81

(72 replies, posted in Collaborations)

I'm in! Doing Iron Maiden.

82

(8 replies, posted in Collaborations)

Just letting you guys know, just got this back in an email from the developer:

"I forgot to include in the help ad is that I do not have the funds to provide monetary compensation. The most I could do is exchange with art (this, too, could only happen once the game is finished so that I do not get overloaded with work). I understand that this may disinterest you (reasonably so), and so there is no pressure to revoke your initial audition. Just email me that you would not like to participate any more. I make no money off of this game."

tldr: Dire Hit was kinda right.

83

(8 replies, posted in Collaborations)

Gonna email later, mainly cause I love the artist. If it's an exposure only thing so be it.

Love it dude's smile been following you for awhile.

85

(1,620 replies, posted in General Discussion)

edit:(nevermind I have dignity)

86

(14 replies, posted in Constructive Criticism)

Firstly, thank you for all the responses everyone. I really appreciate it smile

As for the noise channel being weak as some of you pointed out, in earlier versions of this song the noise channel was stronger. Somewhere along the way I changed this for whatever reason and I see I made a huge mistake. I will fix this before it appears on any sort of album and speaking of which I have decided to (as Brother Android said) throw on some finishing touches on the old tunes and work on new stuff without trying to think of it from the perspective of making an album. Right now I'm just writing remixes and working on soundtrack stuff though.

Also the comparison to Fighter X is very welcome as he is the artist that got me into chiptune so thanks Feryl.

SketchMan3 wrote:

I know 4x4 kick is a well established tradition, but changing it up a little during b sections or when repeating a familiar theme over again can be fun.

I think this is well done. To me it sounds like a very good video game tune.

Not all my tunes are 4/4 dance tracks like this and I'm beginning to move further away from it this track just happened to be that way, but I may change up the mid section to break this trend.

Again, thanks everyone for helping me out, I'm open to collabs if anyone wants to.

87

(14 replies, posted in Constructive Criticism)

Thanks Imaginary. This is exactly what I've been dealing with and exactly what I needed to hear. I really appreciate it and would be happy to work with you on a song smile

Also thanks Sam, you're the best man.

88

(14 replies, posted in Constructive Criticism)

Thanks Imaginary. I appreciate the honest criticism and agree with everything you said. I'll work toward fixing these issues. As for what you said about being critical of your own work and getting burnt out. I seem to deal with this problem a lot due to my problems with anxiety and such. I was definitely in a musical rut and desperately needed to try new things. I think I'm in a better place now though and am ready to fix my issues and begin creating again.

89

(14 replies, posted in Constructive Criticism)

I recently started hating the music I was creating. I was stressing over releasing an album and got buried under unfinished save files. I set all the songs on my soundcloud private and basically just took time away from doing the chip thing.

However recently I had a good talk with some close friends and was re-motivated to start working on it again. This is one of the tracks from the album that I think is close enough to complete to show off and ask for CC on.

I'm really just looking for tips on making my music sound stronger and more appealing. What are some things that I'm doing wrong. Any criticism is welcome.

link: https://soundcloud.com/ninten-kwon-do/a … mo/s-VC82S

Delta Centauri wrote:

Think about how you make your instruments, for example. I'm going to assume that you don't *always* create every instrument in your songs from scratch, but instead have a library of pre-made sounds or 'templates'. From there you would tweak these templates (or maybe you wouldn't) and start using them in your song. Though the sounds would be different, they would still have a sort of distinct "you-ness" to them, because they stem from a common base. Maybe you have a lead that you really like, and use it quite often in your music but with minimal differences. All of this would be an example of your music sharing characteristics, and thus you developing a "Style". I could keep listing other things musicians do, but that would be redundant. I hope you see my point.

This. Because this is chiptune everybody sounds the same. It's way harder to break out of the ocean of video game sounding bleep bloop four on the floor and craft your own sound. I would suggest really thinking hard about programming instruments and how you write your music. From working with you and listening to your music I can assure you that you do have your own style, but it can most definitely be refined and improved. Start thinking about how you can seperate youself from the rest of the chiptune artists out there. This may take a long time, but it'll help if you start taking style into account when writing your music.

91

(14 replies, posted in Other Vintage Computers & Consoles)

I heard it was over something really dumb.

92

(27 replies, posted in General Discussion)

sure https://instagram.com/nintenkwondo/

93

(21 replies, posted in Nintendo Handhelds)

yooooo thanks for sharing man! I don't have much to contribute, but it's ok if I use this for a song?

94

(3 replies, posted in General Discussion)

Calavera wrote:

Just make sure if you're asked to make a track before the kickstarter goes live/finishes that you charge for that outright, as kickstarters (without some kind of gaming celebrity behind them) often don't make their target - don't let yourself get hung out to dry.

Yeah. I allowed him to use one song that I already had on soundcloud in the alpha build, but will not be working on any music for the game unless the kickstarter is succesful.

95

(3 replies, posted in General Discussion)

Hi, I'm about to try and strike up my first deal with an Indie Developer and wanted to know if any of you that have done this sort of things in the past had any words of wisdom to pass off.

The project is going to be crowdfunded on kickstarter so that is something to take into account. At the moment I am probably going to ask for a percentage of the money raised from kickstarter (assuming it meets it's goal) and take that as payment to begin work on the soundtrack.

I will then most likely ask for a percentage off of future game sales. Or at least that is my thought at present.

Exactly how much of a percent to ask for I'm not sure yet. Any advice or help you can give me is much appreciated. Thank you.

Dire Hit wrote:

Pshhh... no kit patching?

I thought about this too. Maybe add this in the future?