49

(11 replies, posted in Releases)

Thank y'all! it's officially out so downloading is now an option~

50

(11 replies, posted in Releases)

AYYY u know me~

51

(11 replies, posted in Nintendo Handhelds)

Thank you! it me heart

52

(11 replies, posted in Releases)

I have a new release out via MADMILKY Records that came out on Soundcloud a little early.  You can check it out here!

https://soundcloud.com/madmilky-records … tardust-ep

and if you like what you hear, you can preorder the physical copy here:

https://skyboxchip.bandcamp.com/releases

heart

53

(11 replies, posted in Nintendo Handhelds)

One of the most exciting challenges of LSDJ is the limitations it puts on you and how to circumvent them.  Making super dense LSDJ tracks that trick people into thinking you used more than one Gameboy is very rewarding!

Shameless plug example: https://soundcloud.com/sky_box/effervescent-iridescent

54

(101 replies, posted in General Discussion)

updating mine to seeing Hannibal Buress play keys for Slime Girls

55

(16 replies, posted in Constructive Criticism)

Ninten Kwon Do wrote:

First of all thanks to everyone who has taken the time to reply. I appreciate everyone's input.

The One Electronic wrote:

Honestly the best bet is to get your track in LSDJ mixed as perfectly as you want it to be and then EQ afterwards for flavor along with maybe a notch at 9.25khz plus reverb and a little compression.

If you aren't hella worried about having a "legit" recording from your DMG, you can get a 100% clean line out recording of each individual channel via BGB and throw that into your DAW for fine tuning the mix.  A good example of this is Roboctopus's Disco.txt.  Pure BGB.

This is what I currently do and from the looks of this thread will continue to do.
However...
When using BGB I get massive slowdown both while playing/editing songs and recording. Does anyone know of any ways to help with slowdown in BGB? Very cool that roboctopus used it on Disco.txt though I wasn't aware of that.

Until then I'll just continue to use real hardware and try not to be so hard on myself when it comes to my music tongue

Use the latest BGB!! There was actually a bugfix about this last summer.  It shouldn't do that anymore.  You WILL hear slowdown DURING playback but the renders will be perfect!!!

56

(16 replies, posted in Constructive Criticism)

unexpectedbowtie wrote:

If you aren't already, one of the best things you can do is record each channel individually into a new track on your DAW so that you have more control over them (EQ/plugins or whatever).

You can do that by muting all of the channels on the Gameboy whilst recording except the one you want to record at that point - off the top of my head I think you press Start + B whilst the cursor is on the relevant channel, then releasing B first. You'll see MUTE on the right hand side with the letter corresponding to the channel that isn't muted missing. That sounds confusing, but it'll make sense when you see it.

Afterwards, line the tracks up to be in synch. There's a few ways to do it. One is to get all channels to make a sort of short kick style sound at the very start of the song that you can easily pick out and use as a reference point to line them up (and later cut out). The way I've been doing it lately is to use an Arduinoboy, and LSDJ in MIDI sync mode so that you can trigger the Gameboy playing from the exact same point in the DAW for each channel.

p.s. Cool tracks! I'm a fan of the stereo panning.

This method imo is very debatable in terms of achieving decent recording quality... sure you'll get each channel on its own but you stack up 4x the line noise from the DMG and it's pretty rough trying to get rid of it without squashing the dynamics of the rest of the track.  Honestly the best bet is to get your track in LSDJ mixed as perfectly as you want it to be and then EQ afterwards for flavor along with maybe a notch at 9.25khz plus reverb and a little compression.

If you aren't hella worried about having a "legit" recording from your DMG, you can get a 100% clean line out recording of each individual channel via BGB and throw that into your DAW for fine tuning the mix.  A good example of this is Roboctopus's Disco.txt.  Pure BGB.

VCMG wrote:

"Chiptune/chipmusic" has a well-defined center but such a stupidly vague edge that lately I've come to think of the term as a philosophy even more than a method or a genre.
after all,  I think all chip really is deep down is celebrating old, outcast, or uncommon technology by bringing it into the present. You can do that by pushing the boundaries of limited tools or you can do it by combining those tools with modern ones or you can even just give an earnest homage to those tools and not actually use them, and as long as its a sincere statement I think it can fall under the name.

(that being said I've definitely heard 'chipmusic' that I'd have a really hard time actually classifying as chip)

I'm pretty much in agreement with this, however I've always felt that a mission statement of chipmusic was to push older hardware further than it was originally intended to show what it could really be capable of.  Kind of a spiritual successor to demoscene I guess.

58

(147 replies, posted in Nintendo Consoles)

I really hope this comes out some day...

59

(3 replies, posted in Software & Plug-ins)

I wish I knew more because I want to track on a SNES so bad

60

(101 replies, posted in General Discussion)

When I went to the biggest nightclub in Detroit and the DJ started playing Trash80 At Teh Disko and I started crying

On hardware.  The entire gui is designed around you using the gameboy control scheme which makes it very very efficient in contrast to a keyboard.  There is also the aesthetic of using traditional hardware which implements some character noise and hum, which, many people will debate one way or another, is a vital part of how it sounds.  Another thing is the limitations... emulators can push harder than a gameboy which can essentially extend the range of what you can do as far as sound design.  IMO pushing the gameboy itself to the limit is one of the key mission statements of using LSDJ, and chiptune itself.

62

(11 replies, posted in General Discussion)

TXChip is organizing an event, I'll be there to play. A date's been set but I can't really speak about specifics. smile

63

(8 replies, posted in Nintendo Consoles)

danimal cannon wrote:

get this siq tshirt to go along with it

https://cashinculture.3dcartstores.com/ … p_773.html

DOUBLE BARF

64

(8 replies, posted in Nintendo Consoles)

danimal cannon wrote:

get this siq tshirt to go along with it

https://cashinculture.3dcartstores.com/ … p_773.html


BARF