emulators. most people use them for development these days as it is.
689 May 10, 2012 8:49 am
Re: is retro computing going to be viable in the future (28 replies, posted in General Discussion)
691 May 8, 2012 7:28 pm
Topic: demoscene source (9 replies, posted in Commodore Computers)
In the spirit of this thread I've just uploaded a bunch of my old demoscene source here. There's stuff from Ate Bit, Cosine and Orb on the Commodore 64, C16/Plus4 and Vic-20. All PAL apart from the vic game.
692 May 5, 2012 10:50 am
Re: c64 graphics seminar (5 replies, posted in Graphics, Artwork & Design)
What? You like the picture?
I like the tech behind the picture.
693 May 4, 2012 7:27 pm
Topic: c64 graphics seminar (5 replies, posted in Graphics, Artwork & Design)
694 May 3, 2012 9:59 pm
Re: SID analyzer? (7 replies, posted in Commodore Computers)
Was intrigued to find out how this is done so here's a little bit of code. I'm not sure you'll get perfect playback (due to the slight adsr changes when setting registers in a different order) but it at least gives you the data for single vblank songs.
sei
; init your song driver wherever it is, usually $1000
jsr $1000
loop
; wait for raster
raster
lda $d012
cmp #$fe
bne raster
; set $d000 area to ram so sid data can be read
lda #$34
sta $01
; call a vblank of your song. (usually $1003)
jsr $1003
; grab the registers and store them somewhere, in this case $9000
; and bung them on screen so we can see the raw data.
ldy #$00
registers
lda $d400,y
sta $9000,y
sta $0400,y
iny
cpy #$20
bne registers
; set sid back to usual so we can write to it.
lda #$35
sta $01
; write registers back to the sid chip, doing that backwards seems to give more accurate playback.
ldy #$1f
registers2
lda $9000,y
sta $d400,y
dey
bpl registers2
jmp loop
695 May 2, 2012 12:16 pm
Re: ZEBRA - 64kb Amiga intro (5 replies, posted in Motion Graphics)
Fabulous stuff, I miss Pas Maters.
696 May 1, 2012 8:24 am
Re: Examples of generative chipmusic? (21 replies, posted in General Discussion)
I suppose Wallflower and Glitchshifter and generative. Both use timers with math functions to create the music, Glitchshifter uses it to generate the waveforms too.
697 Apr 30, 2012 6:44 pm
Topic: 4mat - Origins (21 replies, posted in Releases)
1. Oblique 07:05
2. Tetra 04:17
3. Impasse 04:08
4. Spun Gold 02:47
5. Origins 02:20
6. Ruling / Broken Wave 02:58
7. A M I G A 02:53
8. Voicemail 00:48
9. Endless 03:24
10. Strobelights / Origins (reprise) 05:54
Released 30 April 2012
All music composed by 4mat.
Vocals on "Voicemail" and "Strobelights" by George Ashdown.
698 Apr 24, 2012 8:10 pm
Re: LSDJ style tracker for C64 (66 replies, posted in Commodore Computers)
actually if you want pure (not sequenced) liveplay then retroskoi is worth a look. I might as well post this here as it's not that well known.
699 Apr 22, 2012 3:15 pm
Re: LSDJ style tracker for C64 (66 replies, posted in Commodore Computers)
c64 scene tools and lsdj cater to two very different markets though. c64 trackers are usually written by demosceners for demosceners, hence there's really no need for a lot of live interaction when the music is only ever going to be played in sequence. you either work around that limitation or write a new one I'm afraid.
700 Apr 22, 2012 1:36 pm
Re: LSDJ style tracker for C64 (66 replies, posted in Commodore Computers)
You can update the pattern list in realtime in a few of the existing ones, if that's what you mean. (johnplayer and SDI for example, Goattracker can do that too)
701 Apr 14, 2012 4:24 pm
Re: Re: Limitation (189 replies, posted in General Discussion)
chipmusic is dead anyway.
702 Apr 13, 2012 6:13 pm
Topic: 2 hours of intros by Nostalgia (0 replies, posted in Commodore Computers)
703 Apr 10, 2012 9:00 pm
Re: What do you do when you get writer's block? (49 replies, posted in General Discussion)
quit chipmusic again
704 Apr 9, 2012 4:50 pm
Re: revision party releases (11 replies, posted in Releases)
wow i have been sat here for a while listening/watching these now.
they are really cool, wish i could understand them a bit more.
this is probably as close as demoscene gets to a 'reformat the planet' sort of primer. switch on the subtitles.