705

(11 replies, posted in Releases)

I'm going to start posting relevant demoscene releases from parties here. (until people tell me to stop) As people
work in both scenes it's likely a lot of this stuff wouldn't be seen in this community.

So, here's some stuff from Revision party.  Held over Easter in Germany.


musicdisk by Zalza

Rez and Dubmood in the 64k compo


Dual Crew & Shining winning the oldskool compo with a GBC demo

Brainstorm giving some textmode love


Viznut procedurally generating some photos in 4k

lft creating his own FPGA and making a demo for it

amigaaaaa

Full results. Lot of music to download on various systems

US guys feeling left out?  Blockparty is coming:

can be downloaded here

The interviews are mostly in Hungarian but it comes with subtitles.  (watch the youtube on youtube rather than embedded)

707

(3 replies, posted in Commodore Computers)

I've never tried this so no idea what the quality is like.

link

(edit)oh not bad actually:

708

(76 replies, posted in General Discussion)

half the avatars here are glitchy anyway.

aha, found the new waveforms doc

I might finish this one day but coding GUI is a bore.

viznut wrote a doc about it and it's in with one of this demos I think.  but yeah, that's about right.  in my driver I just had a bit of code that would switch the note to $fe for a few cycles before playing the right one.  so I got the new waveforms but it was more of a "new waveforms on/off" than being able to choose what I got.  (see this )   each waveform requires a particular set of switching to get it accurate.

I don't think you'd be able to do it in an existing tracker though as each note would be potentially playing for a frame, which is probably too long.  (perhaps if it's done in an arpeggio table it might work)  Anyway coding music drivers in 6502 isn't particularly tough work so it's worth experimenting.

can't find the info on either of viznut's blogs but it is in one of the demo archives.

it's been a while since I've done any vic-20 stuff, but I think it's combinations of the channel pitch at $ff , $fe and then set to 'off' (<$80) give you about 13 different wave combinations.

you can hear an example in here, listen to the lead melody with it's bell tones:

there are stacks of vic-20 demos here for download:

http://pouet.net/prodlist.php?platform[]=VIC%2020

(can't link it with the usual url link)  The chip isn't quite as basic as it appears, you can get extra waveforms out of the square channels with some trickery. (discovered by viznut iirc, have a listen to some of the PWP demos)   There are a few trackers around (like Aleksi Eeben's Fisichella and Vic-Tracker) or if you want to go source dirty I put my driver in with Orbtraxx1.

worked with army of trolls on a couple of things before.

and the next logical step is writing each other's tracks.

theghostservant wrote:
Heosphoros wrote:

You guys actually listen to chip music?

yeah dude, I found this sweet tumblr you should check out:
http://heossentials.tumblr.com/

^_^

it's very "chipmusic chipmusic" though.  I mean, that's the stuff the guy is trying to get away from isn't it?

717

(13 replies, posted in Commodore Computers)

iLKke wrote:

4mat, what kind of environment are you using for your c64 codings? Coupled with what emu, etc?

I use c64asm (dasm when coding with Ultra), notepad, couple of batch files and Vice.

ant1 wrote:

haha glitchshifter has best music big_smile not so sure about the visuals,,, can we get a SID??

not sure if a sid could be done, it's using the internal clock to play the notes so that'd have to be emulated.

if you've got access to the song data (I used a tracker) you can attach it to the visuals which saves having to do much sync work.

yeah sample looping would be easier with a proper tracker of some kind.   I spent ages back in the day getting those on the right boundaries.