385

(2 replies, posted in Releases)

F*ckyeah, finally! It rules, of course. Also glad to see that d!hr is still alive and kicking.

Btw there's a strange error when downloading in noscript mode - it will download dhr15 before proceeding to dhr21.

386

(5 replies, posted in Releases)

Spotted this earlier on pouet, it's pretty sweet!

387

(20 replies, posted in Motion Graphics)

looks nice, how do I build it on linux?

388

(13 replies, posted in Constructive Criticism)

Jellica wrote:

most lsdj music is very fast. everyone should make slower lsdj music.

Couldn't agree more.

About the song, I really enjoyed the part from 3:30 onwards. Before that, somehow I'm not really feeling it, knowaddamean? I think repetitiveness isn't the issue, but the overall sound design is quite muddy (especially the echoes aren't really pushing through), and the lead and harmonies in general aren't as catchy as you normally do them.

Well, you know I love your music, so I hope you don't mind me being rather critical on this one.

Ed: Listening to it again, I'd say it's mainly the panning that needs work. Must have more spaaaaaaaaaaaaaaaace. You could try taking the pads out of the center, and make the lead move around.

389

(16 replies, posted in Releases)

Awesome album. Niji and Ai are the best.
This needs more heart  so here's some: heart heart heart heart heart heart heart heart heart heart heart heart heart heart heart heart heart heart heart heart heart heart

390

(97 replies, posted in General Discussion)

dwd records

391

(10 replies, posted in Other Vintage Computers & Consoles)

Wow, didn't know about The Hex Files. Awesome resource, can't stop reading.

Strange, that's more or less how it should work. (Btw yes .82B files must be sent via "Restore".) I suspect the timeout might in fact occur because of running from virtual box. I'm afraid you'll have to try the hard way, as explained in /tilp2-1.17/build/osx/. Sorry, I'm not a mac user...

393

(10 replies, posted in Other Vintage Computers & Consoles)

You are hereby awarded the irrlicht badge of honor for this excellent post, boomlinde.

One more important thing that came to my mind: Hang out in platform specific online communities, that's where you'll learn the most.

 
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More info on our FB Page. (Sorry to all fans of real websites, we can't access our own HP at the moment)

TiLP website is here: http://lpg.ticalc.org/prj_tilp/ EDIT: err, look here for latest version: http://sourceforge.net/projects/tilp/files/
Prior to installing TiLP, you need to uninstall TI Connect including all components, including the USB driver that came with it (important). TiLP comes with it's own USB driver. Also, note that TI Connect is incompatible with TI-82 and SilverLink.

396

(10 replies, posted in Other Vintage Computers & Consoles)

Sorry, can't help you with that, as I mainly program for Z80. It seems WLA DX is indeed the way to go for PC-Engine. There's also the HuC devkit, which includes an assembler. Btw starting out by using a C compiler such as HuC might be another feasible way of getting into asm programming.
For 68k why not try vasm. It may be somewhat less popular since users of the most common 68k systems (Amiga and Atari) don't do so much cross-assembling. If it doesn't work for you then you could also use gas from binutils.

397

(10 replies, posted in Other Vintage Computers & Consoles)

The most important prerequisite for learning asm is having the dedication to master the very steep initial learning curve. You'll be doing a lot of reading before you can actually program something pratical. Once you've got a general "feel" for the language then things start to become really easy.

So if you're interested in PC Engine and Neo Geo, you'll have to learn 65SC02 and 68k assembly, respectively. I think 68k is somewhat easier for beginners, since it has a fairly straight-forward instruction set and loads of registers to play with.

Your starting kit should include an accurate emulator with debugging capabilities, a modern cross-assembler (preferably one that can link binaries into target-specific executables/roms/whatever), and a text editor that can show line numbers (and maybe even supports syntax highlighting for your asm flavor of choice). It's also a good idea to have opcode list for your target processor at hand, for quick reference.

A couple of tips I learned the hard way:

- Always comment your code. In the beginning, it's a good idea to comment every line. After a few days of not looking at it, even the most well-written asm code tends to present itself as an inprenetrable jungle.

- You'll have a lot of different files floating around, so organize your working directory well.

- Familiarize yourself with batch and/or shell script. Automatizing the build process with scripts will save you a lot of time on the long run.

I can't really point you to any good sites for programming PC-Engine and Neo Geo. I'm afraid a lot of good documentation might be in Japanese only. In any case tutorials for other systems won't be so helpful, especially not for SMS and GB. Might be good for a start, but otherwise you'll be wasting your time, because there are huge differences in programming the various 8-bitters.

398

(22 replies, posted in Sega)

Absolutely awesome. Congratulations.

399

(14 replies, posted in Software & Plug-ins)

great tool! are you going to add a full tracker interface some time?

Fixed the file name issue, but unfortunately I broke the 8XP build along the way. Right now I'm pretty clueless as to what causes the issue, but I'm sure it's not too serious. Hope to fix it soon.

EDIT: Everything should work now. TSC, would you be so nice to try it on your 83+ again?