I didn't manage to get it to work on a GBA.
However on a Gameboy pocket I had to start with the custom logo rom instead of the nintendo logo rom and the delay is 500ms.
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I didn't manage to get it to work on a GBA.
However on a Gameboy pocket I had to start with the custom logo rom instead of the nintendo logo rom and the delay is 500ms.
Thanks for your reply.
I'm using a purple Gameboy Color CGB-001.
That's strange indeed.
I'm using this simple code I wrote on Arduino and it works.
int ADR1 = 3; // A15 or A16
int ADR2 = 4; // A16 or A17
void setup() {
pinMode(ADR1, OUTPUT); // Pin 11 as Output
pinMode(ADR2, OUTPUT); // Pin 12 as Output
digitalWrite(ADR1, HIGH);
digitalWrite(ADR2, LOW);
delay(99);
digitalWrite(ADR1, LOW);
digitalWrite(ADR2, LOW);
}
void loop() {
}
I'm gonna try the way of GB Dev FAQs as you stated to see if it works on a GBA.
Hello there,
I actually managed to boot a game with a custom boot logo on a Gameboy, since it reads this part twice, once for VRAM and once to check that it's correct.
So I've used an attiny85 to select the rom with the custom logo then a delay of 100ms then the rom to boot up, it works perfectly on a gameboy and gameboy color. (I've used arduino to program the chip)
However I couldn't find how to do it for a Gameboy Advance, the delay isn't the same (around 400ms) hence I still can't boot the game with the full custom logo.
I was wondering if it's possible on a GBA.
Regards
Hello everyone !
Sorry for bumping this but if some are interested for a flappy bird gameboy cartridge please go to this folowing link and fill the form.
https://electroniq.fr/flappybird
I will produce them if some people are interested. (It will take some weeks)
Around 15€ (without shipping).
Cheers
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ChipMusic.org / Forums / Posts by JS7777