So I looked at the FamiSlayer and Gameboy sync video, was wondering if I could take an snes controller and instead of connecting the clock and corresponding trigger button pin to a gameboy link cable, I could use a midi in or out to sync to a midi clock. Of course until I have a super famislayer of sorts, It will be somewhat useless, but its a first step. Will this idea work, and if not is there a way I could change it to work? Sorry to keep this thread going but I'm desperate to play .spc files on legitimate hardware and nintendo is my brand of choice! Thanks again for any and all help!!!

yogi wrote:

...but there is a SNES tracker in the works (search the forum).

So is that what cTrix and ferris have been up to? Ive seen there little cryptic messages and couldnt help but wonder what they were up to. Anyway, thank you so much for the help Mr. Bear and hopefully someday the snes and nes will be able to work together.

uXe wrote:

...here's half the solution:

http://chipmusic.org/forums/topic/13101 … amislayer/

You just need a SNES / .SPC version of something like FamiSlayer to form a happy marriage!

This is exactly what I need for the .nsf files! Thank you so much!!!

yogi wrote:

On the NES there are some BPM that are 'difficult'  due to the use of the VBI for playback timing in most cases. A BPM of 150 is spot on the 60 Hz of the VBI/ Video refresh rate. With BPMs above and below 150, file playback has to be adjusted and some values aren't handled well. The timing of theVBI needs to be very solid for a stable video output, so music playback would inherit this timing.
Not sure there is a similar issue on the SNES, due to the SNES' APU; which is independent to the main processor. I would think that the APU would be able to handle any BPM you throw at it.
I'm guessing that both system should be able to stay reasonably  synced, if both files are the same BPM. The ideal setup, as pointed out, is an external beat clock to both systems.
yogi

And thank you for the juicy info bits!
I agree that an external beat clock would
definitley be the ideal setup. Do you know of any midi interfaces for the SNES. Iknow I've read that the development kits came with a midi in, but other that I'M don't think I've seen a snes midi input.

Alright, so I've been looking into this quite a bit, and as far as I can tell there is nothing about having the NES and SNES play in sync with each other? I own both the NES and SNES PowerPaks and I have a bunch of .nsf and .spc files that were made to be played in time with each other. I know that each cart can play the music files of its respective console but as far as I can tell there is no way to get the consoles to work together. The one idea I had was a controller that could be used with both consoles at the same time so I could start the songs at the same time. However I'm not sure that the clock of the NES and SNES are exactly the same so I dont know if it would work even if I could get the songs to start at the same time. So, does anybody have any idea if these two siblings can play nice and finally work in musical harmony? I dont know but I thank you for any help you can provide or any brutal truth that what im thinking is impossibly stupid. Again thanks.

Thanks! I'm working off of windows 7 ultimate 64bit.

Hey, I'm having a lot of difficulty installing the drivers for my EMS cart. It might not be the drivers but this is my analysis of the cart.

A.) It is able to connect to my Mac. When I use the ems flasher for mac, it easily detects the cartridge and attempts to write the rom onto the cart. However, when i boot up lsdj for the first time, it glitches for a second and blanks out.

B.) My Windows will respond to it being plugged into the usb port by making the drive detected sound twice. If I open up GB USB it says that the device is disconnected. I'm pretty sure its not the usb ports because i am able to use my flash drives and audio interfaces with it easily.

C.) I have tried an insane amount of cables, so I'm pretty sure it not an issue on the cables part. and before anyone asks, no the cart is not in my dmg when i connect it to the computer

So if anybody could help me, id really appreciate it.

Thanks! (T-T)b

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(12 replies, posted in Nintendo Handhelds)

No prob! There an awesome little device for LSDJ users and the only pre-built ones ive found are here (http://www.thursdaycustoms.com/product/ … rduino-boy) I love the nes pad design that looks like a certain nes midi device...

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(12 replies, posted in Nintendo Handhelds)

Cool! Thanks a bunch! I'll probably go with the thursday customs arduino boy. Again thanks for helping a noob like me and keep on chipping and all that! big_smile

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(12 replies, posted in Nintendo Handhelds)

Im planning to sync to a couple of things. First, I'd like to be able to sync my gameboy to my daw (via midi sport) and im also planning on syncing it with other external hardware such as my nes (via mctrl), some of my synths, and im also using a korg kaoss 3.Im planning to use it for live shows mostly so I need to be sure that im not going to have sync problems.

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(12 replies, posted in Nintendo Handhelds)

Hi, new here! big_smile I dont know if something like this has been posted but ive been wondering about the benefits of a usb boy or an arduino boy. From what I can tell the usb boy isnt capable of using two synced DMGs while you can use another link cable for the thursday customs arduino boy. So what are the other benefits of each? Which is your favorite and why? Thanks a bunch!