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ChipMusic.org / Forums / Posts by stargazer
Topics by stargazer
Posts found: 657-672 of 823
You're better off just getting a powerpack. You don't have to worry about paying an astronomical price for a decent piece of hardware sold by a swindler.
I've got tons of NES stuff I'd be willing to part with for a decent price, so if you ever need anything hit me up.
Totally makes a difference. AFAIK 72 pin is the only cause for the blinking light (excluding dirty cartridge and 10NES lockout which I'm assuming neither of those are your problem). In my experience though, replacing it doesn't fix the problem 100%. There are still times that I have to fiddle with the cart a bit but for the most part it fixes it.
Not to mention its the easiest thing in the world to do....so YOLO right?
Where else would you ground it? That large pad is just so inviting. Is that where you grounded yours?
Oh sorry apparently I don't read well. Yeah I get it now....thanks.
Side note: my avatar's file is 1942.png
Hahaha that actually sounds awesome. I wish I could make sounds that cool on purpose!
justinthursday wrote:Haha I took the photo with my phone under a florescent bulb so it just came out really weird. It's a grey boy.
Oh...well I ordered two yesterday anyways! So hurry up and ship them!
Huh, that link you posted was to my old avatar. But I can see my new one now. So your quick hack worked! Thanks again!
Derp. Well. I'm glad it was an easy fix. That never crossed my mind. Totally makes sense now though.
Thanks though, I really appreciate it! I never would have thought to hook it up to my amp!
Not sure if this is a universal bug or not. When I upload my new avatar (it's the correct size and everything) and then refresh the page nothing happens. That's basically it. The old avatar is still there. I can delete it though. Just not update it.
Oh yeah sorry, I understand that. I was mostly looking for a sample of what you'd have to do. Or really just any more information. But I PM'ed you.
Oh okay, so almost like sneaking the other savs in behind LSDJ. I would love to learn/see some of the code that goes behind this. I guess I'll PM you?
I know it's officially against the rules to bump stuff, but it looks like that's gone unpunished as of late. So BUMP!
Legitimately I did add pictures and apparently editing something doesn't bump it itself.
I resoldered the pcb joints today and still nothing. I even trimmed off some wire (I'm down to every extenuating circumstance at this point) and still nothing. Honestly at this point I care more just because there is no good reason this isn't working more than I want to just have a prosound SGB!
Thanks I appreciate it but as of now I don't really see any huge need to have that option. I do really appreciate the offer though!
As far as the save data goes, what exactly does that entail? Is it simply manually telling the cart where in sram you want the savs to go and then essentially cramming them all together? Almost like a bookmark, just remembering where each sav is located? Or is it far more complex than that? (That's way too many questions in one paragraph to not be annoying, sorry!)
Interesting side note, when testing this on my super gameboy I noticed that when I'm booted into one of the other roms through littlefm and I do a reset with the super nintendo, it reboots the sgb and boots directly into the rom I previously was in. I'm assuming this is because it doesn't fully kill power to the cart. It does come in handy when nerdrix starts glitching out on me!
nitro2k01 wrote:Absolutely. I just added it to LittleFM because it seemed natural. The plan is to eventually release a standalone menu ROM and patcher. Ideally, I want to wait until I've made a ROM which handles SRAM management properly. What I have in mind is a to store sav for games/other software in an LSDj type file system, so LSDj could share a cartridge with other thing using SRAM, and so that the standalone version will use SRAM more efficiently than current menus.
That sounds amazing...I would love to be able to understand it more though. I'm sure the rest of the gameboy dev community would love it too. It just makes the EMS carts so much more accessible.
nitro2k01 wrote:However do you really need a version without LSDj? You've still got 3 MB of free space. Do you need the extra 1 MB for other ROMs? If not I'd just put the same big multi-ROM on both "pages" so you don't have to worry about switching/being stuck on page 2.
That's exactly what I figured out this morning after I wrote that. I realize now the only advantage to having lsdj and roms on a separate bank is that I couldn't get them to live in harmony on the same bank with EMS' software.
nitro2k01 wrote:I already have a way of doing this. However, this currently requires manual patching of each ROM to add a bootstrap for the return trip. I've actually already done this to a number of ROMs for testing. If you tell me which extra ROMs you want, I can prepare a ROM for you.
Yeah, now that I have all roms together on both banks it's really not a big deal to power cycle. I would be cool if you built everything into the java application to patch and combine all roms. A simple cat command can't be too hard to implement in java could it?
Anyways, very thankful for what you've already put out there and very excited for whatever comes next!
Great job on the pro sound. And is that just a regular light gray screen protector as opposed to the darker gray pil screen cover? Just wondering what exactly the thought process behind that was.... Anyways good luck!
Posts found: 657-672 of 823
ChipMusic.org / Forums / Posts by stargazer