961

(11 replies, posted in Commodore Computers)

Thanks. smile   It's a fasttracker2 XM module though I was listening to a load of Galway when I wrote it.  The "SID" sound
is two saw waves played simultaneously, one is reversed with a little fine tuning offset to get the modulation.

962

(11 replies, posted in Commodore Computers)

neilbaldwin wrote:

Here's a crude recording of it (not sure why it glitches at the end);

http://dl.dropbox.com/u/5493868/ReasonKeygen.mp3

LOL that's mine smile  Had no idea it was in something.

Day 24 "Blank Page" for the XM

963

(5 replies, posted in Releases)

Vincenzo kindly mixed together an hour of my chip stuff for the Bitfellas podcast.  Download here

btw if you want an introduction to demoscene soundtracks that site has over 100 such releases to download for free.

Featuring world-first hires graphics mode. (afaik)  The download has sources for the music driver so maybe someone (a mad person) might want to write some PET beeper songs.

965

(24 replies, posted in Releases)

.

Yes which octaves are you using in Milkytracker?  Only C-3 to C-5 map directly to Protracker's C-1 to C-3.

I thought the sample problem could be the same as in FastTracker2 (as it saves the sample loops wrong) but trying it out that seems ok.  The only way I get something similar to your problems was saving as a MOD > 4 channels when switching between XM and MOD.  I guess you've got the other standard stuff covered (no 16-bit samples/root note changes etc)

Trying a few save/loads between Protracker and Milkytracker it seems to be working for me.  If you're still having problems FastTracker 2 under Dosbox works almost perfect with writing MOD files.  (though it doesn't support the "instrument without note" thing PT can do)   The only bug it's got is when you load the MOD into PT the Replen values on non-looping samples are set to zero.  You have to go through and change them back to 2 otherwise your samples will all be broken and crash out PT. tongue

967

(24 replies, posted in Releases)

shift decimal wrote:

Thanks dickhead.

anytime asshat.  you couldn't be bothered to find the credits so I filled in the blanks for you, and my 'sucks' comment was about that arkanoid remix not the whole thing.  grow up.

968

(24 replies, posted in Releases)

That Arkanoid isn't by Martin Galway he did the c64 version, which was a cover of the arcade machine.

Plus holy crap that's a terrible cover.

969

(18 replies, posted in Releases)

Lazerbeat wrote:

Im curious about the 'live` part. You playing shows?

Not live shows no.  I usually leave the PC recording and do the song arrangement live within
the tracker, then put those edits back into the module when finishing it.

thanks for the nice comments guys.

970

(18 replies, posted in Releases)

3 tracks, two recorded 'live' and the third from my forthcoming album 'Surrender'.

Download here

this Leslie Cabinet has wheels, is it a vehicle?

Maybe this'll work better if we post audio with comments. I think these are musicians:

Claude Debussy


Bill Evans

Elliott Smith

Greg Saunier from Deerhoof (countering the "drummers aren't musicians" comment)

I don't differ composers from musicians, after all their 'ability' is part of the compositional process. (anyone thrashing through Chopin & Rachmaninov knows what I mean)

godinpants wrote:

When i graduated from uni i told everyone i was finally an artist, and forbode them from practicing art until they were properly qualified. They said it was a stupid idea.
But you can't call yourself a doctor or lawyer until you've done the necessary study, why should music and art be so lenient on who can be what?

Wow, if you're judging music purely from an academic standpoint you should probably stop writing any now, cheers.

musicians make terrible forum threads.

For a start you can mess around with the SID registers using POKEs.  As you know SID has 3 channels, each is mapped to 7 registers in sequence starting at 54272.  The registers after that control the global filter and volume.

For example try this to play some noise on channel 1.

10 POKE 54296,15
20 POKE 54277,0
30 POKE 54278,255
40 POKE 54276,129
50 POKE 54273,40

Explanation:

10 Set volume register (54296) to 15 (maximum)
20 Set Attack/Decay on channel 1 to 0 (no attack or decay)
30 Set Sustain/Release on channel 1 to 255 (full sustain and release)
40 Set Waveform on channel 1 to Noise (128) with Gate on so it doesn't fade out (+1 = 129)
50 Set raw pitch on channel 1 to 40.

Quick run down for channel 1:

54272 = Pitch low-bits (0-255)  (think of this as fine tune of the note)
54273 = Pitch high-bits (0-255)  (think of this as raw pitch of the note)
54274 = Pulse width modulation low-bits (0-255)
54275 = Pulse width modulation high-bits (0-15)  8 = Pure pulse wave
54276 = Waveform (17 = Triangle , 33 = Saw, 65 = Pulse, 129 = Noise)
54277 = Attack/Decay
54278 = Sustain/Release

Add 7 to the channel registers to play with channel 2 (eg: POKE 54276+7,129 to set waveform there) and 14 to play with channel 3 (eg: POKE 54273+14,40 to set the pitch on channel 3)

To activate the 'release' of a sound subtract 1 from the waveforms I listed above.  For example POKE54276,32 to turn the gate off on a saw wave on channel 1.

Best idea is to try out the programs in The Programmers Reference .  You want Chapter 4 which is all sound programs, including how the filters work.  Chapter 7 (the Appendix) has the pitch table for notes.

976

(4 replies, posted in Commodore Computers)

They're all seperate instruments in Jammer's stuff afaik. (he uses GoatTracker)  You could run some of his tracks through SidDump and see how he's doing it though.   Agemixer's "Freestyler" is another nice example.

There was a formant speech synthesizer a while ago but afaik there's nothing useable in a tracker unless you want to code one yourself.