161

(13 replies, posted in Nintendo Consoles)


Here's the original if anyone wants to compare! It's also awesome, but the NTRQ version adds some more cool stuff in there, especially for the introduction.

162

(13 replies, posted in Nintendo Consoles)

neilbaldwin wrote:

@bucky : hopefully I did the original justice. It's a bit ropey in parts but I think it came out pretty well.

It's badass. smile

163

(13 replies, posted in Nintendo Consoles)

This is a remake of the one track that was solely responsible for me being obsessed with your music before I even knew who you were.

You couldn't have had put a bigger smile on my face just now. Legendary.

164

(12 replies, posted in General Discussion)

Where the sound quality differs from the NES, it is very likable in its own right!
This is cool.

165

(44 replies, posted in General Discussion)

+

=

NO CARRIER wrote:

Yes, that's right, make your own pirate mulitcart for the NES:

oh my, LOL.

167

(274 replies, posted in General Discussion)

I finally caved.
http://twitter.com/explod2a03

This has some very interesting potential! One of the propositions is getting sound expansion to work without opening the NES or doing any soldering, which is cool. You'd still have to break that plastic tab off the bottom of the NES in the expansion port, but for some it might be easier + more fun to do it that way...

nitro2k01 wrote:

Now I'm going to sound like a massive dick, but I don't like this paper at all...

No not at all (at least not to me)!
I'm not really knowledgeable on this sort of thing, I just took a quick look at it and was curious what relevance it might have here. Something for the pros and people who might use it to discuss. wink

This was written and posted by belial over at the nintendoage forums.

http://belial.blarzwurst.de/gbpaper/paper.pdf

...The circuit board layout, CPU, etc. are well documented but it is difficult to collect all the distributed informations on the internet. The aim of this paper is to close this gap and it can be divided into two main sections:
-Developing a homebrew Game Boy cartridge
-Developing software for the Game Boy

Someone can repost this under tutorials or move it there if it makes sense to. I didn't, because it's not mine and I can't vouch for all of the content. Just figured I'd post it here for people to check out first! He warns that there's probably typos or some grammatical errors since English isn't his first language. He also says suggestions are welcome. smile

Subway Sonicbeat wrote:

Nsfes works fine with foobar! I'll stop downloading nsfs in behalf of nsfes, thanks bucky! big_smile

edit: btw, there is something similar to .gbs?

There are m3u playlist files, but I'm not sure what they work with. Foobar most likely?
I've had no luck with winamp + in_gbs for reading the m3u files, and I'm pretty sure audio overload doesn't read them as well.

172

(48 replies, posted in Nintendo Consoles)

I just saw the Kotaku article! The Tron NES looks great, congrats!
Also I think they think you are multiple persons. smile

173

(48 replies, posted in Nintendo Consoles)

p1xl wrote:

New update!  I've added a volume control and it remembers your volume preference between visits.

I'm thinking of adding play time in the next version.  Any ideas on where to put it?

http://p1xl.com/fun/flashnsf/

Hmm, maybe in another block to the right of the volume slider?
Not sure if you want to keep building it out sideways or not...

174

(5 replies, posted in Sega)

wedanced wrote:

awwwww shit.

Yeah basically! smile

I was a drummer / band geek back in highschool, but was also pretty active with punk shows and the like. I still keep busy with some non-chip efforts, my one band Brown Recluse is currently wrapping up a new album and I'm super stoked about it! big_smile

176

(48 replies, posted in Nintendo Consoles)

ui wrote:

p1xl, did you plan to add some kind of number of repetitions of each track? or just by time?

If you don't want normal NSFs to loop indefinitely, I know some NSF players (like nsfplay) support loop detection along with pre-determined fade lengths to transition tracks. He could perhaps try and implement something like this if he's interested...

However, the NSFE format allows for much more specific loop and fade times on a track-by-track basis, and since there's support for that, it's like you might as well convert your NSF to NSFE first. smile