This is awesome! Next time I'm in New York you'll need to play some dingey club so I can come dance.
178 Dec 16, 2016 11:32 am
Re: How does LSDJ MIDI work, and could it work with an emulator? (11 replies, posted in Nintendo Handhelds)
What all can actually be done with LSDJ MIDI? Just clock sync, or are there more possibilities (for example, muting individual tracks, etc).
Like others have said, the details are in either the LSDJ or Arduino documentation. But in short, it's way more than clock sync. You can send MIDI notes out - either relative to the current LSDJ note, or a fixed note value (once you translate hex )... as well as sending MIDI CC messages.
Here's a video on how to connect up LSDJ with MIDIOUT to control something like a Volca:
I personally use MIDIOUT all the time to add some more interesting synths and drums into my recordings.
179 Dec 14, 2016 11:01 am
Topic: Any UK Gigs/Promoters? (0 replies, posted in General Discussion)
After years of staying in the studio only, 2016 was when I decided to get out and play chipmusic live for the first time. Here's a sample from the last one:
Next year I'd like to get out and about more, potentially doing some shows when I'm travelling in Europe/the US, but it'd be good to start out by playing in the UK. I'm tempted to do a 'mini tour' where I hit up a few towns/cities in the space of a week. Being able to chuck all the gear I need in a backpack makes it much easier to travel about than with a whole band
So... does anybody here put on chipmusic nights in the UK, or know of any chipmusic friendly venues/promoters/clubs? I've had a look at the various promoters listed in the UK Chiptune Gigs Facebook group, and messaged a few people, but a lot of them are outdated.
Give me a shout if you'd be up for having me play, or if you have any other info about where I could look!
Cheers!
180 Dec 12, 2016 5:28 pm
Re: A couple of noobish questions (5 replies, posted in General Discussion)
I would really love to utilize a guitar hero guitar, a gameboy DMG and a Launchpad in my set up just for the simple reasoning "because it's cool" ^^
Other than that I am completely lost on how to go about it, I don't know what software I should be using (I was along the lines of Ableton for a bit but I am unsure of that..)
If anyone could help me I would greatly appreciate it!!
I second what's been said above, but you could always get a DMG, Arduinoboy, and put MGB on a cartridge. That way you could control the Game Boy's sound over MIDI using the Launchpad. That'd be the most straightforward way to jump in without learning the ins and outs.
181 Dec 9, 2016 6:21 pm
Re: Question: "usb 64m smart card" or "el cheapo SD flash cart ver. 1.6 " (16 replies, posted in Nintendo Handhelds)
Yes, you can load any number of SAVs for any ROM. Which is cool for LSDJ since you can have multiple projects going on at once, or load a friend's SAV to collaborate, etc. Just remember to save your SAV back to the SD card first before loading the next one!
This sounds awesome. That'd be the main selling point for me. Thanks a lot!
182 Dec 9, 2016 6:12 pm
Re: Gameboy ROM header utility (28 replies, posted in Nintendo Handhelds)
Why are you importing a rom to change the logo though? Just curious, it will not boot on a real gameboy if you change the logo. The import function was more for editing other fields in the header.
Gotcha! That makes sense. I'm just fucking about to see what I can do really.
183 Dec 9, 2016 12:05 pm
Re: Question: "usb 64m smart card" or "el cheapo SD flash cart ver. 1.6 " (16 replies, posted in Nintendo Handhelds)
Thanks Tronimal!
184 Dec 9, 2016 11:55 am
Re: Gameboy ROM header utility (28 replies, posted in Nintendo Handhelds)
Post weekend bump, just looking for a little feedback on this! http://catskull.net/GB-Logo-Generator/
This is pretty sweet. Late to the feedback table, but...
* I created a logo, then imported the ROM to patch. I didn't realise it would overwrite everything, so had to start from scratch :'( would be good to have that made obvious somewhere for idiots like myself.
* No idea if this is realistic, but having the ability to save different logos would be pretty sweet.
185 Dec 9, 2016 11:25 am
Re: Question: "usb 64m smart card" or "el cheapo SD flash cart ver. 1.6 " (16 replies, posted in Nintendo Handhelds)
LSDJ (and the Game Boy Camera for example) uses 128KByte sav Files.
Everdrive only supports 32 or 64 KB. That's the whole thing. It can't handle the sav!
Aha, that's it. Thanks for the explanation
But don't forget that you can hold multiple ROMs on El Cheapo SD as well.
So you could run many different versions of LSDJ. This is really interesting if you do work a lot with customs samples!
Or if you want to use old and new versions because of the difference in sample playback!
That sounds very tempting. I've got an Everdrive and a bunch of EMS carts, but I might get an El Cheapo SD in the next batch. With the empty save files... how does that work? Every time you put a ROM on, you need to create an empty sav file as well, correct? Anything else to watch out for? And... Can you load different savs for the same ROM, or is it always tied to one sav?
186 Dec 8, 2016 9:04 pm
Re: Question: "usb 64m smart card" or "el cheapo SD flash cart ver. 1.6 " (16 replies, posted in Nintendo Handhelds)
no problem. I know many people are waiting for v2.0 to be released which will have RTC support for pokemon crystal etc.
Being able to load sav files from the Game Boy itself would be awesome. The blank save files business seems like a bit of a faff though. Hopefully that might change as well. I'll have a read...
187 Dec 8, 2016 8:58 pm
Re: Question: "usb 64m smart card" or "el cheapo SD flash cart ver. 1.6 " (16 replies, posted in Nintendo Handhelds)
yes, you're right - that's the older v1.6 that only supports ROMS up to 1MByte. versions 1.8 or newer support ROMS up to 4MByte. but you also reminded me that nonfinite has them in stock as well, although he doesn't specify which version
Ah, awesome! I've never used one before, so I think I'll hold off for version 1.8 before trying them out. Cheers
188 Dec 8, 2016 8:51 pm
Re: Question: "usb 64m smart card" or "el cheapo SD flash cart ver. 1.6 " (16 replies, posted in Nintendo Handhelds)
They are also currently sold out, so there will be a waiting time before they are available again (sometime January 2017).
In stock at Kitsch I think?
189 Dec 8, 2016 7:39 pm
Re: Question: "usb 64m smart card" or "el cheapo SD flash cart ver. 1.6 " (16 replies, posted in Nintendo Handhelds)
I've seen that usb 64m smart card doesn't support multiple saves, does that mean I can only have one song on lsdj at a time? I found that BennVenn has released a "El cheapo SD flash cart" that can support multiple save files... but I haven't found a single guide that explains how to get the roms in the sd and make them work...
My question is: What is the best decission to make music out of the gb?
As far as I recall, the EMS USB 64 carts do not support multiple .sav files. By that, it means that even though you can load two separate ROMs onto the cart's different pages (i.e. LSDJ on one 'side', and Pokemon Gold or something on the other), you couldn't save your LSDJ tracks, then flip over to Pokemon Gold to continue on from a previous game.
Supporting multiple .sav files at once is not the same thing as multiple LSDJ songs. So, on one .sav file you can generally have a number of LSDJ tracks saved, no problem.
There are very few carts that support multiple .sav files I believe. The Everdrive does support multiple '.sav files', but... there's a caveat, in that with LSDJ, you can only have one song saved at the time (because of the architecture, that I don't fully understand).
I'm not familiar with the El Cheapo card enough to comment, but I can say that the EMS USB cart is perfectly fine and capable for writing and managing songs. I have three of them, and they are great. The software has been a pain historically (as in, getting the ROMS onto the cart), but that's been addressed recently by some clever people in the CMO community... http://chipmusic.org/forums/topic/19036 x-windows/
Personally, I use an Everdrive for games, and EMS 64 carts for music, with LSDJ on one side, and MGB (which doesn't need a .sav file), on the other.
190 Dec 8, 2016 3:51 pm
Re: LSDJ Play Time Not Incrementing (7 replies, posted in Nintendo Handhelds)
first, have you tried those savs using a newer version of LSDJ? or on different Game Boys / with an emulator such as BGB?
if you find a problematic sav that you are willing to share, I can try it on a couple of my carts (Drag'n'Derp, El Cheapo SD) to rule out that it is only the EMS carts having issues.
if it still fails to work, it would be good to send an email to [email protected] with your sav attached and report the bug.
Yeah, tried the SAVs on multiple different Game Boys, and on different carts. There's nothing consistent happening that I can put my finger on . Sometimes a cart won't count the play time, and other times it will.
I'm still on 4.7.3 for all three at the moment, so will update to the latest version and see if that makes a difference. Will give you a shout if that doesn't work out. Thanks for the offer!
191 Dec 8, 2016 11:35 am
Re: unexpected bowtie - Stereo, Glasgow (4 replies, posted in Past Events)
I got some really cool video footage from a new Zoom Q2n video camera, so will upload a clip or two to YouTube in the next few days to share.
Video!
192 Dec 8, 2016 2:59 am
Re: unexpected bowtie - Stereo, Glasgow (4 replies, posted in Past Events)
So, the gig went pretty great. There were two acoustic acts on, then a classic rock band, and then me... with my friend Lee doing some GlitchNes visuals. He took some cool pictures as well...
I got some really cool video footage from a new Zoom Q2n video camera, so will upload a clip or two to YouTube in the next few days to share.
I've always been a studio electronic musician really, but the past couple of gigs have lit the fire to play some more. I'll need to get out and about in 2017.