Cool just compiled the latest source on linux, so apparently if you add fm to square wave with the default sample you get an easy c64 square wave (with some extra resonance/echo) Any fm tips besides experiment?
Groovy! Do you have a sound sample?
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ChipMusic.org / Forums / Posts by Lazerbeat
Cool just compiled the latest source on linux, so apparently if you add fm to square wave with the default sample you get an easy c64 square wave (with some extra resonance/echo) Any fm tips besides experiment?
Groovy! Do you have a sound sample?
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That might be fun. Which version of klys was your demo on?
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oh oh oh sorry! I see what you mean. Sorry, I didn't read your post properly!
I am probably being a huge dumbass but where is the carrier multiplier?
The colored pattern idea is good. It was a feature on this one famous sound chip.
LOL!
also holy fuck, I didn't notice the FM pattern commands!
I like n00bstars ideas!
N00bstar is my Chiptune.
I hadn't thought of carrier multipliers that way, great idea! more options are always good.
Quick loop with some of those sounds
Awesome, I am trying to do a little track with a few "classic" FM sounds just to practice a little. I have found a couple of bugs though not related to FM
1 - ctrl 1 doesn't seem to set the note jump to 1. ctrl plus any other number works as expected though.
2 - Muting ch 1 on the pattern editor with the cursor in any other channel will prevent sound from playing in the instrument editor. EG, put the cursor in ch2, play sounds, everything sounds fine, mute ch1, playing notes in ch2 still works fine, switch to the instrument editor and sounds no longer play.
TBH I don't think you need a multiplier for the carrier? I don;t think I have seen FM with mult on the carrier before, might be over complex?
The OPL3 mult values are 0.5 1 2 3 4 5 6 7 8 9 10 10 12 12 15 15 for what its worth.
Also Feedback seems like black magic to me, I know in general terms how to use it to adjust the sound in the rough way I want it to but I really don't understand it in any kind of detail....
Right, I have spent a bit of time with this and I am getting used to it. First point, thanks SO much for adding in FM, its awesome fun. A few observations,
- You can have wav 00 modulate wav 00 which is pretty cool!
- The modulator volume seems to get very lour by about 25, anything above that isn't that musically useful. I seem to remember the opl3 modulator volume being a bit more gentle and subtle.
- The names are a bit confusing if you are used to yamaha FM terminology. If you wanted to be a bit clearer you could rename a couple of things
FM -> FM Modulation
MOD - VOL
Harmonics - MULT
Might be a bit clearer?
- Feedback is a bit strange but I can't identify exactly what seems strange.
- Instrument screen is getting pretty confusing!
But basically SUPER happy to have FM, thanks a lot.
Edit - We have basic bell sounds,
Turn off all osc and sound generators. Generate a sine wave on wav 00 and 01.
Set wave 01 as the carrier, set the harmonic to 7, mod to about 0A and the DEC on both to about 8 and we have cheesy FM bells!
ChipMusic.org / Forums / Posts by Lazerbeat