577

(14 replies, posted in Nintendo Handhelds)

Except nanoloop found it once.

578

(17 replies, posted in General Discussion)

Fight the power.

579

(15 replies, posted in LittleGPTracker)

First find out if what he said is true.

580

(15 replies, posted in LittleGPTracker)

First find out if what he said is true.

581

(24 replies, posted in General Discussion)

Guys they are never going to write another fast turtle.

582

(24 replies, posted in General Discussion)

I think some of them are way better than USA fwiw

583

(24 replies, posted in General Discussion)

The music is good as hell

I had a conversation with Tim once that indicated that the serial bandwidth limit of the gb port was the limiting factor, so probably not.

Once again lsdj can only do clock stuff OR midi out. Everything else described here is a hack.

It cant add midi clock in, but it creates a remote clock master you can control via midi ccs or notes.

Its basically everything youd want to put on a multicart.

How does the tap tempo thing work? Maybe the gameboy can send it a cc message to trigger the taps?

What do you need tempo for? I've found that triggering arps via dmg midi commands and letting each have their own tempos works well enough.

The gameboy would choke on sending clock and midi out.

For that cheap you don't need multi room. I'm down for at least 3.

It doesnt send midi clock.

Youll have to check what happens when the moog receives program changes, you might have to send a bank change command (midi cc 00 which arduinoboy cant do) to get it above 6f patches, Ive only tested it to 99 because none of my gear does higher than that, but you can check in a midi monitor what it does or does not send.