353

(1 replies, posted in Releases)

very very good, just wish it wouldn't end so abruptly! smile

354

(38 replies, posted in General Discussion)

Jellica wrote:

someone put my kenny loggings dangerzone cover online recently but i cannot find it again

that was me, http://irrlichtproject.blogspot.de/2013 … simon.html

also hahahaha, your i wld di 4 u cover is one of my cherished guilty pleasures tongue

A bit late to join the choir, but yes, this is so well done. I especially like the conclusions you draw at the end. Congratulations.

Also, props for mentioning TI calcs wink

356

(12 replies, posted in General Discussion)

You're welcome to use my music: https://soundcloud.com/irrlicht-project
For those tracks where d'loads aren't available, just rip them or pm me and I'll sort you out with mp3.

superb. thanks a lot for this. even though I don't play these games I love the music.

MOAR ENGINES, MOAR POWER, LESS BIT!!!

ccowley wrote:

A new version of Beepoa, v1.07, is now available for download from:-

http://freestuff.grok.co.uk/beepola/ (1.63MB zipped exe, no installer required).

New things include:-
* The Music Box (Wham!) engine now supports drums/white noise. So finally utz has the gabber kick he's been asking for for the past 3 years smile

* New engine: ROMBeep. This was included in v1.06 as a compile-only option; it's now been added fully into the editor. It's fairly uninspiring, but it does have the advantage of being able to run from contended memory (so will work on a 16K speccy).

* New engine: Plip Plop. Something I've been hoping to add for a while as it was pretty ground-breaking in its day. A single channel, with pitch bend, and 4 drums. Written originally by Joff and subsequently modified/maintained by Paulie at Ocean/Imagine, it can be heard in Konami Pong, Cobra, Renegade 3 and many other Ocean & Imagine titles. A massive thanks to Paulie Hughes for kindly sending me the source code for this engine from Cobra (about 2 years ago - I've been sitting on it for a while big_smile). I'd never have got around to implementing this without his input.

* New engine: Huby. Another great engine by Shiru. 2 channels, with a single drum effect that can replace the note on channel1. This one sounds, to me, quite similar to the engine used by Odin in Heartland and Robin of the Wood. It has the advantage of being tiny (a shade over 100 bytes for the player code, depending on the options selected) so would be great for use in games. Beepola has a smart compressor for this engine that I'm very pleased with -- it scans the music data looking for groups of notes and effectively reduces Huby tune data down the smallest size mathematically possible without altering the sound. It's perfectly possible to do a neat-sounding 2 channel tune in 200 bytes using this engine.

* Improvements to the Song Ripper. It'll now rip tunes from TAP or Z80 files in the following formats: The Music Box (orignal speccy version and Beepola-compiled), Phaser1 (Shiru's original linear player and Beepola-compiled), The Music Studio (Beepola implementation), and Special FX (Beepola implementation). It still needs some work, but it's getting there slowly...

* I've moved all of the demo songs that were previously included in the zip file into a separate online section, linked to from a startup dialog in Beepola and also available from Help menu (Help->Beepola Showcase...). The zip file is growing in size and it seems to make more sense to make the tunes available online individually to those who want them rather than blindly including them all in the distribution zip file.

I've also made a number of optimisations and generally tried to tidy up the mess a bit...

This version is built with a new toolchain, and is internally quite a bit different to the previous release. So expect some (hopefully minor!) bugs. Please let me know if you find anything awry so I can fix ASAP.

Thanks to everyone who made suggestions and bug reports in the 3 years since the last release of Beepola.

Cheers,
Chris.

359

(26 replies, posted in General Discussion)

So, today at 9 CET again?

360

(5 replies, posted in General Discussion)

edit wrong top, sorry

361

(25 replies, posted in Audio Production)

well, there's a seperate category for expansions, so that's ok. bankswitching dpcm is debatable, but i think a third nsf category would be overkill.

362

(25 replies, posted in Audio Production)

oic. agreed, he has a point there.

363

(25 replies, posted in Audio Production)

oh snap. gotta have a chat with puke then

364

(25 replies, posted in Audio Production)

lets all submit black midi for the coming winterchip

365

(41 replies, posted in Other Hardware)

BASF were decent, but quality dropped rapidly when they became EMTEC. Unfortuantely nowadays EMTEC tapes are the only ones you can more or less easily get, at least in Europe.
I've been a TDK fan since my early tape meddling days. I'd say stick with those if you can get them.

366

(41 replies, posted in Other Hardware)

there's only one good tape recorder:

sooorry, couldn't resist tongue

ah dammit you spoiled the mystery tongue was wondering if anybody else would remember.

368

(5 replies, posted in Releases)

ah, new m0d - always good stuff. Tales from the Bell Tower is ace, too.