don't call it chipmusic for a start.
786 Dec 15, 2011 7:21 pm
Re: DMG pricing- what would YOU pay? (75 replies, posted in Nintendo Handhelds)
aren't you guys sponsored by nintendo?
787 Dec 14, 2011 11:47 pm
Re: Rob Hubbard's music driver (C64) (30 replies, posted in Commodore Computers)
akira^8GB wrote:All of Hubbard's non-C64 music sounds like generic rubbish.
*braces for impact*
All of Hubbard's C64 music sounds like generic rubbish too.
*braces for impact*
*braces for impact with Simmons drum solo*
788 Dec 13, 2011 9:54 pm
Re: "horse sorse" an educational (!) selection of impulse tracker files (2 replies, posted in Releases)
legendary
789 Dec 13, 2011 3:49 pm
Re: Rob Hubbard's music driver (C64) (30 replies, posted in Commodore Computers)
Now I'm kind of curious. Are there any preserved examples of pre-computer Hubbard music?
yeah there are mp3s floating about of Chimera and Formula 1 he did on a 4-track, See c64.com
790 Dec 10, 2011 2:06 pm
Re: On Chipmusic Nights (81 replies, posted in General Discussion)
DKSTR wrote:its no use to hide behind gimmick-ery instruments or retro imagenery
I think this is what happens with most of the people who have entered "chipmusic" in recent times (2007 onward?). It's all about this. some times I found acts that detriment their good music by basing their "sales pitch" entirely on this gimmicky bullshit tht has grown old long ago.
And then the forgiveness aforementioned gives them a frame of leniency that is no good in forming as a proper musician who performs live. The only way you can possibly become good at that is by playing the most varied crowds possible, and have as many rough situations as possible too.
PS: DKSTR you were number 1 in Riga last October
agreed, the retro thing has got to stop. and bleating on about the hardware they use, save it for Future Music or something.
791 Dec 7, 2011 8:15 pm
Re: MTL, QC 18+ 12/17 Toy company 8bit Noël (8 replies, posted in Past Events)
the added surprise is great, trust me.
792 Nov 28, 2011 5:46 pm
Re: SOCIAL NETWORKING! (52 replies, posted in General Discussion)
back once again for the renegade master
(does not contain renegade master)
793 Nov 28, 2011 3:01 pm
Re: What sounds like A.M.U's Diamond but is on the Atari? (6 replies, posted in General Discussion)
this thread might have some links.
794 Nov 28, 2011 12:33 pm
Re: How does one play live chip music... (184 replies, posted in General Discussion)
PRESS START
PRETEND
PROFIT
795 Nov 24, 2011 7:23 pm
Re: no thanksgiving thread? (16 replies, posted in General Discussion)
thanksgiving (lsdj/clip/1xturkey/1xdmg/2xpumpkinpie/need cc)
796 Nov 24, 2011 7:19 pm
Re: ant1 "polyphasic sheep" (10 replies, posted in Releases)
only ant1 makes it possible
797 Nov 18, 2011 9:04 pm
Re: SOCIAL NETWORKING! (52 replies, posted in General Discussion)
798 Nov 6, 2011 2:29 pm
Re: Chip tunes in the public (73 replies, posted in General Discussion)
Hmm.. I dunno, aesthetically people have been using the basic waveforms as long as there has been the ability to generate them. What makes chip sound 'chip' is the waveforms and some manipulation techniques that were evolved on synthesizers (such as arpeggio and vibrato), developed way before any of the devices we'd commonly describe as chipmusic devices. As can be seen from the many early copies of classical pieces (how many 'Switched on Bach' clones are on c64?) and electronic tracks (such as Jarre, Kraftwerk, Gershon Kingsley), chipmusic authors were trying to get the sound of synthesizers onto their home computers. While it's evolved from that point since, we are basically a subset of the synthesizer generation. I mean, as an example Raymond Scott was doing this in the '50s and it basically sounds like SID music:
Where it has evolved is in the use of digital samples with the waveforms, now that is a move away from the basic elements.
Jellica: I think it's Flash Gordon. [edit: ahh, yeah sorry the bassline is Wizball. there's a bit of sampling from Turbo Outrun as well)
799 Nov 6, 2011 1:52 pm
Re: Anyone know a way to batch render mod/xm to mp3? (3 replies, posted in General Discussion)
you can also set it to render by instrument so you can mix tracks externally.
800 Nov 5, 2011 4:36 pm
Re: Anyone know a way to batch render mod/xm to mp3? (3 replies, posted in General Discussion)
XMPlay , set Output device to "Encoder - Lame", put all your tracks in the playlist and click play. (you have to put lame.exe from the LameEnc encoder in the same folder)