Thank you Oliver! Before I send back the card, I would like to ask whether it can be used with a battery modded GBA. I put in a battery that delivers more current to the battery contacts than the usual AA batteries (when fully charged or when wired up to a socket via USBC). I find that quite useful, but is it common practice and is it save to use it with nanoloop 2? I definitely want to avoid damaging another card if the battery mod was the issue ...
2 Nov 12, 2020 11:32 pm
Re: nanoloop 2 does not boot (4 replies, posted in Nintendo Handhelds)
No, pressing down the shoulder buttons had no effect. I don’t have another GBA at hand, so I tried it with a pocket which didn’t work either (that doesn’t work anyway, right?).
3 Nov 11, 2020 11:02 pm
Topic: nanoloop 2 does not boot (4 replies, posted in Nintendo Handhelds)
Hey folks, I just got myself a nanoloop 2 card from Oliver (yes, they are in stock right now!). After two evenings of checking out the program, the card does not boot anymore: I see the game boy intro after powering on the console and that’s it. The gameboy logo stays frozen where it is. All I did was powering off the console, and when I powered it on again, the card did not boot anymore.
Any ideas?
The card is properly inserted, the pins are clean, software version is 2.4.8.
Is there a magic fix like pressing a particular button during the start sequence or will I have to reflash the card?
My problem is that I didn’t have the chance to buy a USB-MIDI-adaptor (currently out of stock), so I could not try this yet.