417

(5 replies, posted in Atari)

@XyNo: Thank you for the additional informations, I'll make great use of them. I'm using the Hatari emulator, it's probably using different shortcuts. I must take this into account if I want to maintain a short tutorial.

@Yerzmyey: for sure I'd really like to get a beer at the Silly Ventury with you! Do you know what are those "keys" in MusicMon btw?

thank you, I might try GBS2GB (I don't have a ds). On the other hand, I've seen Deflemask can export to both .gb or .gbs format so I'll probably try this first.

hello,

is it possible to play a gbs file back into a real gameboy?

I'm not sure my android devices support OTG but I'll have a look anyway! Thanks a lot for pointing it out.

while we're talking about this, I've ordered one of those EMS 64M card. I'm using linux and I've seen the unofficial linux driver using usblib. I've tried to compile it but it didn't work. Any tips about this? Are there others, can we use wine?

422

(5 replies, posted in Atari)

MusicMon: http://dhs.nu/files.php?t=single&ID=52

This software is strange, it's one of the most user-friendly when it concerns instruments creations, in comparison to other chiptune soundtrackers (like maxymizer), with every thing graphical. But on the other hand the tracking part is sometimes counter intuitive, with some buttons with no label. I still don't understand what are the "keys" boxes in the bottom right corner. It seems it's related to the instruments but what is the use of it?

I can't find a decent manual, the readme is only a changelog with only a few tips for how to use it.

Here are some notes I've made about it, if you want to give it a try:

For editing a track, type the "end" key on your keyboard, then you'll enter edit mode. The editable track will get a green vertical line across it.

You have 2 tracks for playing digi-sounds (samples). You can load and save sample with the "SAM" option on the top left box. When you have a sample, you can switch between synth-sounds (chiptune) and digi-sounds with the blue-green "s" or "d" button on the columns between tracks.
Synth-sounds will get C--1 D--1 ... D--2 notations, while Digi-sounds will get a sample icon with a number after it so you'll easily recognise them.

The magenta button on the far right (below "sound edit" button) is for muting notes while you're playing them (it's pretty useless in my opinion).

The three columns under the "sound edit" button are for sound level of each track. You can also mute tracks by clicking on them (they will get a magenta rectangle around them).

I don't know what the keys buttons under the sound level columns are for.

When in sound edit mode, you can get the SID option by right-clicking on the SID button.

You can create an instrument with a long sound waveform and a short noise at the beginning by selecting "sound", shaping the wave, then select the little "n" below and define a short length with the LEN box.

I wanted to answer to this thread: http://chipmusic.org/forums/topic/15753 … -tracking/ but wasn't allowed to so here is a new topic...

STarKos is a really good tracker, it's similar to Arkos but it's native Amstrad CPC, not windows. Anyway it's not ZX spectrum but if you're interested in making AY music it could be an option. STarKos is rather user friendly and conveniant to use.

Back to ZX spectrum tracking, the most famous is probably SoundTracker 1.1, as pointed earlier.

I'm trying to use it but I have a few questions, which are not really covered in the tutorials we can find.

1/ Is it possible to delete / insert a row? I can erase a single note with "enter", but I can't find a way to remove or add a row.

2/ In the sample editor, first screen, I don't understand the 0 and 1 thing. 0 should mean it will let the sound pass. 1 won't let it pass. Anyway, even when in a column the 1 is set, if I change the column to maximum volume it will sound different than if the volume is low.

3/ in the sample editor, second screen, I don't understand the two colums, especially the second one. If I enter 128, what does it mean? 1/2 tone? Also it seems only the first colum is taken into account, when I enter values in the second column it's only heard when I'm on this second column, not the first. And back in the tracker, it seems I can only hear the ornaments from the first column...

I'm testing this engine for one of my project, and it's really powerful!

425

(3 replies, posted in General Discussion)

it's nice, I'm interested in both 1-bit music and MML. But the output sounds much richer than usual 1-bit music, so I don't think it's really 1-bit but rather 8-bit

Bien joué !
I guess "Les grandes couvertes" is a play on words because it actually doesn't mean anything in French smile

Done with klystrack? Sounds good!

you painting looks very good! Congratulations. I guess you're using varnish after that to be sure the paint won't scratch, aren't you?

It was very interesting to learn they worked on this back in those years!

And yes, it sounds indeed like chiptunes!

nice! I've just started yesterday to learn how to use LSDJ. At the moment I'm using it on my android phone with an emulator but if it turns well I'll probably buy a real gameboy (I never own one in fact).

You game looks really cool (I'll probably buy it soon), and you music is definitively amazing!

430

(438 replies, posted in Commodore Computers)

ok, thank you for the hints. It can probably give me more creative ideas!

431

(438 replies, posted in Commodore Computers)

hello,

defMON looks rather cool, but at the moment I don't need the sync things.

I've already invested some time to learn how to use SidWizard, do you think it's worth learning defMON too, or are they similarly powerful?