Thank you for this!!
817 Apr 8, 2014 12:22 am
Re: Chip Guide: Where and how do i learn? (8 replies, posted in General Discussion)
818 Apr 6, 2014 12:47 pm
Re: Introducing ALTANE, nitro2k01's cartridge flasher project (170 replies, posted in Nintendo Handhelds)
Hello,
Sorry if that's a trivial question (first post here, hi!), I have an old NL cart, what would be the purpose of this flasher with such a cart? Could I update NL, or put LSDJ instead, or a game, or dump the saved songs?
Thanks!
If I understand the project correctly, you'll definitely be able to dump your saved songs and potentially be able to update/change the nanoloop version to another one that uses the same cart hardware. Nanoloop carts are a special case where I don't think you'd be able to put other roms like lsdj on there without losing some of their functionality.
821 Mar 29, 2014 12:05 pm
Re: everdrive gb now available! (35 replies, posted in Nintendo Handhelds)
Note that if you add a case it's the same price.
822 Mar 29, 2014 2:39 am
Re: everdrive gb now available! (35 replies, posted in Nintendo Handhelds)
Indeed! Looks like there's still a battery involved tho?
823 Mar 29, 2014 2:34 am
Topic: everdrive gb now available! (35 replies, posted in Nintendo Handhelds)
824 Mar 26, 2014 10:54 pm
Re: 2014 Circuit Bender's Ball [Nashville, TN, 04/12/14] (10 replies, posted in Past Events)
Full lineup announced: http://www.circuitbendersball.com/full- workshops/
There's a chipmusic showcase, a q&a panel, and me and Frank Angotti are doing a workshop. Plus all kinds of circuit bending sound/art/instruction (obviously) along with tech culture talks and, golly, just a lot of cool stuff.
825 Mar 24, 2014 2:03 pm
Re: Datathrash 2014: "Optimal Desumation" - Optimus Chad and DESUMATE (14 replies, posted in Releases)
826 Mar 23, 2014 11:21 am
Re: Piggysynth (34 replies, posted in LittleGPTracker)
After seeing "osc1, osc2" I was assuming DFM was "digital FM" or something similar but it appears it's far more complex than that!
827 Mar 23, 2014 3:33 am
Re: How To Heaps Noise: Sample abuse in LSDJ (5 replies, posted in Tutorials, Mods & How-To's)
I always forget to mention that you can very quickly crash a dmg with this technique. Gbc and newer is recommended.
828 Mar 22, 2014 4:40 pm
Re: Piggysynth (34 replies, posted in LittleGPTracker)
this makes me want to gagoogidy my own gaschmoygan!!
829 Mar 22, 2014 4:31 pm
Topic: How To Heaps Noise: Sample abuse in LSDJ (5 replies, posted in Tutorials, Mods & How-To's)
This is the text of a pdf that I included along with the associated sav file in the download of my album "HYMNAL" as Abandoned On Fire. Adding here to promote discussion and hopefully get some more ideas for LSDJ noise.
HOW TO HEAPS NOISE: Sample abuse in LSDJ
By Arnie Holder a.k.a. Abandoned On Fire
The album that this pdf came with ( HYMNAL, http://datathrash.bandcamp.com/album/HYMNAL ) is based around
a single noise making technique. LSDJ already has hissy, grindy sample playback but when you start using those
samples or parts of those samples as waveforms for further synthesis things can get truly noisy in the best way
possible.
Let’s look at a few of the “noise synthesis” techniques used on HYMNAL, shall we?
Above is a phrase containing one of my favorite sounds from the album. It’s about mid-way through Hymn Of
Joyful Noise and lasts for several seconds, a pulsing and phasing type distorted sound.
Here’s the instrument screen. First, remember that the same sample is playing in both columns of the phrase.
Now look at the offset for each sample. They been “trimmed down” to different lengths and are both set to loop
so that they will go in and out of time with each other (also, in this case I set the playback to 50% for a deeper
tone).
The distortion field is where the “trial and error” phase of the process starts. With the cursor on the DIST field and
set to CLIP, hold A and tap LEFT twice or until the CLIP turns into ?CF00. You’ll immediately hear the volume of the
instrument go way up and it will usually get really staticy and distorted. Cool! Now continue to hold A and tap left slowly while listening to how the sound changes. You’ll go through sections where there may be no sound at
all or only a tiny crackle. Keep exploring, small changes can make an enormous difference. Ed. Tap up/down to move through values faster!
Everybody’s favorite topic, tables! This instrument has a very simple table but it demonstrates the most powerful
command for sample abuse. On KIT instruments, the S command changes both the loop length and offset. In this
case I’m only changing the length and with the H command I’m changing it on every tick. So every time the sample
loops (or even when it’s looping?) it will loop from a different point. And since each sample is set to a different
length they ... will loop ... different ... basically sound all jacked up, OK?
Not shown here but another good command for sample synthesis is the G command. Even if you don’t use
multiple grooves in your song, placing a G00 in your table will slow down the table speed to the phrase speed and
give your commands more time to act on the sound.
Hmmm, what’s some other fun stuff..... Oh! R commands on samples set up like above can create some amazing
sounds if you let them run for many many steps. Some of the most intense sounds on the album only happen after
16 or 32 steps of a retrigging sound. A good example of that would be around the middle of Hymn Of Loneliness,
you’ll know it when you hear it!
So, yeah. Get noisy! Load up the SAV that also came with the album and explore and debase it. Custom kits? Oh
hell yeah! But that’s a topic for another time.
Later.
830 Mar 18, 2014 11:32 am
Re: Best Software (Tracker, Plugin, or otherwise) for GBA+ (21 replies, posted in Software & Plug-ins)
Plogue's "Chipsounds" and "Chipcrusher" sound like just what you need: http://www.plogue.com/products/chipsounds/
831 Mar 17, 2014 6:09 pm
Re: 2014 Circuit Bender's Ball [Nashville, TN, 04/12/14] (10 replies, posted in Past Events)
This has been expanded to 3 days now, April 11 - 13! Workshops and panels and performers galore!
832 Mar 17, 2014 5:36 pm
Re: LSDJ SYNC SUGGESTION: CROSSFADE (22 replies, posted in Nintendo Handhelds)
Oh man, that common ground pcb is just the ticket for a breakout like I'm picturing! I believe I will have to try it out.




