very very good, just wish it wouldn't end so abruptly!
354 Nov 23, 2013 12:13 pm
Re: Cover songs wanted! (38 replies, posted in General Discussion)
someone put my kenny loggings dangerzone cover online recently but i cannot find it again
that was me, http://irrlichtproject.blogspot.de/2013 simon.html
also hahahaha, your i wld di 4 u cover is one of my cherished guilty pleasures
355 Nov 19, 2013 12:01 pm
Re: I did a presentation on chipmusic for TEDxBuffalo (53 replies, posted in General Discussion)
A bit late to join the choir, but yes, this is so well done. I especially like the conclusions you draw at the end. Congratulations.
Also, props for mentioning TI calcs
356 Nov 16, 2013 9:13 pm
Re: Music for livestream (12 replies, posted in General Discussion)
You're welcome to use my music: https://soundcloud.com/irrlicht-project
For those tracks where d'loads aren't available, just rip them or pm me and I'll sort you out with mp3.
357 Nov 14, 2013 3:18 pm
Re: Mega Man 1 Cover Playthrough/Remade (8-bit cover project) (9 replies, posted in Releases)
superb. thanks a lot for this. even though I don't play these games I love the music.
358 Nov 14, 2013 2:45 pm
Topic: Beepola 1.07.00 Released (3 replies, posted in Other Vintage Computers & Consoles)
MOAR ENGINES, MOAR POWER, LESS BIT!!!
A new version of Beepoa, v1.07, is now available for download from:-
http://freestuff.grok.co.uk/beepola/ (1.63MB zipped exe, no installer required).
New things include:-
* The Music Box (Wham!) engine now supports drums/white noise. So finally utz has the gabber kick he's been asking for for the past 3 years* New engine: ROMBeep. This was included in v1.06 as a compile-only option; it's now been added fully into the editor. It's fairly uninspiring, but it does have the advantage of being able to run from contended memory (so will work on a 16K speccy).
* New engine: Plip Plop. Something I've been hoping to add for a while as it was pretty ground-breaking in its day. A single channel, with pitch bend, and 4 drums. Written originally by Joff and subsequently modified/maintained by Paulie at Ocean/Imagine, it can be heard in Konami Pong, Cobra, Renegade 3 and many other Ocean & Imagine titles. A massive thanks to Paulie Hughes for kindly sending me the source code for this engine from Cobra (about 2 years ago - I've been sitting on it for a while ). I'd never have got around to implementing this without his input.
* New engine: Huby. Another great engine by Shiru. 2 channels, with a single drum effect that can replace the note on channel1. This one sounds, to me, quite similar to the engine used by Odin in Heartland and Robin of the Wood. It has the advantage of being tiny (a shade over 100 bytes for the player code, depending on the options selected) so would be great for use in games. Beepola has a smart compressor for this engine that I'm very pleased with -- it scans the music data looking for groups of notes and effectively reduces Huby tune data down the smallest size mathematically possible without altering the sound. It's perfectly possible to do a neat-sounding 2 channel tune in 200 bytes using this engine.
* Improvements to the Song Ripper. It'll now rip tunes from TAP or Z80 files in the following formats: The Music Box (orignal speccy version and Beepola-compiled), Phaser1 (Shiru's original linear player and Beepola-compiled), The Music Studio (Beepola implementation), and Special FX (Beepola implementation). It still needs some work, but it's getting there slowly...
* I've moved all of the demo songs that were previously included in the zip file into a separate online section, linked to from a startup dialog in Beepola and also available from Help menu (Help->Beepola Showcase...). The zip file is growing in size and it seems to make more sense to make the tunes available online individually to those who want them rather than blindly including them all in the distribution zip file.
I've also made a number of optimisations and generally tried to tidy up the mess a bit...
This version is built with a new toolchain, and is internally quite a bit different to the previous release. So expect some (hopefully minor!) bugs. Please let me know if you find anything awry so I can fix ASAP.
Thanks to everyone who made suggestions and bug reports in the 3 years since the last release of Beepola.
Cheers,
Chris.
359 Nov 12, 2013 11:17 am
Re: Webradio Playlist (26 replies, posted in General Discussion)
So, today at 9 CET again?
360 Nov 12, 2013 10:57 am
Re: New chip radio show! (5 replies, posted in General Discussion)
edit wrong top, sorry
361 Nov 10, 2013 2:23 pm
Re: 'Black MIDI' ? (25 replies, posted in Audio Production)
well, there's a seperate category for expansions, so that's ok. bankswitching dpcm is debatable, but i think a third nsf category would be overkill.
362 Nov 10, 2013 12:48 pm
Re: 'Black MIDI' ? (25 replies, posted in Audio Production)
oic. agreed, he has a point there.
363 Nov 10, 2013 11:54 am
Re: 'Black MIDI' ? (25 replies, posted in Audio Production)
oh snap. gotta have a chat with puke then
364 Nov 10, 2013 12:12 am
Re: 'Black MIDI' ? (25 replies, posted in Audio Production)
lets all submit black midi for the coming winterchip
365 Nov 8, 2013 9:55 pm
Re: Whats a good tape recorder? (41 replies, posted in Other Hardware)
BASF were decent, but quality dropped rapidly when they became EMTEC. Unfortuantely nowadays EMTEC tapes are the only ones you can more or less easily get, at least in Europe.
I've been a TDK fan since my early tape meddling days. I'd say stick with those if you can get them.
366 Nov 8, 2013 5:40 pm
Re: Whats a good tape recorder? (41 replies, posted in Other Hardware)
367 Nov 8, 2013 12:27 pm
Re: Ancient Wonderworld - My New Blog about Stuff (5 replies, posted in General Discussion)
ah dammit you spoiled the mystery was wondering if anybody else would remember.
368 Nov 7, 2013 12:19 am
Re: M0D - Pie 'n Chips (5 replies, posted in Releases)
ah, new m0d - always good stuff. Tales from the Bell Tower is ace, too.