I just throw enough effect commands/tables on it so so it makes me look like i actually know what i'm doing


On an aside, though: It's important to remember song writing. If someone writes a beautiful melody and chord structure with just a stagnant 50% pulse width I totally won't hold it against him (or her!). But at least throw some Vxx/4xx on that shit AMIRITE

express yoself!

sorry I like numbers a lil bit smile

SKGB wrote:

not necessarily true. you can definitely use 5, 7, 9, etc beats, it's just they line up less frequently (prime numbers and all that hot shit).

What's he saying is that with the exception of time sig 1/* (a rarity, only really designated in classical music-a lot of the time people just tack on this extra beat onto the previous measure), all combinations are broken down into counts of 2 and 3.

For example, group of 5 can be counted as

1 2 3    |    4 5

or

1 2    |    3 4 5


You CAN use larger numbers, yes, but it really depends on what type of grouping we're focusing on. For example, (and one of the guys might be able to correct me on this) Cheap Dinosaurs has a song in 13/8. We just call the tune right now, "Thirteen."

1 2 3 4 5 6 7 8 9 10 11 12 13

To count up to thirteen while playing along is irrational and unnecessary.

<warning science nerd post coming>

Short-term memory research suggests a span of about 7 chunks of material with a standard deviation of 2. So 7 pieces, plus or minus two. Average peak memory span can range from 5-9 chunks, arguably. Counting up to 13 means you'd have to remember your place when counting and while playing Dino's wacky lines that are just mean to guitarists, I know I can't do that myself! So we can break it down. So our maximum can be anywhere from 5-9 total chunks. It's interesting to note that chunks are not just individual points of data, but a collection of information. So instead of counting beats, we can count GROUPS.

Of course it depends on where the rhythmic accents are within the song, but one way of counting this 13 could be breaking it down into groups of 2 and 3. This is what the previous posts were referring to, IMO (correct me if I misunderstood! smile ) :

1 2    |    3 4    |    5 6    |    7 8    |    9 10    |    11 12 13

Now we have five groups of 2 and one group of 3. Six chunks. Half as small, but we want it as small as possible so we don't have to think about it at all. Let's try something new:

1 2 3 4    |    5 6 7 8    |    9 10 11 12    |    13

Here, I doubled the groups of two into fours. Now we have four groups total. This works because you can now just treat a group of four as a "two" that's twice as long. Like so:

1 + 2 +    |    3 + 4 +    |    5 + 6 +    |    13

But we still have that damn extra beat 13 at the end...what do?!?! We COULD break it down into 2 and 3...

1 2 3 4    |    5 6 7 8    |    9 10    |    11 12 13

OR

1 2 3 4    |    5 6 7 8    |    9 10  11    |    12 13

But this still has four groups. Plus, there's two ways of counting that group of 5, like my very first example. So in this case, I would do what SKGB proposed and actually use a group of 5 here!

1 2 3 4    |    5 6 7 8    |    9 10 11 12 13.

Three groups. Only three chunks to remember. 4, 4, 5.

13.



disclaimer: this is COMPLETELY dependent on the music. If the rhythmic accents explicitly impose a subdivision of groups, it's probably easier to count the measures in that manner. But for tackling an unfamiliar long measure, this is the method that I like to do, at least. This is by no means an official way of doing it but just something that helps me personally! smile

Here's an example of a feeble attempt at Dino/Cheap Dinosaurs style crazy wav sample drum break I did

http://dl.dropbox.com/u/12252878/an0va% … review.mp3

What's criteria? Stereo field?

Using samples effectively is what separates the men from the boys IMO

awesome stuff, keep it up!

BR1GHT PR1MATE wrote:

I had friend from Colombia, where every once in a while members of his family would be kidnapped and ransomed by guerillas. Kinda changed my opinion of the local hoods.


True story: I was actually adopted from Bogotá and my parents (well, foster family) had to take ridiculous amounts of training and preparation to go down there in '87.

kitsch wrote:

unless this is about first-world neighborhoods.

I'm assuming it is, because a bunch of dudes comparing third-world environments on an online forum is silly and kind of limited to "I hear this place is the worst," save for a select few of us who've travelled to those locales (definitely not me!). yikes

defiantsystems wrote:

This is from 2011.
http://philadelphia.cbslocal.com/video/ … n-america/

As far as Philly goes though it's less about which section of town or neighborhood you live in but rather what block you live on. If you walk through South Philly this is especially true, some blocks are new condo construction the next block is rundown row homes. West Philly gets pretty rough past 40th St., North Philly has always been bad especially near Temple. I live in Northeast Philly (Fishtown) and while it's rundown there's definitely not much as far as crime goes, at least not what I've witnessed. I lived in Center City and the day I moved out one of the apartments in my buildings got robbed, I have friends in Old City who had a guy try and rob them in the middle of the day, and I witnessed a guy try and stab a dude outside of a bar on South St. I guess Philly is just rough all over, though I never feel unsafe.

Hahaha daaamn, a homicide every day for January 2012

post it up when you can! smile

noisewaves wrote:

since the NES triangle and noise come out of the same 1/4" jack, on a scale of 0-F i usually set the noise to a 5.

whoa what? Modded NES outs I presume?

Lol whoops I didn't read the last few posts of thread and we were heading towards that direction anyway NICE.

But yes, more talk on programmed percussion + live drummer. That's what's holding me back from seeing my stuff with live drums right now because my stuff is so dependent on the programmed percussion parts (not just noise channel)

Yo chipbands: how do you find the midpoint between noise channel and live drummer interaction?

Auxcide wrote:

Glad you like the song. I just went and tried to play it on the piano again. smile


Record this on piano!!!

Auxcide wrote:

The best way to visual see it is to go in a DAW like flstudio and change the time signature to 4/3.


AHA, there's your problem. FL Studio is notorious for putting "4/3" as a representation for four dotted quarter notes in it's pattern matrix, however you'd be hard pressed to ever find somebody say "time signature is in 4/3." It's more just a thing FL Studio does to help conceptualize that grouping better. I can attest that some other DAWs don't do that or if so, they're referring to the grouping of notes in the grid rather than the time sig.


Discussion on FL's mystery "4/3" here:
http://www.youtube.com/watch?v=1CGFNNscXWg

top comment:

some dude wrote:

This is NOT 4/3 time. That does not work out theoretically in the slightest. This consists of four beats - each of them subdivided into groups of three ie: either 12/8 as was stated by itsmark123 or 4/4 using a triplet pattern. It's reminiscent of the swing pattern used in jazz. Peace