I have, it's phenomenal! Much more musically controllable when compared to similar products like MIDINES. (It has vibrato, tremolo, proper pitch bend wheel control, portamento, arp etc) ... So far the only thing I've found lacking when compared to MIDINES would be the available selection of samples for drums.

2

(6 replies, posted in Bugs and Requests)

Where do you see two login verifications? The only one that should be there is recaptcha, and it's only REALLY required if you are a new user.

3

(5 replies, posted in Bugs and Requests)

Should be fixed.

4

(14 replies, posted in Nintendo Handhelds)

Todderbert wrote:

I can confirm it works, though I get some notes that hang once in awhile...not sure if its my Arduino or the Gameboy.  Just a trial run, you set the midi channels 1-4 for the Channels.  If you figure out the note hanging issue let me know.  It only does it every so often on the track and resolves itself and keeps playing normally.

Try disabling MIDI sync out since that is just wasted data for mGB, also you can turn off the screen using Select + A which will work a bit better on a DMG.

In LSDJ did you try "MIDI" mode instead of "SLAVE"?
They are not "Analog" only PINs. They can either be used for analog read, digital I/O, "Touch sense", or i2c.
The reason for the pin selection has to do with bit banging multiple pins siamotainously, they need to be part of the same port to do so, those were probably chosen because they are the first available sequential pins that were not being used for anything else. Port B GPIO. AKA: We can set all three pins at the same time without delays introduced by using "Arduino" style "digitalWrite"

6

(7 replies, posted in Releases)

Thanks guys. smile

7

(2 replies, posted in Bugs and Requests)

Necro bump due to activity on this front.

If this site was planning on closing, we'd give you a long fair warning. smile

Having said that, it's not on the horizon.

bryface wrote:

on a related note: Chrome now blocks flash, which in turn blocks the music players here (and on weeklybeats btw).  you have to right-click the container element and clck "Run this plugin" in order to play a song.  it's worse on weeklybeats because the flash widget is crammed into a 1x1 pixel area.

This is now fixed on Weeklybeats. At some point we will be replacing the music player on CMO but there are bigger issues first.

catskull wrote:

Can help with mobile!

You know much CSS Grid? That's the option I am going with VS redoing all of the markup in Bootstrap.

jefftheworld wrote:

Fuck yeah! TLS!

It was fairly painful. The server had to be moved, and the music, and redo / update the music submission form.

Up next: Mobile (which is more painful but ~15% done)

We are actually running a VPS, which should support SSL. I need to look that stuff up.

13

(23 replies, posted in Nintendo Handhelds)

herr_prof wrote:
trash80 wrote:

Plus the latest Aboy on Github supports Teensy. smile

Bit off topic: There is another aboy version in the works that supports USB<->Many MIDI serials relaying as well as as many gameboys as there are free pins. Just need to figure out how I want to implement the configuration setup. (Either sysex or just simple code editing at the top)
https://github.com/trash80/Arduinoboy/b … Arduinoboy

SYSEX! SYSEX! SYSEX!

Sigh, it's super easy to flash a Teensy. IT HAS USB FOR THE LOVE OF...

14

(23 replies, posted in Nintendo Handhelds)

Plus the latest Aboy on Github supports Teensy. smile

Bit off topic: There is another aboy version in the works that supports USB<->Many MIDI serials relaying as well as as many gameboys as there are free pins. Just need to figure out how I want to implement the configuration setup. (Either sysex or just simple code editing at the top)
https://github.com/trash80/Arduinoboy/b … Arduinoboy

15

(23 replies, posted in Nintendo Handhelds)

Actually for USB MIDI and output to gameboy only, without any additional hardware, a Teensy LC should work as well. If you want input you'll need to drop the gameboy's gb->arduinoboy data line to 3.3v. Teensy LC will probably fry at 5v input.

You can get a Teensy LC around ~$11.50

16

(23 replies, posted in Nintendo Handhelds)

Honestly it's worth the few extra bucks for a Teensy 3.2 and run the latest Arduinoboy on it, which supports USB MIDI out of the box. $19ish