Skip to forum content
ChipMusic.org
chipmusic.org is an online community in respect and relation to chip music, art and its parallels.
You are not logged in. Please login or register.
Search options
ChipMusic.org / Forums / Posts by LotZo
Topics by LotZo
Posts found: 10
Doctor Octoroc wrote:LotZo wrote:I don't know where all the problems come from, but the signal that comes out of a DMG is quite noisey. What I notice is that many notes start off quite asymmetrical. Or so I remember. Maybe you can correct it I don't know. A highpass filter at around 50hz is not a bad idea.
Are you referring to the background noise? That's not an issue since it's not noticeable when notes are playing and a pro-sound mod will take care of it.
I was talking about the distinct clicking sound that can be heard at note on and off signals (as well as certain other functions like panning). It's a super short 'burst' that registers as an uptick on the waveform and is very noticeable if there aren't any other loud sounds occurring at the same time.
Yeah I’m talking about the notes. In general cutting out the very lowest frequencies can de-pop things, by removing DC bias.
I don't know where all the problems come from, but the signal that comes out of a DMG is quite noisey. What I notice is that many notes start off quite asymmetrical. Or so I remember. Maybe you can correct it I don't know. A highpass filter at around 50hz is not a bad idea.
Middle age? Seriously though there are a lot of accumulating electronics around. Just make music with that stuff. Toasters, phones , no holes barred.
martin_demsky wrote:Yes design is very good, like from bauhaus design movement (braun, apple functional design...) but display is small in todays standards and about that pockets using majority of screen for nonworking "game" instead of useful musical data during modulations is huge waste of space, and iirc i have had serious problems playing "black" keys on it ))
Controversy! The graphics do tend to be a little like, wtf, on TE stuff. I’d prefer music info too. They’re hyper stylized, that’s just their deal. It’s expensive too of course. But their designs are top notch, and this will prob be open to third parties. Maybe. I guess it’s still a pretty new announcement.
martin_demsky wrote: i dont like game design in music department, vice versa yes.
Blasphemy! Naw that’s cool. I don’t like corny crap, but even like demos connect audio and visual code and stuff.
Think this thing will have an open SDK. Designed by teenage engineering and Panic software. Whaddya think?
Play.date
Hey so I’m guessing you mean the kick drum? That’s the only thing that didn’t sound punchy. The advice to subtract everything else other than the thing you want punchy is good. Another thing I can think of is that the punchy kick sound comes from a fast downward sloping tonal pitch ~200-60Hz. Spread other instruments away from it if you can. Also sidechaing is a way to do this.
Yeah Jophish nailed it. We had fun. A lot of us are still out there doing things in modular and stuff. Good times ahead.
The decimal tables for NES are in the famitracker source code. https://github.com/HertzDevil/famitrack
Source/APU
I don’t even know what it is!
Posts found: 10
ChipMusic.org / Forums / Posts by LotZo