Re: midi out control on lsdj questions (29 replies, posted in Nintendo Handhelds)
You can change the Midi channels in the User Settings part of the Arduinoboy code, but be aware that 0 = channel 1 (1 = 2 and so on) for Midi note channels, but 1 = 1 for CC channels...
Also make sure you set alwaysUseDefaultSettings to True...
25 Oct 24, 2014 11:18 pm
Topic: Arduinoboy + LSDJ sequencing Volca Bass and Drums (1 replies, posted in Nintendo Handhelds)
This combo has such amazing potential. Is anyone else playing around with these? I am currently making an LSDJ songfile full of instrument and table presets that cater to the Volca Series, essentially making it much easier / faster to start composing a track with this setup. The Arduinoboy code must be updated to set the correct midi out channels for the Volcas. This includes Midi CC channels also! The songfile is setup in a way that composing can be done without being hooked up to the Arduinoboy (by triggering Midi and also normal LSDJ instruments simultaneously) for composing on the go.
I just wondered if anyone would be interested in the songfile of presets I'm making with this setup. The potential is huge, and the whole setup can be battery powered!
Here is a little test I did, It's nothing special, but it shows off the sequencing capabilities a bit. It's all sequenced in LSDJ, and there is a pulse channel from LSDJ in the mix as well.
26 Jul 23, 2014 3:05 pm
Re: [DB001] Nitrotracker Compilation (4 replies, posted in Releases)
Great release! I'm proud to be a part of it! Nitrotracker is pretty powerful, and I hope development keeps happening on it! Thanks, DeadBlip.
27 Jun 28, 2014 10:07 pm
Re: nitrotracker awareness comp 2k14: OUT NOW!! (24 replies, posted in Nintendo Handhelds)
HI! I PM'd you a track! I'm looking forward to this compo, and hopefully future Nitrotracker development.
Out of all the portable music making apps and devices, I've always found Nitrotracker to be the most comfortable way to lay down some interesting ideas. It's one of the best songwriting tools around, while also being powerful enough to make amazing complete compositions.
28 May 31, 2014 12:44 pm
Re: THE REAL DEAL COMPO out now!! (58 replies, posted in Collaborations)
Wow. Can I take a stab at "25: You Know"?