That's what I've been doing. I have a few other GBAs around. So far it's just making the screen flicker to the beat of what I'm playing.
1 Apr 23, 2017 1:52 am
Re: GBA SP crashing with Nanoloop 2.7.9.2 (5 replies, posted in Nintendo Handhelds)
2 Apr 22, 2017 6:47 am
Re: MR-16 Genesis rhythm machine (3 replies, posted in Sega)
This is a pretty cool program. It took me a while to figure it out since I couldn't find a manual.
You need to set your emulator to use a 6 button controller configuration.
Start - Menu
Mode - Seems to be a random pattern generator
X - Play/Stop
Y - Song Mode
Z - Pattern Selection, C to confirm
A - Previous Sound Selection
B - Place/ Remove Sound Clip
C - Next Sound Selection
Within the Start menu use the C button to select your options.
In the Tempo selection Left and Right on the D Pad make the tempo go up in increments of one and Up and Down on the D Pad makes the tempo go up in increments of ten. You can go from 20 BPM up to 240 BPM. While in the Tempo selection C will change up the swing: Blank, 8-SWING, 8-SWING S, 16-SWING, and 16-SWING S.
In the Drum Kit selection of the menu you use Left and Right on the D Pad to select between four instruments: MD-EIGHT, MD-NINES, LIMM DRUM, and ROCK DRUM. Each instrument has 11 sounds that go with it. They're all abbreviated for what they are:
BD - Bass Drum
SD - Snare Drum
LT - Low Tom
MT - Mid Tom
HT - High Tom
RS - Rim Shot
CP - Clap
CB - Cow Bell
CY - Cymbal
OH - Open Hat
CH - Closed Hat
In Song Mode the program will play through all four programmable patterns in a loop. The patterns have four voices so you can play four sounds on top of each other.
There doesn't seem to be a save function at this time.
Major kudos to the author who wrote this. It's a very intuitive user interface.
3 Apr 22, 2017 12:03 am
Re: MR-16 Genesis rhythm machine (3 replies, posted in Sega)
Looks cool. I'm gonna check it out!
4 Apr 21, 2017 11:58 pm
Re: GBA SP crashing with Nanoloop 2.7.9.2 (5 replies, posted in Nintendo Handhelds)
It very well could be the Gameboy. I have a Frankenstein SP that I cobbled together from three different ones. I will attempt to make a reproducible nl2 bank file. The thing is that it's been inconsistent with how it resets. It's hard to replicate but I'll see what I can figure out.
5 Apr 19, 2017 12:38 am
Re: LSDJ on the Nintendo 3DS? (8 replies, posted in Nintendo Handhelds)
I had updated to 11.3 and just cracked it last week. It's 11.4 you don't want to update to.
6 Apr 19, 2017 12:33 am
Topic: GBA SP crashing with Nanoloop 2.7.9.2 (5 replies, posted in Nintendo Handhelds)
I just updated my cart to 2.7.9.2 and I've been really testing the newer features. I've been making a lot of really deep, bass-y, drone stuff. Each time I get to a certain point things begin to happen to my GBA. First the battery light goes to red no matter how much charge there is in the battery, then the screen begins to flicker. This has been happening to me for a while, especially when I get into the real low bass.
Now with the new update I've been able to push it a little further with the extra clicks from the R channel and metallic sounds from the N channel. Now what is happening is the battery light and screen will do their thing but then I'll just press a button while programming and the Gameboy just resets itself and I've lost my work. This has happened to me twice now. First time it did this it was the L button, and just now it was the select button. I save often but still end up losing stuff.
My guess is I'm just pushing the Gameboy a little too far and it is resetting itself for some reason. I'm curious if I keep doing this consistently will I do any damage to my SP? Has this happened to anyone else?