Hi.
I have a lot of chiptune compilation videos on my youtube channel. Each such video contains one or more chiptune tracks. But the standard youtube page is just not very convenient imo.
So I created a simple web page, which is basically just a simple wrapper around the official embedded youtube player. I don't collect any data, it's all on the client side (except youtube itself, of course).
Advantages over the standard YouTube page:
1. Each chiptune track compilation can be played in random order
2. You can play all tracks of all videos on one page
3. You can disable tracks you don't like
In the future, I plan to add all my new chiptune video compilations to this page.
The UI is rather primitive, but should be good enough.
Please take a look and give me some feedback if it's not too much trouble.
Works best in chrome-based browsers.

https://thecatnose.github.io/cwp/player.html

Development of the program has been stopped. Thank you all for your interest.

Hello!
I created 10 minutes long educational video about Lua scripting in NEStudio.
It can help you to become master of cool NES sounds.
It covers all necessary steps from choosing soundtrack/instrument to finished Lua instrument.

https://youtu.be/sUAXUra3XD0

Hello!
Another update is here.
I improved UI with panels, added set of simple instruments for beginners and implemented modifiers system (it extends lua scripting possibilities).

https://youtu.be/pETbNKhYQZk

Hello!
I created short video about Lua scripting in NEStudio. It is about creating 4 interesting sounds from 4 different games. As you can see it isn't difficult.

https://youtu.be/zdEqXzryvlA

Hello!
Another update is ready. I fixed many bugs and made many improvements (obviously). Also I added ability to control sound with Lua scripts. I think this is let's say the ultimate weapon of sound design and now possibilities are truly endless.

Short video presentation:
https://youtu.be/2oThkEU8HIk

Thank you for your interest and including this project in your list, very appreciated.
You are most likely right about progression. I personally just can't use trackers even if I try hard. It just doesn't feels right. However I have big respect for trackers.
Of course feel free to contact in case of any questions or feedback.

Hello!
This is pure coincidence. Also no cooperation. I started this project back in august of 2018 when I didn't even know about FamiStudio and they probably didn't even exist and I have my own set of ideas about development/interface/features etc. But at this point I think they inspire me with their ideas and implementations at least in some ways.
No discouragement. They are doing much better then me in many ways but still I believe I creating something useful.

My plan for next release is primarily a system of user-created instruments. Very very very needed thing, obviously. You have opportunity to influence development of this program with your ideas. Please let me know if you have some smile

Hello. Another update is here.

Short (< 2 minutes) presentation:
https://youtu.be/tO9Ef7CE5RE

1. Fixed a lot of big and small bugs
2. Added ability to resize pattern elements with the mouse
3. Added ability to draw crosshair in patterns and playlist
4. Added ability to import tracks from NSF files. Seems like it works fine.
5. Added ability to show so called "raw data" i.e. register values. So you can investigate how it works. In case of imported tracks you also can edit any value (and any field of it) of any register.

P.S. I still think this is not even beta but... Maybe you will find it useful anyway?
P.P.S. Please let me know if you have any suggestions. Let's make this program useful together.

Hello again smile New version is available (revision 1468).

1. I managed to incorporate another NSF backend ("Disch NSF"). NSF backend is a code used to emulate NES audio and produce sound. Now you can choose between "GME" and "Disch NSF". One big disadvantage of new backend is lack of extension chip support. Maybe i'll add it later.
2. Now you can choose sound format for playback and export. 8bit or 16bit, sampling rate from 8000Hz to 48000Hz, mono or stereo.
3. In case of stereo sound you can set panning for every supported NES channel to make audio more or less wide.

https://youtu.be/_c0FUsm40zc

Hello! As you can see I didn't stop working on this program smile
So what's new today for revision 1406?

  • Playlist clipboard

  • "Save as" command

  • When you click on pattern item you also choose corresponding instrument in the library

  • When you click on playlist item you also choose corresponding pattern

  • You can delete multiple items by holding right mouse button

  • You can scroll by holding right mouse button

  • You can move selected items with mouse

  • You can cancel the movement of items (and rubber band) by pressing ESC

https://youtu.be/pqEuUceSOMk

Hello, everyone smile
And hello to duckie who asked about VRC6 support. Now it is here finally!
https://youtu.be/zMW1V_p3gx8

I'm happy with platform support. Most important (IMHO) sound extensions are supported - FME-7 & VRC6. Now it is time to work on usability. I'm open for suggestions by the way.

P.S. Dear reader. Please subscribe or leave a comment here or on twitter or on youtube if you have at least small degree of interest. It is important.

Hello, it's me again.
I just released new version of NEStudio. What's new:
- FME-7 sound support
- DMC notes support
- Gimmick track 18 (intro music) recreated as a project
- Muting channels works flawless (finally!)

https://youtu.be/rsPYsRQI4aw

15

(30 replies, posted in General Discussion)

It is better to have two options instead of just one. So I hope trackers will live forever. And they probably will.

Hello!
This time I recreated first track of alien 3 with my program! Oh my god, it wasn't easy at all...
https://youtu.be/QzXDDQs6slU
I need to stop having fun recreating tracks and start working on functionality.