Nevermind.
2 Oct 1, 2019 8:41 pm
Re: defMON (438 replies, posted in Commodore Computers)
Never mind, solved it.
3 Sep 29, 2019 11:22 am
Re: nanoloop 1.7 nintendo boot rom? (8 replies, posted in Nintendo Handhelds)
File is here https://www.nanoloop.com/update/nl176a.gb works with SGB
4 Sep 29, 2019 8:31 am
Re: Nanoloop 1.7 on Super Gameboy (1 replies, posted in Nintendo Handhelds)
Found the answer here https://www.nanoloop.com/update/nl176a.gb in case it helps anyone in the future.
This version has the nintendo logo which allows it to boot in SGB.
5 Sep 9, 2019 7:16 pm
Topic: Nanoloop 1.7 on Super Gameboy (1 replies, posted in Nintendo Handhelds)
Wasn’t sure whether to post this in here or in consoles, but figured since it is GB software then here would be better.
I can’t get NL1.7 to run on SGB, the “hello” logo shows then the big X across the cart graphic appears along with a tone, and it won’t go any further, NL mono and NL1.2 work fine so I think the SGB is working ok.
Anyone had any luck getting NL1.7 to work on Super GB?
Thanks
6 Dec 19, 2017 7:04 pm
Re: nanoloop 2.2 downgrade and cart (19 replies, posted in Nintendo Handhelds)
Glad to have been one of the people to have asked, my 2.2 cart is on the way here and it will be fun playing with 8 tracks of nanoloop magic over the holiday, thanks Oliver!
Now, about 1.3.......
7 Dec 8, 2017 8:11 pm
Re: OUT NOW!! nanoloop long-form minimalism compilation (63 replies, posted in Collaborations)
I had a very brief skim listen to this today, some very nice tracks on it, I look forward to having a proper listen when time permits, but in the meantime congratulations to all involved, great stuff
8 Dec 8, 2017 5:44 pm
Re: LEAVE FEEDBACK! (READ FIRST) (29 replies, posted in Trading Post)
dbl post
9 Dec 8, 2017 5:44 pm
Re: LEAVE FEEDBACK! (READ FIRST) (29 replies, posted in Trading Post)
unexpectedbowtie +1
11 Jul 12, 2017 2:06 am
Re: HELP: BIVERT MOD ONLY SHOWS TWO SHADES (20 replies, posted in Nintendo Handhelds)
darenager wrote:Also don't use lead free solder, use leaded.
This is not based in reality.
With all due respect yes it very much is, the solder used in the manufacture of the DMG is leaded, and any electronics engineer would always endeavour to use the same type of solder where possible as mixing unleaded with leaded is not a good idea, for example: http://www.eevblog.com/forum/beginners/ ee-solder/
There are also other considerations to take into account, as nitro2k01 has already said leaded is generally much easier, and it provides much better wetting - especially helpful in larger voids such as the holes in in the hhl bivert pcb, where it is essential that the solder flows freely between the bivert pcb contacts and the original leaded solder joint on the DMG pcb below it.
12 Jul 11, 2017 5:40 pm
Re: Nanoloop Mono - something funny in click channel? (1 replies, posted in Nintendo Handhelds)
V1.0.3 is out now, might be worth updating to see if the issue is still there. http://www.nanoloop.de/update/nlmono103.gb
13 Jul 11, 2017 5:35 pm
Re: HELP: BIVERT MOD ONLY SHOWS TWO SHADES (20 replies, posted in Nintendo Handhelds)
Also don't use lead free solder, use leaded.
14 Jul 11, 2017 5:33 pm
Re: HELP: BIVERT MOD ONLY SHOWS TWO SHADES (20 replies, posted in Nintendo Handhelds)
It is all explained if you read through the thread, it seeems that catskull had installed the hhl bivert board in a dmg that had previously just had a chip install, where the traces had been cut incorrectly, the cut traces were causing the issue with the hhl bivert board, as it does not require traces to be cut. In your original thread a poster suggests that your install does not have an adequate solder connection, which I am inclined to agree with, try re-hitting your solder joints on the pads on the bivert board, enough solder needs to flow onto the dmg pads below for it to work.
15 Jul 6, 2017 11:14 am
Re: Separating channel signals Nanoloop Mono? (18 replies, posted in Nintendo Handhelds)
16 Jul 4, 2017 5:47 pm
Re: Separating channel signals Nanoloop Mono? (18 replies, posted in Nintendo Handhelds)
Most likely just test points, there is a 5v pad, a ground, audio ground pad.