(429 replies, posted in Commodore Computers)

Never mind, solved it.

File is here https://www.nanoloop.com/update/nl176a.gb works with SGB


(1 replies, posted in Nintendo Handhelds)

Found the answer here https://www.nanoloop.com/update/nl176a.gb in case it helps anyone in the future.

This version has the nintendo logo which allows it to boot in SGB.

Wasn’t sure whether to post this in here or in consoles, but figured since it is GB software then here would be better.

I can’t get NL1.7 to run on SGB, the “hello” logo shows then the big X across the cart graphic appears along with a tone, and it won’t go any further, NL mono and NL1.2 work fine so I think the SGB is working ok.

Anyone had any luck getting NL1.7 to work on Super GB?



(19 replies, posted in Nintendo Handhelds)

Glad to have been one of the people to have asked, my 2.2 cart is on the way here and it will be fun playing with 8 tracks of nanoloop magic over the holiday, thanks Oliver!

Now, about 1.3....... smile

I had a very brief skim listen to this today, some very nice tracks on it, I look forward to having a proper listen when time permits, but in the meantime congratulations to all involved, great stuff heart


(27 replies, posted in Trading Post)

dbl post


(27 replies, posted in Trading Post)

unexpectedbowtie +1


(4 replies, posted in Trading Post)

DM'd cool

catskull wrote:
darenager wrote:

Also don't use lead free solder, use leaded.

This is not based in reality.

With all due respect yes it very much is, the solder used in the manufacture of the DMG is leaded, and any electronics engineer would always endeavour to use the same type of solder where possible as mixing unleaded with leaded is not a good idea, for example: http://www.eevblog.com/forum/beginners/ … ee-solder/

There are also other considerations to take into account, as nitro2k01 has already said leaded is generally much easier, and it provides much better wetting - especially helpful in larger voids such as the holes in in the hhl bivert pcb, where it is essential that the solder flows freely between the bivert pcb contacts and the original leaded solder joint on the DMG pcb below it.

V1.0.3 is out now, might be worth updating to see if the issue is still there. http://www.nanoloop.de/update/nlmono103.gb

Also don't use lead free solder, use leaded.

It is all explained if you read through the thread, it seeems that catskull had installed the hhl bivert board in a dmg that had previously just had a chip install, where the traces had been cut incorrectly, the cut traces were causing the issue with the hhl bivert board, as it does not require traces to be cut. In your original thread a poster suggests that your install does not have an adequate solder connection, which I am inclined to agree with, try re-hitting your solder joints on the pads on the bivert board, enough solder needs to flow onto the dmg pads below for it to work.

FWIW I documented a way to get an output direct from the cart without modding the cart, but by modding the GB, it is much louder than even prosound and sounds a lot better, there is still some white noise but it does not have the hum and cpu noise/whine.

Most likely just test points, there is a 5v pad, a ground, audio ground pad.

I asked Oliver the same thing a while back, and the only useful outputs available are the mixed pre and post GB amp outputs.