689 Aug 18, 2010 4:37 am
Re: Lightwall: Concept for VJ oriented NES rom (353 replies, posted in Nintendo Consoles)
690 Aug 18, 2010 4:13 am
Re: Lightwall: Concept for VJ oriented NES rom (353 replies, posted in Nintendo Consoles)
691 Aug 18, 2010 3:42 am
Re: Lightwall: Concept for VJ oriented NES rom (353 replies, posted in Nintendo Consoles)
The Shrooms are tasty, right?
692 Aug 18, 2010 3:41 am
Re: Lightwall: Concept for VJ oriented NES rom (353 replies, posted in Nintendo Consoles)
693 Aug 18, 2010 3:29 am
Re: Lightwall: Concept for VJ oriented NES rom (353 replies, posted in Nintendo Consoles)
Man power up star looks sweet. also lawl at middle finger.
Thanks NOM STAR
I can't take all the credit for the power up star because i kinda stole/recreated the design from a well known Nintendo game.
694 Aug 18, 2010 3:25 am
Re: Lightwall: Concept for VJ oriented NES rom (353 replies, posted in Nintendo Consoles)
This is the secret to putting an image into Litewall.
Light Gray, White, Dark Grey
147
258
369
XXXXX11122233344
4555666777888999
Right Click, Ctrl-C, Right Click, Ctrl-V
Light Gray, White, Dark Grey
1>1
1>1
1>1
2>2
2>2
2>2
3>3
3>3
3>3
4>4
4>4
4>4
5>5
5>5
5>5
6>6
6>6
6>6
7>7
7>7
7>7
8>8
8>8
8>8
9>9
9>9
9>9
Ctrl-S
695 Aug 18, 2010 3:04 am
Re: Lightwall: Concept for VJ oriented NES rom (353 replies, posted in Nintendo Consoles)
I usually end up pressing copy/paste 27 times or more to put one image into Litewall. Once you have put the image in Litewall it is easy to customize exactly which button combo corresponds to your custom shape.
696 Aug 18, 2010 2:54 am
Re: Lightwall: Concept for VJ oriented NES rom (353 replies, posted in Nintendo Consoles)
697 Aug 18, 2010 1:58 am
Re: Lightwall: Concept for VJ oriented NES rom (353 replies, posted in Nintendo Consoles)
Its complex !?!
Basically you first have to draw a monochromatic image. The image must be no larger than 24X24 pixels in size. 20X20 pixel monochromatic images work best. You can use light gray, white, and dark grey as representational colors in an image but your final image in Litewall will glitch out in a somewhat unpleasant and uncontrollable way. Draw them with YY-CHR.
Remember
-Monochromatic
-black = background
-white = color
-no larger than 24X24 pixels
-and be creative
Once you have done this I will tell you more.
698 Aug 18, 2010 1:30 am
Re: Lightwall: Concept for VJ oriented NES rom (353 replies, posted in Nintendo Consoles)
699 Aug 18, 2010 1:25 am
Re: Lightwall: Concept for VJ oriented NES rom (353 replies, posted in Nintendo Consoles)
I know. I sometimes like dark imagery. Even controversial imagery. I just don't care for Nazi imagery.
700 Aug 18, 2010 12:43 am
Re: Lightwall: Concept for VJ oriented NES rom (353 replies, posted in Nintendo Consoles)
I don't want to make a big deal about it. I also play metal. But when you create art it is a good idea to try and see the imagery and emotional impact from more perspectives than your own.
701 Aug 18, 2010 12:34 am
Re: Lightwall: Concept for VJ oriented NES rom (353 replies, posted in Nintendo Consoles)
702 Aug 18, 2010 12:25 am
Re: Lightwall: Concept for VJ oriented NES rom (353 replies, posted in Nintendo Consoles)
Do the paw prints lighten the mood?