977

(7 replies, posted in Atari)

This is how I did it: http://madeformono.blogspot.com/2008/10 … utput.html

978

(23 replies, posted in Trading Post)

DISmantle87 wrote:

I have a Dutch Speak and Spell. If you're interested PM me!

I wasn't aware that Texas Instruments did a dutch version. Any links? Google gives me nothing.

979

(105 replies, posted in General Discussion)

jbuonacc wrote:

dual SID chips and DMG CPU in one box (with four outputs), controlled by a dedicated tracker interface.

Mine would probably be something similar. Like lsdj with a built in 6581 in the cart going through the vin input or something.

Dauragon wrote:

There are probably no italians round these parts, or at least registered to this forum.

arottenbit, irrlicht project, BUSKERDROID etc..

981

(1 replies, posted in Nintendo Consoles)

Ive used midines once or twice with pro tools (m-powered) but I think midi is one of pro tools downsides, unfortunately. Not sure how you send CCs but you should definitely get some sound just sending midi notes to it (if you're sending them to the right channels that is).

982

(5 replies, posted in Atari)

Thanks for sharing smile

983

(77 replies, posted in Collaborations)

So why did he steal it?

984

(2 replies, posted in Nintendo Handhelds)

The following text is copied from: http://www.factor5.de/licensing_gameboy_musyx.shtml


Since the Game Boy hardware is already ten years old, it can be considered rather old fashioned by today's standards. Nevertheless it is possible to create surprisingly good sounds if the sound artist is fully aware of the possibilities and the limitations of the Game Boy sound hardware.

The Game Boy sound hardware is comprised of 4 individual sound generators of three different kinds. Two of those four generators are identical in function with the exception of one special feature on one of them.

   The three different kind of sound generators are as follows:
        Voice1 and Voice2 use rectangular wave patterns to create a sound
        Voice3 uses a 32 4-bit sample long wave pattern to create sound
        Voice4 creates random noise
         

Voice1 also offers a very limited pitchsweep function, which is NOT supported by MusyX. Instead we are offering 2 sophisticated pitchsweeps for Voice1 through Voice 3 and a more flexible envelope for all 4 voices in software.

Finally, each voice can be assigned to the left, right or both sound outputs individually. This selection allows for a wide stereo spectrum.

MusyX even extends on the capabilities of the Game Boy and adds a few new features like extended sample playback and pulse-width modulation.

Extended features fall in the categories of pitch and volume changes. To modify pitch for instance, MusyX adds features like vibrato, portamento, pitch sweeps, fixed pitches and random pitches for Voice1, Voice2 and Voice3.

    Enhancements for volume controls are ADSR curves, envelopes, fade-ins and fixed volumes for all 4 voices.

    New features are:
       

    Velocity dependent selection of the rectangular wave pattern for Voice1 and Voice2
        Pulse-width modulation of a rectangular wave pattern for Voice3
       

    Velocity dependent creation of a rectangular wave pattern for Voice3
        Playback of samples in two quality settings (normal and low) for Voice3 as music instruments or sound effects
       

    Playback of samples in high quality using full CPU performance for introductory voice or music.

In addition, the SMaL programming language offers control of the sound while it is playing in numerous ways with control commands like: wait, loop, goto, trap, split and more.

How do you compose on a Game Boy? With exactly the same programs and environment MusyXprovides for other platforms: A slave program running on the PC communicates with the MusyX editor and a Game Boy slave running on Game Boy Color. It also constantly receives MIDI data from a connected MIDI keyboard or the virtual MIDI keyboard in the MusyX editor.

To do this you will need to connect a standard Game Boy Color running the slave program to the PC, via a supplied customized link cable. This cable plugs into the link port of Game Boy Color and any available printer port of the PC.

The slave receives data from the MusyX editor using a network connection known as TCP/IP. This virtually enables any machine in your Local Area Network or even any machine on the globe, to serve as your sound slave. If you are planning to use the same machine to run both the slave and the editor, you still need to have TCP/IP installed and have both the editor and the slave refer to the same IP address.

To experience the possibilities of MusyX, listen to the provided examples:



Found it today while searching for something else, thought it was pretty interesting. And sorry for the cross post.

// nordloef

985

(77 replies, posted in Collaborations)

tacticalbread wrote:
BRKCOREKID wrote:

Are you like profiling me? Lawl, and Sadly atm I don't have any music up on the net atm, I will put some up sometime soon.

lololololol.

What about that song Phib3r Optic 'stole' from you.

^ This. Just post the song....

986

(141 replies, posted in General Discussion)

herr_prof wrote:

I won it in a truth telling contest.

same contest? http://8bc.org/forums/viewtopic.php?pid=31985#p31985

987

(141 replies, posted in General Discussion)

its my name

Fostex pm0.4. Would have liked something bigger, but compared to other monitors in its price range they are quite decent. Had them for a few years but I still haven't gotten really used to them. I just end up mixing with my akg headphones instead.

989

(52 replies, posted in General Discussion)

Once I paid my rent to the wrong person (he had the exact same name as my landlord). His bank wasn't allowed to tell him where the money came from so he went all Dick Tracy and managed to find out where it came from and transfered the money back to me. Apparently I had bought a synth from him a couple of years ago via craiglist. He was well rewarded and I didn't get evicted.

DSi only?

991

(11 replies, posted in Trading Post)

TmTgr wrote:
Nanodrone wrote:

There ain't 1.4 *thick face*

May I ask what happened to version 1.4?

the number 4 is considered an unlucky number in some asian countries.

Jellica wrote:

I always wanted to try and make real drum and bass but I could never decide on which particular drum to use.

amen