This is incredible and exciting.
It's ideas like this that make the chip community great.
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ChipMusic.org / Forums / Posts by little-scale
This is incredible and exciting.
It's ideas like this that make the chip community great.
but also a non-bold guy...
bold conundrum...
Interesting... I would not describe myself as bold!
Thanks for listening everyone
hi all,
international shipping will be slow - because i have made the GenMDM as affordable for everyone, and include international shipping in the cost price for simplicity. the shipping price more than doubles for tracking numbers / fast shipping, and would add about 20% to the cost (the average price for shipping for a GenMDM is around $12 dollars).
there are no tracking numbers as a result.
in terms of batch #2:
i have the majority of parts (actually all parts) besides the printed circuit boards, which I am currently waiting on. i can provide photos of this as proof if you guys would like. the parts that i have are all memory chips, all caps, all teensies.
in terms of the last five of batch #1:
two people got back to me, and in the end it might be better to just use parts from batch #2 for these last five. i have ordered enough parts to cover these as well.
if anyone does not receive their GenMDM from batch #1 besides the last five by feb, I am happy to give refunds for those persons of course.
its the first five days from my track a day january 2013 btw: http://dailyjanuary.blogspot.com.au/
o u
Wonderful beautiful haunting video work by the insanely talented ROSA MENKMAN
My music doesn't deserve it, but please do watch them because she is marvelous.
http://little-scale.bandcamp.com/album/ -miniature
===
1. Explosions in Miniature
2. One Billion Steps
3. Karate!
4. Traum Land
5. Happy Everyday, Everyone!
===
thank you for your attention,
your buddy little-scale
* Customisable cellular automata with visual and sound output
* Game of Life ROM
A few more ideas (once again, they've probably been mentioned):
* An image editor on the Game Boy itself that allows you to modify the Ninendo startup logo
* An emulator on the Game Boy for some other sound chip
* Changing the startup octave Cs (is it a C?) to something else somehow
* Different types of synthesis via sample-by-sample calculation (this could easily fill a number of weeks)
* Multi-channel sample playback
* Linking multi-channel sample playback to reach a greater bit depth than 4 bits for sample playback
* Is the Game Boy able to somehow re-sample itself? Is that a thing?
* If you can use an external ADC / DAC, using the Game Boy RAM for a delay effect
* If you can use an external ADC / DAC, using the Game Boy RAM for a loop recorder
* Both of the above, but changing tile data based on buffer contents (i.e. have a tile map of all the same tile, and then edit the tile data for that one tile based on the contents of the RAM buffer somehow)
* LSDJ-like interface for GenMDM
* LSDJ-like interface for SMSM
* Sending the PAPU output to somewhere else in the GameBoy for post-processing somehow (?)
* Have the GameBoy generate sound and then set it on fire record the results.
* The above but with freezing
so no external components for this project in general, nitro2k01?
dont you mean an ADC?
at any rate, there is a difference between difficult and impossible!!
what about one bit audio fed from a mixing desk somehow? no ADC involved?
it doesnt have to sound nice like an expensive effects pedal... because of course it wont anyway...
wtf nitro2k01 lives up to the gameboy genius name! incredible project!
go nitro!!
Not sure if this has been suggested, but using the GB processor for real time audio effects of incoming audio.
but includes 1.2 hours of works and schematic and code for 8 projects...
ChipMusic.org / Forums / Posts by little-scale