17

(8 replies, posted in General Discussion)

ATKstat wrote:

Is there anyone out there that does chip using a piano, and possibly even vocals? The closest I know of - as of right now - is Mr. Wimmer, but he's not quite what I'm looking for. Recommendations? Suggestions? Thanks!

P.S. I'm working on an EP featuring LSDJ, Piano, and Vox, and I'm looking for examples of things that have worked for others doing something similar. : D

I think this is what you're looking for in terms of piano and chip. This one uses piano accompaniment with NES 2A03 chip.

https://shnabubula.bandcamp.com/album/nes-jams

willyelektrix wrote:
theythem wrote:

You might want to rethink that rate, this is hours and hours of work

I realize that this is a lot of work and the compensation is not that high. I didn't mean to offend anyone on this forum.

I am making these games and giving them away for free. Considering that, I'm not in a position to spend lots of money to pay a musician.

While you might spend 25-50 hours making music and only receive $60, I'm spending 200-400 hours and losing $60. Imagine how I feel! smile

Hopefully I can find someone who is an artist for the love of it.

Here’s another thought: If anyone has music that already fits this criteria, maybe they would be let me use it for free. Then a musician wouldn’t have to create any new music and would also get some exposure for themselves.

You know, I think if your time limit were not so strict, it would be better. Again, you might find "someone" to help. But I don't think it will be easy.

My advice for the future is to get a musician right away, as soon as possible when you start a game project. That way, the musician can have the most time to help give your game the musical sparkle that it needs.

I found out that the musician for the original "Sonic the Hedgehog" game only had a single picture to work with. The game was earlier in development, I think, but he wasn't even shown actual gameplay footage. That soundtrack is still remembered even 25 years later by fans around the world.

You might only need just a written concept, and not even a picture. But the most important thing a musician needs is time. Food for thought.

Hope all goes well!

Sounds like a fun project. But I must agree that the pay compensation for the tight time constraint is asking quite a lot.

If I had no work and personal life, then it might be achievable in 30 days. However, the pay is not a very good offer for what's being asked.

Who knows though? Perhaps you might find someone out there who will help you out with this. Just take into consideration that musicians really work hard to funnel their creativity to fit within these NES chiptune limits. It's not as simple as some people might think. You have to account for the limitation of channels, and trying to get certain sound aesthetics out of only 3 variations of a pulse wave and a triangle channel that can't even change volume. Whatever musician decides to help you out... just treat him right, OK?

20

(11 replies, posted in Sega)

jefftheworld wrote:
marcb0t wrote:

Yes. Although, it's irrelevant seeing as that it would be the same result regardless whether you select 1 or 3.   .-.

Except you can change the parameter faster that way and leave the effect slot free.

Which I never said you couldn't do. Which I did not even imply. Use the instrument macro or effects slot, and use 1 or 3 on either. It matters not to me. It's the same result.

You will rarely need to use all 3 effects slots on the noise channel any way. If you ever do, then I'd really like to see and examine your module for the pure fascination of it.

And even if you do, you can almost always find a strategic place to put a "Vxx" command where needed, if you have not implemented it into your instrument.

Technically, instruments are simply macros that make it quicker to design your music. You could do all the same stuff with a single instrument at full blast, effects  and volume commands, and tracker at max speed with strategic placing of all the notes. Of course that's incredibly time consuming though.

21

(11 replies, posted in Sega)

Virus610 wrote:
marcb0t wrote:

Setting the effect V01 switches the noise channel to the 6.15% PWM pulse wave.

If I'm not mistaken, doesn't setting your instrument's Duty/Noise to 1 or 3 have the same effect on the Noise channel?

Yes. Although, it's irrelevant seeing as that it would be the same result regardless whether you select 1 or 3.   .-.

22

(11 replies, posted in Sega)

tearauth wrote:

The playback is a little bit jittery on my machine but this looks interesting and I'd like to try something a little different to LSDJ for a change.

Then it was entirely worth it! Hehe, seems like most chiptuners are stuck on LSDJ these days. Always good to branch out.

Seems to run nice and smooth on my old 2006 Windows Vista machine.

If you ever need any help with this chipset and the noise channel special modes, just let me know. I'll be glad to help!

Setting the effect V01 switches the noise channel to the 6.15% PWM pulse wave. V00 switches it back to the hissing noise. The pitch control in channel 3 is dominated by the noise channel when the note in channel 4 is set to D#.

Play around with it and you'll see what i'm talking about. big_smile

Keep in mind that your goal should not be to make a chiptune. Instead, a better goal is to compose a song, then see if you can make a chiptune version as best you can. Kind of a different perspective.

I start with a song in my head. It might not be a chiptune, but I'll track it in a chiptune tracker. Hope this makes sense.

Think of yourself more as a compose, rather than a chiptune maker. Then the rest can follow.

24

(11 replies, posted in Sega)

Probably my favorite chip set next to YM2612.

Started playing with this last night, and there is definitely the ease of use I noticed. Really cool that you can fine tune the BPM, and can't wait until they have vgm conversion.

rumpelfilter wrote:

Rather than writing in the 'chip' sort of mindset where there is one strong melody, think about the 4 channels as if it was a band.

Though... thinking about it... a lot of chipmusic follows the "song" paradigm. i.e. a paradigm where you have one central melody, some instruments that underline and support it harmonically, and some drums to do the timekeeping and to enhance the rhythm. Which is basically the same any pop/rock (including more underground flavours of it) band does. Usually the voice carries the melody, maybe you have a second lead instrument that takes over from time to time, and the rest is there to complete it by adding harmony, low end and enhancing/marking the rhythm.
So I don't see the big difference. But what can be useful is to think about every channel as having its own identity sound wise... which indeed takes us back to the band comparison.

Well, also, you don't have to have every channel playing something different. Adding depth involves using 2 channels to make a single melodic solo sometimes. Like with what break phase mentioned. You can use these techniques on any chipset that has 3 or more channels.

Here is a Sega Master System track I made that makes use of vibrato, dual channel chorus/detune effect, and delay techniques to really thicken up the soundscape: https://soundcloud.com/marcb0t/tarzan-boy-sms-version

Yeah, it's an 80's remix, hehe, but it shows what can be done on a chip that is less advanced than a Gameboy chip.

Notice in my song how it goes back and forth between dual channel melody, and using channels separately for harmony, and just a touch of arpeggio when necessary.

With the SMS chipset, you have to use 2 channels to mimic a 25% duty cycle pulse wave. With Gameboy, you can make more advanced sounds, since you can change the duty cycle per channel, and then dual mix those different duty cycles. Very thick and funky synth sounds are possible.

26

(73 replies, posted in General Discussion)

breakphase wrote:

I think I can point out a few commonalities between chip music and punk.

They are both DIY. Both genres encourage listeners to become makers, because they are both pretty simple forms of music. Pixel art has the same vibe. Every little kid loves doing pixel art. Punk rock started as rebellion against fancy pretentious music. Chiptune has often been a rebellion against polished over-produced laptop music. They are both very participatory genres. Chiptunes artists will often distribute the actual SOURCE files as a musical release. This encourages others to learn and get involved.

Chip tunes are only as simple as the particular composer. Actually, chiptune production takes a lot of technique and skill. It gets rather complex at times, to a degree that punk music would rarely ever touch (if at all).

There is nothing simple about trying to squeeze Mozart out of a C64. People who can pull that off have some real talent.

Also, I thought chiptune music has often been a nostalgic sound preference. I like to give away source files to people because I like them, or think it will benefit them in some way. Not because of rebellion. Any one starting off chiptune music for rebellion is likely missing the whole point altogether.

27

(28 replies, posted in General Discussion)

Hi Delek,

You might want to check out this electronic album from 1932:

https://www.youtube.com/watch?v=hCjEOFOoLkU

At 46s, you'll hear some rapid notes playing, although not quite as fast as a 50/60Hz arp.

Also, this recording of the variophone from 1941:

https://www.youtube.com/watch?v=0y-2shMhv0M

Also around 0:46 you'll hear some faster arps that sound like a late 70's, early 80's space shooting game.

Very unique sounds, and they were wave table sounds that were hand drawn and cut from pieces of paper. They used this electro mechanical machine to interpret the waveforms through photo-optics. It's like a real "steampunk" way of doing chiptunes! tongue

28

(13 replies, posted in Sega)

garvalf wrote:

The YM2151 is not the same chip, but it bears much similarities. You can use the logic used in the creation of a YM2612 instrument to recreate it quite accurately on the 2151 (and also on other yamaha FM chips).

Yes, I realize that. But someone was suggesting using a DX 7 VSTi, which is waaay different from both YM2151 or YM2612. You're better off using VOPM, if you want to recreate sounds similar to Genesis sounds with a VSTi.

But yes, in the end, Deflemask is the superior PC choice for authentic Genesis music making, for right now. Mainly because of its balance of efficiency and accuracy. And the fact that you can port it to a hardware playable format.

Although, I believe that FM Drive has the most accurate emulation of the sound timbre and distortion.

29

(13 replies, posted in Sega)

Dolby-Z wrote:

The thing is about the Genesis is that it uses pretty much the same sound chip as the DX7, so if you want to make some MD music just load up a copy of Dexed in FL Studio and you'll be golden

This is not accurate. Sega Genesis chip (YM2612) had polyphony of 6, used only 4 operators, and had 8 algorithm configurations.

Yamaha DX7 (YM2128) had polyphony of 16 channels, and used 6 operators, and had 32 algorithm configurations.

You can achieve Genesis sounds on DX7, but it is light years more advanced than the Genesis sound chip.

Plus, the DX7 chip doesn't have the SSG-EG control, and has a more complex preset configuration table. So, though possible, it would be more time consuming to use it for Genesis sound production.

A better recommendation for DAW emulation would be FM Drive from Aly James. It emulates the Genesis sound chip to near perfection. Even the original chip 9-bit register distortion, and CSM mode which DX7 also did not have: http://www.alyjameslab.com/alyjameslabfmdrive.html

But yeah, Genesis chip and DX7 are two very different animals!

30

(13 replies, posted in Sega)

Charbot wrote:

you may be interested in this:
http://chipmusic.org/forums/topic/17710 … r-arduino/

not a genesis tracker, but little DIY synth that uses basically the same chip.   I just put up a one-sided DIY layout for home builders and user, Masl, made a really great java controller.      8 channels or 8 note poly.    Can play any .opm from any genesis / classic arcade game.

I was deliberating whether or not to reply to this comment. However, I feel it is slightly misleading.

The Sega Genesis chip FM chip is the YM2612. It is only 6 channels of polyphony, and has different features than the YM2151 arcade chip (a.k.a. OPM).

The Genesis chip has the feature of SSG-EG, which modulates the envelope of each operator individual in very specific ways. It also has channel 3 multi-frequency mode, and CSM (complex sinuisoidal modulation) synthesis as another channel 3 ONLY feature).

Channel 6 can act as a PCM sample player as well. YM2151 does not have a built in sample player. Those old arcade games often had a separate PCM chip that could produce 5 or more samples simultaneously. (I remember hearing 16 at the highest). This is nice, but it is NOT a feature on the YM2151 chip itself.

The operator arrangement is inverted in some of the algorithms, which would mean that a .opm file might sound different on a Sega Genesis depending upon how the preset is designed.

The YM2151, however, has it's own PMS LFO generator, noise generator, and a second detuner for each operator.

There are some important differences between these 2 chips to consider.

So with the DIY project, it MIGHT be possible to use a Genesis chip, but you will be restricted to only 6 channels of polyphony instead of 8.


Alrighty.....

Now Deflemask is the best PC tracker option. It can be used without ever owning a Sega Genesis. You don't need a flash cart or anything. Just a PC. Although, if you want authentic hardware sound, then by all means, by a real Sega and flash cart.

Chaos Tracker, as previously mentioned, will be the ONLY Sega Genesis tracker available... if it is ever completed. tongue

cheapshot wrote:

Nothing really bothers me about making chiptune... It's just for fun. If I lose my motivation, thats all good, I'll take a break and come back to it.

I like this attitude! smile

1 Corinthians 7:31 - ...those who use the things of the world, as if not engrossed in them. For this world in its present form is passing away.

32

(8 replies, posted in General Discussion)

Oh, by the way, Deflemask and Famitracker are 100% free. No purchase necessary.