177

(257 replies, posted in Software & Plug-ins)

I've create the topic (with binaries for pocketchip) there: https://bbs.nextthing.co/t/picoloop-mus … tchip/9131

A few remarks:

- I've increased the window size so it will fill the screen. There is no side effect it seems. (see my pull request)
- the main interface is a bit tiny but I don't think it'll be easy to modify this. It's quite OK though.
- what is more problematic are the tiny fonts, for the notes. With blue fonts on blue background, it's not easily readable. On a desktop PC with LCD screen it's not a problem. But still, it's still possible to read it (if you find the right screen angle)
- when I change a value (like mac engine, notes and such), the keypress repeat is quite too fast, so it's a bit difficult to select an option without trying several times. When modifying attack and such, it's ok. I have the same behavior on desktop pc.
- I couldn't get OPL2 to work, but I think I didn't choose the right settings. I've managed on the desktop, I'll try to save a bank this way and try it one the pocket chip
- with the new midi sync and such, there are some new dependencies (not in the docs):
on debian/buntu/mint etc:

apt-get install libjack-dev
apt-get libsdl-image1.2-dev

- You should add the tuto for compiling on raspberry pi (and now on pocketchip), in the readme. I wasn't aware the code was raspberry pi friendly. Or at least tell people to check for they plateform in the makefiles and adapt the compilation.


So for me:

make -f Makefile.RtAudio_pocketchip clean
make -f Makefile.RtMidi_pocketchip clean
make -f Makefile.PatternPlayer_pocketchip_RtAudio clean
make -f Makefile.RtAudio_pocketchip
make -f Makefile.RtMidi_pocketchip
make -f Makefile.PatternPlayer_pocketchip_RtAudio

I don't have any psp or dingoo, so I can't tell about the sound. At the moment I'm only using a shitty headphone so I can't tell either. If I manage to make something cool, I'll make a recording. By "clean", I mean the CHIP's CPU is enough for getting music without any cut in the sound. The CPU load is quite low (below 1 with the top command)

I have some midi device, but I don't use them for sync, you mean I can play some music and start a picoloop sequence whenever I want?

For the CHIP, there are two flavors, one with the screen, and one you can connect on your TV. Obviously the screen will be too small for the later. Would it be possible to change the screen size on the fly? (like some SDL program can do, for example MilkyTracker or SchismTracker can go full screen)


Merci et à bientôt smile

178

(257 replies, posted in Software & Plug-ins)

It works well!

I haven't tried all the sound engines, but so far the sound was clean.
What I had forgotten is there is only a right control key, so I couldn't start picoloop. Instead of recompiling, I've just made a little script to change the keymap:

xmodmap -e 'keycode 105 = Control_L'

Now I'm recompiling it, and I'll share the binary on the PocketChip forum soon, I think many people like tools such as picoloop (there is SunVox builtin the console).

Here are some screenshots:

179

(257 replies, posted in Software & Plug-ins)

that's very kind of you. It should compile. I'll try this and i tell you. Since the pocketchip has similar power to a pi2, it should be ok.

(and be assured I'll post a picture)

180

(257 replies, posted in Software & Plug-ins)

hello,

thank you for the new version.

I've compiled it on the pocketchip, it worked but this (arm, like raspberry pi) tiny device has a resolution of 480x272, which is quite small
http://docs.getchip.com/pocketchip.html#touchscreen

I've tried to change the resolution in the IO.cpp file:

// Set 640x480 video mode
    if ( (mScreen=SDL_SetVideoMode(480,272,video_bpp,videoflags)) == NULL ) {
        fprintf(stderr, "Couldn't set %ix%i video mode: %s\n",480,272,SDL_GetError());

but it remains 640x480.

do you think there is a solution that might work? (i.e. would the content of the window still fit it?)

181

(7 replies, posted in General Discussion)

so is it closer to nanoloop 1 on gameboy? I saw the android version could do FM, like nanoloop on GBA, that's the reason why I assumed they were similar.

Old hardware will eventually die. As everyone else.

183

(7 replies, posted in General Discussion)

hello,

if you're interested in nanoloop but can't afford at the moment the cartridge, there is also an official Android app which should work similar to the GBA version, at a fair price:
https://play.google.com/store/apps/deta … m.nanoloop
(I haven't purchased it yet but it looks interesting and I'll probably buy it)

There is also a clone for desktop PC and PSP:
http://chipmusic.org/forums/topic/13624 … oop-clone/
It works well (I still have to get used to it)

There are also other great chiptune trackers, why only use lsdj or nanoloop? Deflemask, Famitracker or Klystrack are quite easy to get started to.

I've made a little comparison of some of my favorite trackers there (there are also URL to the trackers' homepages): http://garvalf.online.fr/index.php?page … s_trackers

Too bad sad
if it's a software failure, TestDisk can help: http://www.cgsecurity.org/wiki/TestDisk (for example to recreate the partition table)

For bad discs, PhotoRec can help too: http://www.cgsecurity.org/wiki/PhotoRec

185

(50 replies, posted in Other Hardware)

you should be able to load a command at startup in the /etc/rc.local but maybe it was disabled in Jessy.
Anyway, for a module, you should use /etc/modules (just add it), and maybe run update-modules after that (https://wiki.debian.org/Modules)

186

(50 replies, posted in Other Hardware)

Congrat Yogi for having make it compile and work!
You can make a virtual port like that, see this other thread for another cool FM shield for Arduino:
http://chipmusic.org/forums/post/247041/#p247041

Basically, I've just typed "sudo modprobe snd-virmidi" to get my virtual ports for the other shield. (For the OP-A I just connect the DIN 5 midi out to the midi in on my soundcard but it's a bit dirty, I'd better make a virtual port know I think of it...)

I think they consider people uploading for the 53c compo made something else. They probably will match later the user name with the other entries (I've put my email address elsewhere and I haven't received the confirmation yet). My son also uploaded something but he hasn't put his email address (it will probably be the same IP as mine).

(edit) I see you can send a message once you've made an account on http://chaosconstructions.ru/en/ so you'd probably better make one

ark, I've already made something for the 53c compo, on the "Deep Sleep" theme (the new theme should have been written on http://events.retroscene.org/53c or on http://chaosconstructions.ru/en/compos#realtime but I understand the organiser can't update every places at once...)

189

(4 replies, posted in Atari)

I think the op wants to purchase it.

190

(50 replies, posted in Other Hardware)

It's cool you've get used so fast to the Linux system.

I've tried to get the software on one of my Raspberries pi, but unfortunately, both systems I'm using are not upgraded yet to Jessy, they are still with the older "Wheezy".

If you try again and it fails, could you post the errors? Meanwhile I might backup and upgrade my main system.

191

(50 replies, posted in Other Hardware)

Hmm, well done. I've probably missed some package during my first try, it's the reason why I've downloaded the whole Qt. But now I've used your recipe on an other linux computer (x86_64), and I managed to build the OPAEditor binary without problem. The failure is maybe an incompatibility with the raspberry ARM processor. I'll try to have a look (even though I'm far from being an expert)

sudo apt-get install build-essential git qt5-default qtbase5-dev
git clone https://github.com/Marzac/OPA-Editor.git
cd OPA-Editor
qmake .
make -j 4
./OPAEditor 

I've tried to mix a recording from the ym2151 shield with other music sources, and it seems the tonality is about 1 tone above the rest, that's funny.