97

(38 replies, posted in Other Hardware)

Hawk wrote:

@Orgia I think you're misunderstanding what the purpose of nanoloop is. Wouldn't a modified Volca be a good fit if you're looking for something like this for cheap?

That may be true, but you may be also misunderstanding the modder's community at which this is directed. If in fact I am misunderstanding Nanoloop, then everyone who has ever prosound modded a gameboy is misunderstanding the purpose of it that children's toy.
Besides, I would much rather have the intuitive NL interface over a volca.

Plus, if I still have to modify the volca, then wut? XD

98

(38 replies, posted in Other Hardware)

Each one of those digital signals can be tapped into, buffered and patched into modulars. Sequencers with this many channels are not typically 100 bucks, let alone handheld!

I just realized that the signals aren't always propagating on these traces, for example when changing other parameters.

99

(38 replies, posted in Other Hardware)

oliver wrote:

What's a TP?

Sorry, a Test Point.

100

(38 replies, posted in Other Hardware)

Please add TP's between each LED and resistor of the sequencer portion, unless you already have alternative plans for this.

101

(38 replies, posted in Other Hardware)

Yay met! Stretch goal for Nanaloop XL? .*hint* *hint* *wink* *wink*

102

(38 replies, posted in Other Hardware)

oliver wrote:

yes, overdrive. maybe as an effect per channel.

Is that like controlled clipping? Guilty - I haven't used NL...

103

(38 replies, posted in Other Hardware)

Doctor Octoroc wrote:

I just saw this, so cool! I think this is one of those revisited ideas that's been done right this time! I did some artwork and music for a campaign doing something similar a few years ago but production problems forced him to cancel the project, unfortunately.

When was nanoloop done wrong?

104

(38 replies, posted in Other Hardware)

Ca't decide between Bl/Or or Bl/Gr...:(

So excited to have the new MIDI standard actually embraced.

105

(38 replies, posted in Other Hardware)

first !

You'd be well off googling it. There are many.
https://en.wikipedia.org/wiki/Sound_chip

107

(10 replies, posted in General Discussion)

oh, thanks. I'll check it out.

I have a few routines that I'm working on simultaneously to see what works. Both are accessing a data array where the sample is stored and both are using in Interrupt Service Routine to control playback speed. One is using a ring buffer which makes it pretty easy to push multiple samples into at once. The other method doesn't store the sample in volatile RAM. It is actually pretty difficult for me to understand how to get playback tuned properly.
I'm going to PM you some code and schematic for better understanding.

108

(10 replies, posted in General Discussion)

I over here pulling my hair out trying to program this ATtiny85. Im a hardware guy...

109

(10 replies, posted in General Discussion)

I'm looking for raw data to send to a PWM DAC, or R2R DAC. I have no clue on what these encoded formats are.
LIke this sine wave:

128,140,152,165,176,188,198,208,218,226,234,240,245,250,253,254,255,254,253,250,245,240,234,226,218,208,198,188,176,165,152,140,128,115,103,90,79,67,57,47,37,29,21,15,10,5,2,1,0,1,2,5,10,15,21,29,37,47,57,67,79,90,103,115

This has 64 bytes per period for example.

110

(10 replies, posted in General Discussion)

LotZo wrote:

The decimal tables for NES are in the famitracker source code. https://github.com/HertzDevil/famitrack … Source/APU

Thats super helpful! Thanks for finding it.

111

(10 replies, posted in General Discussion)

Yeah, I have been exploring my options and I can either write a script to produce the tables that I want or write a function that will produce the values in real time.

Im still sore BonerConstructor moved away. sad